⚡ D2R: RUNE TRACKER
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Diablo 2 Amazon Skills and Synergies

Explore all 30 Diablo 2 Resurrected Amazon skills, prerequisites, synergies and rank values. Plan your build with the free D2R skill calculator.

Open the free D2R Skill Calculator & Build Planner and choose Amazon from the class tabs.

Diablo II skill calculator and build-planning reference

Plan skill allocations for all eight classes, including the Reign of the Warlock class. Each tree uses the released game's page, row and column positions. The planner distinguishes invested points from bonus skill levels, enforces prerequisites and level limits, and stores named builds on this device within the selected profile.

Skill points, bonuses and saved builds

Characters earn one skill point per level after level 1. Den of Evil, Radament and Izual together award four additional skill points per difficulty, for up to twelve quest points and a maximum of 110 points at level 99. Select the rewards actually earned rather than assuming every quest is complete. A skill's unlock level also limits how quickly further points can be invested.

The current allocation uses your selected level. Target allocations use a level-99 point budget with the selected quest points. Bonus skill levels do not spend earned points and do not fulfill prerequisites. Some mechanics specifically use invested points rather than effective skill levels. Each build retains its edition and patch; changing a patch does not silently discard its allocation.

Create, rename or duplicate builds, add notes and leveling checkpoints, and export a backup before clearing browser data. Local saves do not synchronize between devices. Build sharing excludes private notes. The calculator is a planning reference, not a full gear, enemy-resistance or combat simulation.

Each saved build belongs to one class. You can keep multiple builds for the same class. The saved-build dropdown switches plans, while class tabs resume a matching plan or open a temporary experiment without requiring a save or changing existing builds. On phones and installed web apps, open this reference from the app menu rather than a floating shortcut over the trees.

Equipment, +skills and synergy accounting

Open +Skills beside level and quests to enter manual all/class, tree, elemental-type or individual skill bonuses. Open Gear to search compatible unique, set and runeword items by name, set variable skill rolls, or enter a generic bonus for an undecided slot. Manual bonuses and equipment add together; do not enter the same item twice in both places. The complete equipment and charm configuration is saved, backed up and shared with the build. A selected item's version remains pinned rather than silently changing its rolls when you compare build patches.

Annihilus adds one to all skills. Hellfire Torch adds three to its particular class; this skill bonus is fixed, and a different-class Torch adds no class skill levels. Skill grand charms add to the selected tree. Classic cannot use these charms. Distinct set pieces activate their eligible piece, partial and full-set bonuses; wearing the same set ring twice does not manufacture a missing piece. A completed set receives a decorative glow, not an additional calculated bonus.

Invested points, manual bonuses and equipment contributions are displayed separately. An effective rank above twenty is blue; an icon with the maximum invested points has a green border. General +skills do not learn a skill or fulfill its prerequisites. A direct individual skill grant can make a skill usable without investing, but never creates invested synergy points.

Most damage synergies use invested points only. Read each skill's reference breakdown: effective-level passives and masteries are explicitly distinguished, including Skeleton Mastery references. Supported Sorceress damage components include applicable Fire or Lightning Mastery and verified equipment percentage-skill-damage modifiers. These percentage modifiers are additive with mastery and multiply the synergized component. Cold Mastery instead reduces enemy resistance; it does not multiply displayed raw cold damage.

This is not a complete combat simulator. Enemy resistance, immunities, PvP penalties, weapon damage, summons, triggered spells, item auras and some missile/hit-frequency calculations require additional models. Unsupported tooltip values are marked not calculated, not filled with guessed numbers. Random item properties must be entered explicitly and are not all granted at once.

Choose a class or skill tree using its named tab. Click or tap a skill square to invest one point; hold its icon to maximize invested points. Right-click or use minus to remove one point, or hold minus to remove eligible invested points without breaking prerequisites. Click the rank, or hold it, to enter an exact invested-point count. Hover with a mouse or use the plus control for skill details. Scrolling cancels a pending hold. Bonuses are separate from invested points.

