Diablo 2 Paladin Skills and Synergies
Explore all 30 Diablo 2 Resurrected Paladin skills, prerequisites, synergies and rank values. Plan your build with the free D2R skill calculator.
Open the free D2R Skill Calculator & Build Planner and choose Paladin from the class tabs.
Diablo II skill calculator and build-planning reference
Plan skill allocations for all eight classes, including the Reign of the Warlock class. Each tree uses the released game's page, row and column positions. The planner distinguishes invested points from bonus skill levels, enforces prerequisites and level limits, and stores named builds on this device within the selected profile.
Skill points, bonuses and saved builds
Characters earn one skill point per level after level 1. Den of Evil, Radament and Izual together award four additional skill points per difficulty, for up to twelve quest points and a maximum of 110 points at level 99. Select the rewards actually earned rather than assuming every quest is complete. A skill's unlock level also limits how quickly further points can be invested.
The current allocation uses your selected level. Target allocations use a level-99 point budget with the selected quest points. Bonus skill levels do not spend earned points and do not fulfill prerequisites. Some mechanics specifically use invested points rather than effective skill levels. Each build retains its edition and patch; changing a patch does not silently discard its allocation.
Create, rename or duplicate builds, add notes and leveling checkpoints, and export a backup before clearing browser data. Local saves do not synchronize between devices. Build sharing excludes private notes. The calculator is a planning reference, not a full gear, enemy-resistance or combat simulation.
Each saved build belongs to one class. You can keep multiple builds for the same class. The saved-build dropdown switches plans, while class tabs resume a matching plan or open a temporary experiment without requiring a save or changing existing builds. On phones and installed web apps, open this reference from the app menu rather than a floating shortcut over the trees.
Equipment, +skills and synergy accounting
Open +Skills beside level and quests to enter manual all/class, tree, elemental-type or individual skill bonuses. Open Gear to search compatible unique, set and runeword items by name, set variable skill rolls, or enter a generic bonus for an undecided slot. Manual bonuses and equipment add together; do not enter the same item twice in both places. The complete equipment and charm configuration is saved, backed up and shared with the build. A selected item's version remains pinned rather than silently changing its rolls when you compare build patches.
Annihilus adds one to all skills. Hellfire Torch adds three to its particular class; this skill bonus is fixed, and a different-class Torch adds no class skill levels. Skill grand charms add to the selected tree. Classic cannot use these charms. Distinct set pieces activate their eligible piece, partial and full-set bonuses; wearing the same set ring twice does not manufacture a missing piece. A completed set receives a decorative glow, not an additional calculated bonus.
Invested points, manual bonuses and equipment contributions are displayed separately. An effective rank above twenty is blue; an icon with the maximum invested points has a green border. General +skills do not learn a skill or fulfill its prerequisites. A direct individual skill grant can make a skill usable without investing, but never creates invested synergy points.
Most damage synergies use invested points only. Read each skill's reference breakdown: effective-level passives and masteries are explicitly distinguished, including Skeleton Mastery references. Supported Sorceress damage components include applicable Fire or Lightning Mastery and verified equipment percentage-skill-damage modifiers. These percentage modifiers are additive with mastery and multiply the synergized component. Cold Mastery instead reduces enemy resistance; it does not multiply displayed raw cold damage.
This is not a complete combat simulator. Enemy resistance, immunities, PvP penalties, weapon damage, summons, triggered spells, item auras and some missile/hit-frequency calculations require additional models. Unsupported tooltip values are marked not calculated, not filled with guessed numbers. Random item properties must be entered explicitly and are not all granted at once.
Choose a class or skill tree using its named tab. Click or tap a skill square to invest one point; hold its icon to maximize invested points. Right-click or use minus to remove one point, or hold minus to remove eligible invested points without breaking prerequisites. Click the rank, or hold it, to enter an exact invested-point count. Hover with a mouse or use the plus control for skill details. Scrolling cancels a pending hold. Bonuses are separate from invested points.
Green synergy lines flow from contributing skills into the active skill. In single-tree phone view, the S toggle pins incoming synergies even when using a PC mouse. Cross-tree sources appear as green ghost skills at their own level rows; click or tap a ghost to open its source tree without spending points. The destination stays green until you hover over or interact with it.
