Diablo 2 Warlock Skills and Synergies
Explore all 30 Diablo 2 Resurrected Warlock skills, prerequisites, synergies and rank values. Plan your build with the free D2R skill calculator.
Open the free D2R Skill Calculator & Build Planner and choose Warlock from the class tabs.
Diablo II skill calculator and build-planning reference
Plan skill allocations for all eight classes, including the Reign of the Warlock class. Each tree uses the released game's page, row and column positions. The planner distinguishes invested points from bonus skill levels, enforces prerequisites and level limits, and stores named builds on this device within the selected profile.
Skill points, bonuses and saved builds
Characters earn one skill point per level after level 1. Den of Evil, Radament and Izual together award four additional skill points per difficulty, for up to twelve quest points and a maximum of 110 points at level 99. Select the rewards actually earned rather than assuming every quest is complete. A skill's unlock level also limits how quickly further points can be invested.
The current allocation uses your selected level. Target allocations use a level-99 point budget with the selected quest points. Bonus skill levels do not spend earned points and do not fulfill prerequisites. Some mechanics specifically use invested points rather than effective skill levels. Each build retains its edition and patch; changing a patch does not silently discard its allocation.
Create, rename or duplicate builds, add notes and leveling checkpoints, and export a backup before clearing browser data. Local saves do not synchronize between devices. Build sharing excludes private notes. The calculator is a planning reference, not a full gear, enemy-resistance or combat simulation.
Each saved build belongs to one class. You can keep multiple builds for the same class. The saved-build dropdown switches plans, while class tabs resume a matching plan or open a temporary experiment without requiring a save or changing existing builds. On phones and installed web apps, open this reference from the app menu rather than a floating shortcut over the trees.
Equipment, +skills and synergy accounting
Open +Skills beside level and quests to enter manual all/class, tree, elemental-type or individual skill bonuses. Open Gear to search compatible unique, set and runeword items by name, set variable skill rolls, or enter a generic bonus for an undecided slot. Manual bonuses and equipment add together; do not enter the same item twice in both places. The complete equipment and charm configuration is saved, backed up and shared with the build. A selected item's version remains pinned rather than silently changing its rolls when you compare build patches.
Annihilus adds one to all skills. Hellfire Torch adds three to its particular class; this skill bonus is fixed, and a different-class Torch adds no class skill levels. Skill grand charms add to the selected tree. Classic cannot use these charms. Distinct set pieces activate their eligible piece, partial and full-set bonuses; wearing the same set ring twice does not manufacture a missing piece. A completed set receives a decorative glow, not an additional calculated bonus.
Invested points, manual bonuses and equipment contributions are displayed separately. An effective rank above twenty is blue; an icon with the maximum invested points has a green border. General +skills do not learn a skill or fulfill its prerequisites. A direct individual skill grant can make a skill usable without investing, but never creates invested synergy points.
Most damage synergies use invested points only. Read each skill's reference breakdown: effective-level passives and masteries are explicitly distinguished, including Skeleton Mastery references. Supported Sorceress damage components include applicable Fire or Lightning Mastery and verified equipment percentage-skill-damage modifiers. These percentage modifiers are additive with mastery and multiply the synergized component. Cold Mastery instead reduces enemy resistance; it does not multiply displayed raw cold damage.
This is not a complete combat simulator. Enemy resistance, immunities, PvP penalties, weapon damage, summons, triggered spells, item auras and some missile/hit-frequency calculations require additional models. Unsupported tooltip values are marked not calculated, not filled with guessed numbers. Random item properties must be entered explicitly and are not all granted at once.
Choose a class or skill tree using its named tab. Click or tap a skill square to invest one point; hold its icon to maximize invested points. Right-click or use minus to remove one point, or hold minus to remove eligible invested points without breaking prerequisites. Click the rank, or hold it, to enter an exact invested-point count. Hover with a mouse or use the plus control for skill details. Scrolling cancels a pending hold. Bonuses are separate from invested points.
Green synergy lines flow from contributing skills into the active skill. In single-tree phone view, the S toggle pins incoming synergies even when using a PC mouse. Cross-tree sources appear as green ghost skills at their own level rows; click or tap a ghost to open its source tree without spending points. The destination stays green until you hover over or interact with it.