Green synergy lines flow from contributing skills into the active skill. In single-tree phone view, the S toggle pins incoming synergies even when using a PC mouse. Cross-tree sources appear as green ghost skills at their own level rows; click or tap a ghost to open its source tree without spending points. The destination stays green until you hover over or interact with it.

Choosing a D2R skill calculator

Looking for the best D2R skill calculator for your build? Compare class and patch coverage, prerequisite checks, hard-point synergy accounting and gear bonus handling. This free skill calc supports Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, Sorceress and Warlock, on PC and phone. It is a build-planning tool, not a ranked build guide or a guarantee of the strongest setup.

Browse all Diablo 2 skill trees and class references. Use runeword recipes, unique equipment, set bonuses, Horadric Cube crafting and Terror Zone farming references alongside your build.

The seven original classes use skill art from Blizzard's official Arreat Summit archive. Warlock icons are cropped from user-supplied in-game skill-tree screenshots, not downloaded from that archive or another gaming site.

Released patch comparison

Available snapshots: 3.2.92777 and 3.3.93847. Compare the same invested points and bonuses across these snapshots. Green means a verified beneficial change, red means a verified disadvantage, and neutral labels describe mixed or context-dependent changes. Lower mana cost can be beneficial even though its arrow points down. Unchanged skills are not presented as buffs or nerfs. PTR proposals and reverted changes are excluded.

The values below show isolated skill ranks 1 and 20, without synergy investment, bonus levels, equipment or mastery bonuses. The interactive calculator incorporates your saved bonuses and supported synergy/mastery contributions. Damage refers only to the calculated skill component. Outputs needing monster, weapon, missile or special game context are explicitly marked rather than guessed. They are not promises of in-game damage.

Amazon · 30 skills · Bow and Crossbow Skills / Passive and Magic Skills / Javelin and Spear Skills

Bow and Crossbow Skills

Magic Arrow · unlock level 1

Shoots an arrow with added magic damage and converts part of its physical damage to magic. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Mana Cost1.50
Damage120
Attack Rating: %00
Converts % Physical Damage to Magic Damage543

No direct skill-definition change between these released snapshots.

Fire Arrow · unlock level 1

Adds fire damage to an arrow and converts part of its physical damage to fire. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Exploding Arrow. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost33
Fire Damage: - (skill component, synergies included)1–463–70
Attack Rating: %00
Converts % Physical Damage to Elemental Damage341

No direct skill-definition change between these released snapshots.

Cold Arrow · unlock level 6

Adds cold damage to an arrow, chilling its target and converting part of its physical damage to cold. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Ice Arrow. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost3.55.88
Cold Length: second426.8
Cold Damage: - (skill component, synergies included)3–453–56
Attack Rating: %00
Converts % Physical Damage to Elemental Damage341

No direct skill-definition change between these released snapshots.

Multiple Shot · unlock level 6

Splits a bow or crossbow attack into a spreading fan of projectiles. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Magic Arrow.

Invested-point references in the released calculations: Guided Arrow. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost423
arrows221
% Weapon Damage7575

No direct skill-definition change between these released snapshots.

Exploding Arrow · unlock level 12

Fires an arrow whose impact produces an area fire explosion. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Fire Arrow, Multiple Shot.

Invested-point references in the released calculations: Fire Arrow. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost59.75
Fire Damage: - (skill component, synergies included)5–13199–226
Attack Rating: %00

No direct skill-definition change between these released snapshots.

Ice Arrow · unlock level 18

Fires a cold arrow that freezes a susceptible target. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Cold Arrow.

Invested-point references in the released calculations: Cold Arrow, Freezing Arrow. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost48.75
Freezes for second25.8
Cold Damage: - (skill component, synergies included)6–10216–232
Attack Rating: %00

No direct skill-definition change between these released snapshots.