Choosing a D2R skill calculator
Looking for the best D2R skill calculator for your build? Compare class and patch coverage, prerequisite checks, hard-point synergy accounting and gear bonus handling. This free skill calc supports Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, Sorceress and Warlock, on PC and phone. It is a build-planning tool, not a ranked build guide or a guarantee of the strongest setup.
Browse all Diablo 2 skill trees and class references. Use runeword recipes, unique equipment, set bonuses, Horadric Cube crafting and Terror Zone farming references alongside your build.
The seven original classes use skill art from Blizzard's official Arreat Summit archive. Warlock icons are cropped from user-supplied in-game skill-tree screenshots, not downloaded from that archive or another gaming site.
Released patch comparison
Available snapshots: 3.2.92777 and 3.3.93847. Compare the same invested points and bonuses across these snapshots. Green means a verified beneficial change, red means a verified disadvantage, and neutral labels describe mixed or context-dependent changes. Lower mana cost can be beneficial even though its arrow points down. Unchanged skills are not presented as buffs or nerfs. PTR proposals and reverted changes are excluded.
The values below show isolated skill ranks 1 and 20, without synergy investment, bonus levels, equipment or mastery bonuses. The interactive calculator incorporates your saved bonuses and supported synergy/mastery contributions. Damage refers only to the calculated skill component. Outputs needing monster, weapon, missile or special game context are explicitly marked rather than guessed. They are not promises of in-game damage.
Paladin · 30 skills · Combat Skills / Offensive Auras / Defensive Auras
Combat Skills
Sacrifice · unlock level 1
Increases melee damage at the cost of some of the attacker's life. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Redemption, Fanaticism. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 180 | 465 |
| Attack Rating: % | 0 | 0 |
| % damage to Self | 8 | 2 |
No direct skill-definition change between these released snapshots.
Smite · unlock level 1
Strikes with a shield, using shield-based damage and applying stun or knockback where permitted. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Stun Length: second | 0.6 | 4.4 |
| Damage: % | 15 | 300 |
| Mana Cost | 2 | 2 |
| Always Hits | Yes | Yes |
No direct skill-definition change between these released snapshots.
Holy Bolt · unlock level 6
Fires a holy projectile that damages eligible undead or demons and can heal allies. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Prayer, Fist of the Heavens. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2 | 3.19 |
| Heals: - | 1–6 | 39–82 |
| Magic Damage: - (skill component, synergies included) | 8–16 | 196–220 |
No direct skill-definition change between these released snapshots.
Zeal · unlock level 12
Makes a quick sequence of melee attacks. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Sacrifice.
Invested-point references in the released calculations: Sacrifice. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 0 | 96 |
| Attack Rating: % | 0 | 0 |
| hits | 2 | 5 |
| Mana Cost | 2 | 2 |
No direct skill-definition change between these released snapshots.
Charge · unlock level 12
Rushes toward a target for a powerful melee strike. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Smite.
Invested-point references in the released calculations: Vigor, Might. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 100 | 575 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 9 | 9 |
No direct skill-definition change between these released snapshots.
Vengeance · unlock level 18
Adds fire, cold and lightning damage to a melee attack based on weapon damage. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Zeal.
Invested-point references in the released calculations: Resist Fire, Salvation, Resist Cold, Resist Lightning. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 8.75 |
| Lightning Damage: % | 70 | 184 |
| Cold Length: second | 1.2 | 12.6 |
| Cold Damage: % | 70 | 184 |
| Fire Damage: % | 70 | 184 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Blessed Hammer · unlock level 18
Creates a magic-damage hammer that spirals outward. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Holy Bolt.
Invested-point references in the released calculations: Vigor, Blessed Aim. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5 | 9.75 |
| Magic Damage: - (skill component, synergies included) | 12–16 | 196–200 |
| Damage to Undead: % | 50 | 50 |
No direct skill-definition change between these released snapshots.
Conversion · unlock level 24
A melee attack has a chance to temporarily turn a susceptible enemy into an ally. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Vengeance.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Chance to convert: % | 13 | 75 |
| Mana Cost | 4 | 4 |
| Duration: second | 16 | 16 |
No direct skill-definition change between these released snapshots.
Holy Shield · unlock level 24
Temporarily improves defense, blocking and shield-based Smite damage. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Charge, Blessed Hammer.