Choosing a D2R skill calculator
Looking for the best D2R skill calculator for your build? Compare class and patch coverage, prerequisite checks, hard-point synergy accounting and gear bonus handling. This free skill calc supports Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, Sorceress and Warlock, on PC and phone. It is a build-planning tool, not a ranked build guide or a guarantee of the strongest setup.
Browse all Diablo 2 skill trees and class references. Use runeword recipes, unique equipment, set bonuses, Horadric Cube crafting and Terror Zone farming references alongside your build.
The seven original classes use skill art from Blizzard's official Arreat Summit archive. Warlock icons are cropped from user-supplied in-game skill-tree screenshots, not downloaded from that archive or another gaming site.
Released patch comparison
Available snapshots: 3.2.92777 and 3.3.93847. Compare the same invested points and bonuses across these snapshots. Green means a verified beneficial change, red means a verified disadvantage, and neutral labels describe mixed or context-dependent changes. Lower mana cost can be beneficial even though its arrow points down. Unchanged skills are not presented as buffs or nerfs. PTR proposals and reverted changes are excluded.
The values below show isolated skill ranks 1 and 20, without synergy investment, bonus levels, equipment or mastery bonuses. The interactive calculator incorporates your saved bonuses and supported synergy/mastery contributions. Damage refers only to the calculated skill component. Outputs needing monster, weapon, missile or special game context are explicitly marked rather than guessed. They are not promises of in-game damage.
Warlock · 30 skills · Demon Skills / Eldritch Skills / Chaos Skills
Warlock requires Reign of the Warlock. It is not available in Classic or the earlier expansion edition.
Demon Skills
Demonic Mastery · unlock level 1
Passively strengthens summoned and bound demons and controls the demon limit through invested-point thresholds. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: Summon Goatman.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Run/Walk Speed: % | 10 | 33 |
| Damage: % | 1 | 96 |
| Attack Speed: % | 5 | 24 |
| Attack Rating | 25 | 500 |
| Max Demons | 1 | 3 |
No direct skill-definition change between these released snapshots.
Summon Goatman · unlock level 1
Calls a goatman companion that engages enemies in melee. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Death Mark, Demonic Mastery. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 15 | 24.5 |
| Defense | 100 | 480 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Attack Rating | 40 | 800 |
| Attack Speed: % | 1 | 25 |
| Damage: - | Needs additional game context — not calculated | Needs additional game context — not calculated |
| +% Chance of Crushing Blow | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Blood Oath · unlock level 6
Passively links the caster's protection to a demon, redirecting a portion of incoming damage. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: Demonic Mastery.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % Damage Taken Goes To your demon | 3 | 25 |
| Physical Damage to your demon Reduced by % | 2 | 10 |
| Resist All for your demon: % | 14 | 66 |
| Life of your demon: % | 50 | 715 |
No direct skill-definition change between these released snapshots.
Death Mark · unlock level 6
Commands a demon to relocate to the marked enemy and attack it. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Summon Goatman.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2.25 | 7 |
| Duration: second | 5 | 14.88 |
| Defense | -50 | -715 |
| Magic Damage Increased by | 5 | 43 |
| Damage Increased by | 5 | 43 |
| Casting Delay: second | 0.8 | 0.8 |
No direct skill-definition change between these released snapshots.
Summon Tainted · unlock level 12
Calls a Tainted demon companion to attack enemies. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Summon Goatman.
Invested-point references in the released calculations: Demonic Mastery, Blood Boil. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 34.5 |
| Defense | 75 | 455 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Attack Speed: % | 0 | 25 |
| Resist Fire: % | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Fire Damage: - (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Blood Boil · unlock level 18
Uses a demon as the center of a damaging blood eruption against surrounding enemies. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Death Mark.
Invested-point references in the released calculations: Engorge, Blood Oath. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3.75 | 8.5 |
| Demon's Life Cost: % | 15 | 5 |
| Radius: yard | 5 | 7 |
| Fire Damage: - (skill component, synergies included) | 10–20 | 194–258 |
| Damage: - (skill component, synergies included) | 10–20 | 194–258 |
No direct skill-definition change between these released snapshots.
Summon Defiler · unlock level 18
Calls a demon that links enemy souls, allowing damage to be shared between linked targets. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Summon Tainted.