Guided Arrow · unlock level 18

Sends an arrow that seeks its target rather than relying on a normal attack-rating check. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cold Arrow, Multiple Shot.

Invested-point references in the released calculations: Multiple Shot. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost83.25
Damage: %0133
Always HitsYesYes

No direct skill-definition change between these released snapshots.

Strafe · unlock level 24

Fires a sequence of arrows at enemies within range. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Guided Arrow.

Invested-point references in the released calculations: Guided Arrow, Multiple Shot. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Damage: %5100
Attacks up to targets510
Attack Rating: %00
Mana Cost1111

No direct skill-definition change between these released snapshots.

Immolation Arrow · unlock level 24

Creates an impact explosion and leaves a burning patch on the ground. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Exploding Arrow.

Invested-point references in the released calculations: Exploding Arrow. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost610.75
Fire Duration: second44
Average Fire Damage: - per second (skill component, synergies included)Needs additional game context — not calculatedNeeds additional game context — not calculated
Fire Explosion Damage: - (skill component, synergies included)12–23416–427
Attack Rating: %00
Casting Delay: second0.60.6

No direct skill-definition change between these released snapshots.

Freezing Arrow · unlock level 30

Creates an area cold explosion that freezes susceptible enemies around the impact. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Ice Arrow.

Invested-point references in the released calculations: Cold Arrow, Ice Arrow. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost913.75
Freezes for second22
Cold Damage: - (skill component, synergies included)40–50310–320
Attack Rating: %00
Radius: yard3.333.33

No direct skill-definition change between these released snapshots.

Passive and Magic Skills

Inner Sight · unlock level 1

Illuminates nearby enemies and reduces their defense, making weapon attacks easier to land. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Duration: second884
Enemy Defense-10240-208640
Mana Cost55
Radius: yard1818

No direct skill-definition change between these released snapshots.

Critical Strike · unlock level 1

Passively gives weapon attacks a chance to deal double physical damage. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
% chance1668

No direct skill-definition change between these released snapshots.

Dodge · unlock level 6

Passively gives a chance to avoid melee attacks while standing or attacking. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
% chance1856

No direct skill-definition change between these released snapshots.

Slow Missiles · unlock level 12

Slows nearby hostile projectiles. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Inner Sight.

Skill componentRank 1Rank 20
Duration: second12126
Physical Damage Received Reduced by %633
Ranged attacks slowed to %6833
Mana Cost55
Radius: yard1818

No direct skill-definition change between these released snapshots.

Avoid · unlock level 12

Passively gives a chance to avoid ranged attacks while standing or attacking. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Dodge.

Skill componentRank 1Rank 20
% chance2465

No direct skill-definition change between these released snapshots.

Penetrate · unlock level 18

Passively improves attack rating. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Critical Strike.

Skill componentRank 1Rank 20
Attack Rating: %35225

No direct skill-definition change between these released snapshots.

Decoy · unlock level 24

Places an Amazon-shaped distraction that draws enemy attacks. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Slow Missiles.

Skill componentRank 1Rank 20
Mana Cost194.75
Duration: second10105
Life: %10200

No direct skill-definition change between these released snapshots.

Evade · unlock level 24

Passively gives a chance to avoid attacks while moving. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Avoid.

Skill componentRank 1Rank 20
% chance1856

No direct skill-definition change between these released snapshots.

Valkyrie · unlock level 30

Summons an armed warrior companion to fight and absorb enemy attacks. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Decoy, Evade.

Invested-point references in the released calculations: Decoy, Dodge, Avoid, Evade, Critical Strike, Penetrate. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost2544
Defense: %0190
Damage: %0475
Attack Rating: %40800
LifeNeeds additional game context — not calculatedNeeds additional game context — not calculated
Casting Delay: second0.60.6

No direct skill-definition change between these released snapshots.

Pierce · unlock level 30

Passively allows eligible projectiles to continue through an enemy and hit enemies behind it. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Penetrate.

Skill componentRank 1Rank 20
% chance2385

No direct skill-definition change between these released snapshots.