Invested-point references in the released calculations: Defiance. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 30 | 505 |
| Successful Blocking: % | 14 | 35 |
| Defense: % | 25 | 310 |
| Smite Damage: - (skill component, synergies included) | 3–6 | 57–60 |
| Mana Cost | 35 | 35 |
No direct skill-definition change between these released snapshots.
Fist of the Heavens · unlock level 30
Calls lightning down on a target and releases holy bolts toward nearby eligible enemies. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Blessed Hammer, Conversion.
Invested-point references in the released calculations: Holy Shock. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Holy Bolt Damage: - (skill component, synergies included) | 40–50 | 226–236 |
| Lightning Damage: - (skill component, synergies included) | 150–200 | 675–725 |
| Mana Cost | 25 | 25 |
| Casting Delay: second | 0.4 | 0.4 |
No direct skill-definition change between these released snapshots.
Offensive Auras
Might · unlock level 1
An active aura increases weapon damage for the caster and nearby allies. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Damage: % | 40 | 230 |
No direct skill-definition change between these released snapshots.
Holy Fire · unlock level 6
An active aura deals periodic nearby fire damage and adds fire damage to the caster's attacks. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Might.
Invested-point references in the released calculations: Resist Fire, Salvation. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 4 | 16.67 |
| Fire Damage: - (skill component, synergies included) | 1–6 | 32–88 |
| Fire Damage: - to your attack (skill component, synergies included) | 6–18 | 195–264 |
| Area damage increases at closer range | Yes | Yes |
No direct skill-definition change between these released snapshots.
Thorns · unlock level 6
An active aura returns damage to enemies that make eligible melee attacks against protected allies. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Attacker Takes Damage of | 4 | 144 |
| % damage returned | 250 | 1010 |
No direct skill-definition change between these released snapshots.
Blessed Aim · unlock level 12
An active aura improves attack rating for the caster and nearby allies. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Might.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Attack Rating: +% (Passive) | 5 | 100 |
| Attack Rating: +% (Active) | 75 | 360 |
No direct skill-definition change between these released snapshots.
Concentration · unlock level 18
An active aura increases damage and helps protected attacks resist interruption. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Blessed Aim.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Damage: % | 60 | 345 |
| Chance uninterruptable: % | 20 | 20 |
No direct skill-definition change between these released snapshots.
Holy Freeze · unlock level 18
An active aura slows nearby enemies, deals periodic cold damage and adds cold damage to attacks. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Holy Fire.
Invested-point references in the released calculations: Resist Cold, Salvation. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 4 | 16.67 |
| Enemies slowed % | 30 | 54 |
| Cold Damage: - (skill component, synergies included) | 2–6 | 37–76 |
| Cold Damage: - to your attack (skill component, synergies included) | 10–15 | 185–190 |
| Area damage increases at closer range | Yes | Yes |
No direct skill-definition change between these released snapshots.
Holy Shock · unlock level 24
An active aura deals periodic nearby lightning damage and adds lightning damage to attacks. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Holy Freeze.
Invested-point references in the released calculations: Resist Lightning, Salvation. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 4 | 16.67 |
| Lightning Damage: - (skill component, synergies included) | 1–20 | 1–312 |
| Lightning Damage: - to your attack (skill component, synergies included) | 1–60 | 1–936 |
| Area damage increases at closer range | Yes | Yes |
No direct skill-definition change between these released snapshots.
Sanctuary · unlock level 24
An active aura harms and repels nearby undead and assists physical attacks against them. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Thorns, Holy Freeze.
Invested-point references in the released calculations: Cleansing. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 3.33 | 16 |
| Magic Damage: - (skill component, synergies included) | 8–32 | 88–216 |
| Damage to Undead: % | 150 | 720 |
| Area damage increases at closer range | Yes | Yes |
No direct skill-definition change between these released snapshots.
Fanaticism · unlock level 30
An active aura improves attack speed, attack rating and weapon damage for the caster and nearby allies. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Concentration.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 7.33 | 20 |
| Attack Speed: % | 14 | 35 |
| Party Damage: % | 25 | 186 |
| Your Damage: % | 50 | 373 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Conviction · unlock level 30
An active aura reduces nearby enemy defense and fire, cold and lightning resistance. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Sanctuary.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 13.33 | 13.33 |
| Resist All: % | -30 | -125 |
| Defense: % | -49 | -90 |
No direct skill-definition change between these released snapshots.