Invested-point references in the released calculations: Demonic Mastery. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 35 | 44.5 |
| Defense | 125 | 505 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Damage Shared Between Bound Targets: % | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Max Bound Souls | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Engorge · unlock level 24
Feeds a corpse to a demon to heal it and grant temporary combat benefits. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Blood Boil.
Invested-point references in the released calculations: Blood Oath. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 7.75 |
| Duration: second | 5 | 62 |
| Life Steal: % | 1 | 286 |
| Heal Demon's Life: % | 30 | 49 |
| Attack Speed: % | 15 | 34 |
| Physical Damage to your demon Reduced by % | 5 | 5 |
| Defense | 0 | 0 |
| Replenish Life | 0 | 0 |
No direct skill-definition change between these released snapshots.
Consume · unlock level 30
Sacrifices a demon to give the caster benefits that depend on the demon consumed. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Blood Oath.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 44 |
| Duration: second | 40 | 420 |
| Run/Walk Speed: % | 15 | 40 |
| Max Life: % | 5 | 24 |
| Bonus from | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Bind Demon · unlock level 30
Attempts to recruit a weakened eligible demon as a companion; the target's state affects binding. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Engorge, Summon Defiler.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost: per second | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Chance to Bind: % | 19 | 55 |
| Life of your demon: % | 0 | 0 |
| Damage | 64 | 292 |
| Damage: % | 75 | 170 |
| Bound demons gain Extra Strong | 0 | 4 |
| Bound demons gain Extra Fast | 0 | 2 |
| Bound demons gain Spectral Hit | 0 | 1 |
| Bound demons gain Aura Enchanted | 0 | 1 |
3.2 → 3.3 released-definition changes
- passivecalc9: ln34 → ln43 (changed)
- Param13: Not defined → 50 (changed)
- Param14: Not defined → 25 (changed)
- Blizzard 3.3 behavior fix: Previous behavior → Additional damage bonus corrected to its intended amount; server-side totals are not simulated. (changed)
Eldritch Skills
Levitation Mastery · unlock level 1
Passively improves the caster's control of a levitated weapon and its combat effectiveness. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Weapon Requirements % | -2 | -40 |
| Critical Strike Chance: % | 5 | 29 |
| Attack Rating: % | 40 | 135 |
| Damage: % | 25 | 101 |
No direct skill-definition change between these released snapshots.
Hex: Bane · unlock level 1
Enchants the weapon with a hex that adds magic damage and impairs enemies hit by it. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Eldritch Blast, Consume, Hex: Purge, Mirrored Blades. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 6 | 15.5 |
| Duration: second | 144 | 372 |
| Magic Damage: - (skill component, synergies included) | 4–8 | 65–87 |
| Attack Rating: % | 0 | 0 |
| Hex Duration: seconds | 6 | 6 |
| % to Enemy Defense | -30 | -49 |
| % to Enemy Attack Rating | -25 | -25 |
No direct skill-definition change between these released snapshots.
Cleave · unlock level 6
Sweeps the weapon across an arc, striking multiple enemies in front of the caster. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Levitation Mastery.
Invested-point references in the released calculations: Mirrored Blades, Hex: Purge, Eldritch Blast. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 3 |
| Cleave Arc: Degrees | 132 | 240 |
| Damage: % | 20 | 115 |
| Attack Speed: % | 13 | 26 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Echoing Strike · unlock level 12
Projects weapon echoes through enemies along their path. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Levitation Mastery.
Invested-point references in the released calculations: Mirrored Blades, Blade Warp. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 7 | 16.5 |
| Attack Rating: % | 10 | 200 |
| Damage: - (skill component, synergies included) | 7–11 | 84–129 |
| Damage: +% | 30 | 125 |
| Echo | 1 | 1 |
| % Weapon Damage | 90 | 90 |
No direct skill-definition change between these released snapshots.
Hex: Purge · unlock level 12
Enchants the weapon with a hex that can cause affected enemies to erupt when struck. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Hex: Bane.
Invested-point references in the released calculations: Eldritch Blast, Sigil: Death, Hex: Bane. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 44 |
| Duration: second | 144 | 372 |
| Magic Explosion Damage: - (skill component, synergies included) | 10–15 | 142–185 |
| Attack Speed: % | 10 | 29 |
| Attack Rating: % | 0 | 0 |
| Range: yards | 0 | 0 |
| Hex Duration: seconds | 6 | 6 |
| Hex Removed after Explosion | 1 | 3 |
| Chance to Erupt: % | 0 | 7 |
No direct skill-definition change between these released snapshots.