Javelin and Spear Skills

Jab · unlock level 1

Makes several quick spear or javelin thrusts against one target. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Mana Cost26.75
Damage: %-1542
Attack Rating: %00
Multiple HitsYesYes

No direct skill-definition change between these released snapshots.

Power Strike · unlock level 6

Adds lightning damage to a melee spear or javelin attack. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Jab.

Invested-point references in the released calculations: Lightning Strike, Lightning Bolt, Charged Strike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost26.75
Lightning Damage: - (skill component, synergies included)1–161–646
Attack Rating: %00

No direct skill-definition change between these released snapshots.

Poison Javelin · unlock level 6

Throws a javelin that leaves a poisonous trail. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Plague Javelin. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost48.75
over second846
Poison Damage: - (skill component, synergies included)25–372659–2946
Casting Delay: second0.60.6

No direct skill-definition change between these released snapshots.

Impale · unlock level 12

Makes a powerful spear or javelin thrust at a durability cost. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Jab.

Skill componentRank 1Rank 20
Chance of losing durability: %4625
Slows Enemies: %1163
Damage: %300775
Mana Cost33
UninterruptableYesYes
Always HitsYesYes

No direct skill-definition change between these released snapshots.

Lightning Bolt · unlock level 12

Throws a javelin whose physical damage is converted to lightning. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Poison Javelin.

Invested-point references in the released calculations: Lightning Strike, Power Strike, Charged Strike, Lightning Fury. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost610.75
Lightning Damage: - (skill component, synergies included)1–401–380
Converts % Physical Damage to Elemental Damage100100
% Weapon Damage7575

No direct skill-definition change between these released snapshots.

Charged Strike · unlock level 18

Adds lightning damage to a melee thrust and releases charged bolts. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Power Strike, Lightning Bolt.

Invested-point references in the released calculations: Lightning Strike, Lightning Bolt, Power Strike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost48.75
Lightning Damage: - (skill component, synergies included)1–301–322
Releases charged bolts37

No direct skill-definition change between these released snapshots.

Plague Javelin · unlock level 18

Creates a spreading poison cloud at a thrown javelin's impact. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Lightning Bolt.

Invested-point references in the released calculations: Poison Javelin. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost716.5
over second36.8
Poison Damage: - (skill component, synergies included)28–421593–1625
Attack Rating: %00
Casting Delay: second11

No direct skill-definition change between these released snapshots.

Fend · unlock level 24

Makes a series of melee thrusts against nearby enemies. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Impale.

Skill componentRank 1Rank 20
Damage: %70260
Attack Rating: %00
Mana Cost55

No direct skill-definition change between these released snapshots.

Lightning Strike · unlock level 30

Adds lightning to a melee thrust and releases lightning that jumps between enemies. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Charged Strike.

Invested-point references in the released calculations: Charged Strike, Lightning Bolt, Power Strike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Lightning Damage: - (skill component, synergies included)1–251–295
hits221
Mana Cost99

No direct skill-definition change between these released snapshots.

Lightning Fury · unlock level 30

A thrown javelin releases lightning bolts toward nearby enemies when it hits. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Plague Javelin.

Invested-point references in the released calculations: Charged Strike, Lightning Bolt, Power Strike, Lightning Strike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost1019.5
Lightning Damage: - (skill component, synergies included)1–401–580
Releases bolts221

No direct skill-definition change between these released snapshots.

Verification and limitations

Skill identities, coordinates, unlock requirements and native formulas come from pinned released extracts. Native calculation data does not completely describe every runtime behavior. Special-context outputs are not calculated until their interpretation is verified. The historical comparison currently covers two released snapshots, not every past patch or PTR.

Previous released snapshot: 3.2.92777

Other class skill trees

Related Diablo 2 planning tools

Runeword recipes · Unique items · Set bonuses · Socketed bases · Cube crafting recipes · Gem effects and materials · Acts, bosses and Terror Zones