Defensive Auras
Prayer · unlock level 1
An active aura gradually restores life to the caster and nearby allies. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost: per second | 1 | 4.56 |
| Radius: yard | 10.67 | 36 |
| Heals | 512 | 6400 |
No direct skill-definition change between these released snapshots.
Resist Fire · unlock level 1
An active aura improves fire resistance for the caster and nearby allies. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Maximum Fire Resist: +% (Passive) | 0.5 | 10 |
| Maximum Fire Resist: +% (Active) | 1 | 20 |
| Resist Fire: % | 52 | 131 |
No direct skill-definition change between these released snapshots.
Defiance · unlock level 6
An active aura improves defense for the caster and nearby allies. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Defense: % | 70 | 260 |
No direct skill-definition change between these released snapshots.
Resist Cold · unlock level 6
An active aura improves cold resistance for the caster and nearby allies. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Maximum Cold Resist: +% (Passive) | 0.5 | 10 |
| Maximum Cold Resist: +% (Active) | 1 | 20 |
| Resist Cold: % | 52 | 131 |
No direct skill-definition change between these released snapshots.
Cleansing · unlock level 12
An active aura shortens poison and curse durations for the caster and nearby allies. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Prayer.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Duration reduced by % | 39 | 80 |
| Healing every 2 seconds | 0 | 0 |
No direct skill-definition change between these released snapshots.
Resist Lightning · unlock level 12
An active aura improves lightning resistance for the caster and nearby allies. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Maximum Lightning Resist: +% (Passive) | 0.5 | 10 |
| Maximum Lightning Resist: +% (Active) | 1 | 20 |
| Resist Lightning: % | 52 | 131 |
No direct skill-definition change between these released snapshots.
Vigor · unlock level 18
An active aura improves movement speed and stamina for the caster and nearby allies. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cleansing, Defiance.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 48.67 |
| Stamina Recovery Rate: % | 50 | 525 |
| Max Stamina: % | 50 | 525 |
| Run/Walk Speed: % | 13 | 43 |
No direct skill-definition change between these released snapshots.
Meditation · unlock level 24
An active aura accelerates mana regeneration for the caster and nearby allies. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Cleansing.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Mana Recovery Rate: % | 300 | 775 |
| Healing every 2 seconds | 0 | 0 |
No direct skill-definition change between these released snapshots.
Redemption · unlock level 30
Periodically consumes nearby corpses to restore the caster's life and mana. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Vigor.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Life/Mana Recovered | 25 | 120 |
| Chance to redeem soul: % | 23 | 85 |
| Radius: yard | 10.67 | 10.67 |
No direct skill-definition change between these released snapshots.
Salvation · unlock level 30
An active aura improves fire, cold and lightning resistance for the caster and nearby allies. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Resist All: % | 60 | 108 |
No direct skill-definition change between these released snapshots.
Verification and limitations
Skill identities, coordinates, unlock requirements and native formulas come from pinned released extracts. Native calculation data does not completely describe every runtime behavior. Special-context outputs are not calculated until their interpretation is verified. The historical comparison currently covers two released snapshots, not every past patch or PTR.
Previous released snapshot: 3.2.92777
Other class skill trees
- Amazon skills and synergies — Bow and Crossbow Skills / Passive and Magic Skills / Javelin and Spear Skills
- Assassin skills and synergies — Traps / Shadow Disciplines / Martial Arts
- Barbarian skills and synergies — Combat Skills / Masteries / Warcries
- Druid skills and synergies — Summoning Skills / Shape Shifting Skills / Elemental Skills
- Necromancer skills and synergies — Curses / Poison and Bone Skills / Summoning Skills
- Paladin skills and synergies — Combat Skills / Offensive Auras / Defensive Auras
- Sorceress skills and synergies — Fire Skills / Lightning Skills / Cold Skills
- Warlock skills and synergies — Demon Skills / Eldritch Skills / Chaos Skills
Related Diablo 2 planning tools
Runeword recipes · Unique items · Set bonuses · Socketed bases · Cube crafting recipes · Gem effects and materials · Acts, bosses and Terror Zones