Blade Warp · unlock level 18
Throws a spectral weapon and relocates the caster to its impact location. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Echoing Strike.
Invested-point references in the released calculations: Echoing Strike, Mirrored Blades. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 15 | 15 |
| Radius: yards | 0 | 0 |
| Magic Damage: - (skill component, synergies included) | 8–10 | 101–103 |
| Casting Delay: second | 0.8 | 0.8 |
No direct skill-definition change between these released snapshots.
Psychic Ward · unlock level 18
Creates a protective ward that absorbs attack damage and can stun melee attackers. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cleave.
Invested-point references in the released calculations: Levitation Mastery, Cleave. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 20 | 58 |
| Stun Length: second | 1.76 | 3.08 |
| Absorbs damage | 15 | 205 |
No direct skill-definition change between these released snapshots.
Eldritch Blast · unlock level 24
Deals magic damage to hexed enemies and renews their active hex. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Psychic Ward.
Invested-point references in the released calculations: Psychic Ward, Blade Warp, Hex: Purge. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5.5 | 15 |
| Mana Steal: % | 5 | 5 |
| Life Steal: % | 5 | 5 |
| Magic Damage: - (skill component, synergies included) | 2–6 | 107–111 |
| Duration: second | 40 | 40 |
No direct skill-definition change between these released snapshots.
Hex: Siphon · unlock level 24
Enchants the weapon with a hex associated with recovering life and mana from slain enemies. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Hex: Purge.
Invested-point references in the released calculations: Engorge, Eldritch Blast. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 12.5 | 22 |
| Duration: second | 144 | 372 |
| Life After Each Kill | 1 | 20 |
| Mana After Each Kill | 1 | 20 |
| Attack Rating: % | 0 | 0 |
| Hex Duration: seconds | 6 | 6 |
| Enemy Damage: % | -33 | -33 |
No direct skill-definition change between these released snapshots.
Mirrored Blades · unlock level 30
Creates weapon duplicates to deliver additional strikes. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Blade Warp, Eldritch Blast.
Invested-point references in the released calculations: Blade Warp, Echoing Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5 | 14.5 |
| Attack Rating: % | 0 | 0 |
| Attack Speed: % | 13 | 26 |
| Mirrored Blade Damage: % | 60 | 108 |
| Mirrored Weapons Created | 1 | 4 |
No direct skill-definition change between these released snapshots.
Chaos Skills
Miasma Bolt · unlock level 1
Fires a shadow projectile that produces a damaging cloud on impact. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Miasma Chain, Abyss. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2 | 11.5 |
| Average Magic Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Magic Damage: - (skill component, synergies included) | 1–2 | 22–25 |
| Duration: second | 2 | 2 |
| Miasma Radius: Yards | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Ring of Fire · unlock level 6
Sends expanding fire outward around the caster, damaging and pushing enemies away. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Flame Wave, Apocalypse. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 8 | 17.5 |
| Fire Damage: - (skill component, synergies included) | 6–10 | 152–175 |
| +% Fire Damage per yard | 5 | 5 |
No direct skill-definition change between these released snapshots.
Sigil: Lethargy · unlock level 6
Places a ground sigil that slows and weakens enemies within it. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 4 |
| Duration: second | 5 | 24 |
| Radius: yards | 0 | 0 |
| Enemy Defense: % | -33 | -52 |
| Run/Walk Speed: % | -50 | -50 |
| Attack Speed: % | -50 | -50 |
No direct skill-definition change between these released snapshots.
Sigil: Rancor · unlock level 12
Places a ground sigil that can provoke affected enemies into fighting one another. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Sigil: Lethargy.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 12 | 12 |
| Duration: second | 5 | 24 |
| Radius: yards | 0 | 0 |
| Attack Speed: % | 5 | 24 |
| Damage: % | 50 | 145 |
| Chance to Enrage: % | 75 | 75 |
No direct skill-definition change between these released snapshots.
Miasma Chain · unlock level 12
Creates a damaging shadow connection between the caster and a target. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Miasma Bolt.
