⚡ D2R: RUNE TRACKER
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Diablo 2 Assassin Skills and Synergies

Explore all 30 Diablo 2 Resurrected Assassin skills, prerequisites, synergies and rank values. Plan your build with the free D2R skill calculator.

Open the free D2R Skill Calculator & Build Planner and choose Assassin from the class tabs.

Diablo II skill calculator and build-planning reference

Plan skill allocations for all eight classes, including the Reign of the Warlock class. Each tree uses the released game's page, row and column positions. The planner distinguishes invested points from bonus skill levels, enforces prerequisites and level limits, and stores named builds on this device within the selected profile.

Skill points, bonuses and saved builds

Characters earn one skill point per level after level 1. Den of Evil, Radament and Izual together award four additional skill points per difficulty, for up to twelve quest points and a maximum of 110 points at level 99. Select the rewards actually earned rather than assuming every quest is complete. A skill's unlock level also limits how quickly further points can be invested.

The current allocation uses your selected level. Target allocations use a level-99 point budget with the selected quest points. Bonus skill levels do not spend earned points and do not fulfill prerequisites. Some mechanics specifically use invested points rather than effective skill levels. Each build retains its edition and patch; changing a patch does not silently discard its allocation.

Create, rename or duplicate builds, add notes and leveling checkpoints, and export a backup before clearing browser data. Local saves do not synchronize between devices. Build sharing excludes private notes. The calculator is a planning reference, not a full gear, enemy-resistance or combat simulation.

Each saved build belongs to one class. You can keep multiple builds for the same class. The saved-build dropdown switches plans, while class tabs resume a matching plan or open a temporary experiment without requiring a save or changing existing builds. On phones and installed web apps, open this reference from the app menu rather than a floating shortcut over the trees.

Equipment, +skills and synergy accounting

Open +Skills beside level and quests to enter manual all/class, tree, elemental-type or individual skill bonuses. Open Gear to search compatible unique, set and runeword items by name, set variable skill rolls, or enter a generic bonus for an undecided slot. Manual bonuses and equipment add together; do not enter the same item twice in both places. The complete equipment and charm configuration is saved, backed up and shared with the build. A selected item's version remains pinned rather than silently changing its rolls when you compare build patches.

Annihilus adds one to all skills. Hellfire Torch adds three to its particular class; this skill bonus is fixed, and a different-class Torch adds no class skill levels. Skill grand charms add to the selected tree. Classic cannot use these charms. Distinct set pieces activate their eligible piece, partial and full-set bonuses; wearing the same set ring twice does not manufacture a missing piece. A completed set receives a decorative glow, not an additional calculated bonus.

Invested points, manual bonuses and equipment contributions are displayed separately. An effective rank above twenty is blue; an icon with the maximum invested points has a green border. General +skills do not learn a skill or fulfill its prerequisites. A direct individual skill grant can make a skill usable without investing, but never creates invested synergy points.

Most damage synergies use invested points only. Read each skill's reference breakdown: effective-level passives and masteries are explicitly distinguished, including Skeleton Mastery references. Supported Sorceress damage components include applicable Fire or Lightning Mastery and verified equipment percentage-skill-damage modifiers. These percentage modifiers are additive with mastery and multiply the synergized component. Cold Mastery instead reduces enemy resistance; it does not multiply displayed raw cold damage.

This is not a complete combat simulator. Enemy resistance, immunities, PvP penalties, weapon damage, summons, triggered spells, item auras and some missile/hit-frequency calculations require additional models. Unsupported tooltip values are marked not calculated, not filled with guessed numbers. Random item properties must be entered explicitly and are not all granted at once.

Choose a class or skill tree using its named tab. Click or tap a skill square to invest one point; hold its icon to maximize invested points. Right-click or use minus to remove one point, or hold minus to remove eligible invested points without breaking prerequisites. Click the rank, or hold it, to enter an exact invested-point count. Hover with a mouse or use the plus control for skill details. Scrolling cancels a pending hold. Bonuses are separate from invested points.