Invested-point references in the released calculations: Miasma Bolt, Abyss. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4.5 | 14 |
| Average Magic Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Magic Damage: - (skill component, synergies included) | 6–9 | 56–59 |
| hits | 0 | 0 |
| Duration: second | 2 | 2 |
| Miasma Radius: Yards | Needs additional game context — not calculated | Needs additional game context — not calculated |
3.2 → 3.3 released-definition changes
- Blizzard 3.3 behavior fix: Previous behavior → Missiles no longer collide with neutral or friendly units. (changed)
Flame Wave · unlock level 18
Sends a moving wall of fire forward and leaves fire along its path. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Ring of Fire.
Invested-point references in the released calculations: Ring of Fire, Apocalypse. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 7 | 16.5 |
| Duration: second | 3 | 3 |
| Width: yards | 9 | 13 |
| Average Fire Damage: - per second (skill component, synergies included) | 7–10 | 112–150 |
| Fire Damage: - (skill component, synergies included) | 13–17 | 233–264 |
No direct skill-definition change between these released snapshots.
Sigil: Death · unlock level 24
Places a ground sigil that causes sufficiently weakened enemies to erupt. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Sigil: Rancor.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 10 | 19.5 |
| Duration: second | 5 | 24 |
| Radius: yards | 0 | 0 |
| Slays enemies with less than % health | 13 | 13 |
| Fire Explosion Damage: -% of slain enemy's health (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
3.2 → 3.3 released-definition changes
- EType: Not defined → fire (changed)
- Blizzard 3.3 behavior fix: Previous behavior → Failed casts no longer consume mana. (changed)
- Blizzard 3.3 behavior fix: Previous behavior → +Fire Skills now apply correctly. (changed)
Enhanced Entropy · unlock level 24
Passively increases the effectiveness of applicable entropy-based shadow attacks. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Miasma Chain.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Bonus Abyss Radius: + Yards | 0.2 | 4 |
| + Seconds to Miasma Duration | 0.2 | 4 |
| Miasma Radius: Yards | 2 | 4 |
No direct skill-definition change between these released snapshots.
Apocalypse · unlock level 30
Creates a large hellfire eruption, with fire-resistance reduction applied to this skill's damage. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Flame Wave, Sigil: Death.
Invested-point references in the released calculations: Ring of Fire, Flame Wave. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 32 | 51 |
| Radius: yards | 0 | 0 |
| Resist Fire: % | -5 | -24 |
| Fire Damage: - (skill component, synergies included) | 80–100 | 885–975 |
| Casting Delay: second | 1.8 | 1.8 |
No direct skill-definition change between these released snapshots.
Abyss · unlock level 30
Creates a rift that pulls enemies inward before collapsing with area damage. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Enhanced Entropy.
Invested-point references in the released calculations: Miasma Bolt, Miasma Chain. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 23 | 42 |
| Average Magic Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Magic Damage: - (skill component, synergies included) | 20–40 | 125–180 |
| Radius: yards | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Casting Delay: second | 2 | 2 |
| Duration: second | 0 | 0 |
No direct skill-definition change between these released snapshots.
Verification and limitations
Skill identities, coordinates, unlock requirements and native formulas come from pinned released extracts. Native calculation data does not completely describe every runtime behavior. Special-context outputs are not calculated until their interpretation is verified. The historical comparison currently covers two released snapshots, not every past patch or PTR.
Previous released snapshot: 3.2.92777
Other class skill trees
- Amazon skills and synergies — Bow and Crossbow Skills / Passive and Magic Skills / Javelin and Spear Skills
- Assassin skills and synergies — Traps / Shadow Disciplines / Martial Arts
- Barbarian skills and synergies — Combat Skills / Masteries / Warcries
- Druid skills and synergies — Summoning Skills / Shape Shifting Skills / Elemental Skills
- Necromancer skills and synergies — Curses / Poison and Bone Skills / Summoning Skills
- Paladin skills and synergies — Combat Skills / Offensive Auras / Defensive Auras
- Sorceress skills and synergies — Fire Skills / Lightning Skills / Cold Skills
- Warlock skills and synergies — Demon Skills / Eldritch Skills / Chaos Skills
Related Diablo 2 planning tools
Runeword recipes · Unique items · Set bonuses · Socketed bases · Cube crafting recipes · Gem effects and materials · Acts, bosses and Terror Zones