Green synergy lines flow from contributing skills into the active skill. In single-tree phone view, the S toggle pins incoming synergies even when using a PC mouse. Cross-tree sources appear as green ghost skills at their own level rows; click or tap a ghost to open its source tree without spending points. The destination stays green until you hover over or interact with it.

Choosing a D2R skill calculator

Looking for the best D2R skill calculator for your build? Compare class and patch coverage, prerequisite checks, hard-point synergy accounting and gear bonus handling. This free skill calc supports Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, Sorceress and Warlock, on PC and phone. It is a build-planning tool, not a ranked build guide or a guarantee of the strongest setup.

Browse all Diablo 2 skill trees and class references. Use runeword recipes, unique equipment, set bonuses, Horadric Cube crafting and Terror Zone farming references alongside your build.

The seven original classes use skill art from Blizzard's official Arreat Summit archive. Warlock icons are cropped from user-supplied in-game skill-tree screenshots, not downloaded from that archive or another gaming site.

Released patch comparison

Available snapshots: 3.2.92777 and 3.3.93847. Compare the same invested points and bonuses across these snapshots. Green means a verified beneficial change, red means a verified disadvantage, and neutral labels describe mixed or context-dependent changes. Lower mana cost can be beneficial even though its arrow points down. Unchanged skills are not presented as buffs or nerfs. PTR proposals and reverted changes are excluded.

The values below show isolated skill ranks 1 and 20, without synergy investment, bonus levels, equipment or mastery bonuses. The interactive calculator incorporates your saved bonuses and supported synergy/mastery contributions. Damage refers only to the calculated skill component. Outputs needing monster, weapon, missile or special game context are explicitly marked rather than guessed. They are not promises of in-game damage.

Assassin · 30 skills · Traps / Shadow Disciplines / Martial Arts

This class is available in expansion editions, not Classic.

Traps

Fire Blast · unlock level 1

Throws a small explosive that deals area fire damage. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Shock Web, Charged Bolt Sentry, Lightning Sentry, Wake of Fire, Wake of Inferno. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost35.38
Fire Damage: - (skill component, synergies included)3–485–113
Radius: yard3.333.33

No direct skill-definition change between these released snapshots.

Shock Web · unlock level 6

Places a patch of electrical traps on the ground. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: Fire Blast.

Invested-point references in the released calculations: Fire Blast, Charged Bolt Sentry, Lightning Sentry. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Duration: second3.63.6
Average Lightning Damage: - per second (skill component, synergies included)Needs additional game context — not calculatedNeeds additional game context — not calculated
Spikes611
Mana Cost66
Casting Delay: second0.60.6

No direct skill-definition change between these released snapshots.

Blade Sentinel · unlock level 6

Sends a spinning blade along a path to strike enemies. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Blade Fury, Blade Shield. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Duration: second413.12
Damage: - (skill component, synergies included)6–1079–83
Mana Cost77
Casting Delay: second11
% Weapon Damage7575

No direct skill-definition change between these released snapshots.

Charged Bolt Sentry · unlock level 12

Places a trap that fires charged bolts. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Shock Web.

Invested-point references in the released calculations: Fire Blast, Shock Web, Lightning Sentry, Death Sentry. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Lightning Damage: - (skill component, synergies included)1–71–84
Mana Cost1313
Releases charged bolts55
Shoots Times55

No direct skill-definition change between these released snapshots.

Wake of Fire · unlock level 12

Places a trap that sends waves of fire toward enemies. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Fire Blast.

Invested-point references in the released calculations: Fire Blast, Wake of Inferno. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Fire Damage: - (skill component, synergies included)5–1063–72
Mana Cost1313
Shoots Times55

No direct skill-definition change between these released snapshots.

Blade Fury · unlock level 18

Throws a stream of spinning blades using a component of weapon damage. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Blade Sentinel, Wake of Fire.

Invested-point references in the released calculations: Blade Sentinel, Blade Shield. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost: per blade13.38
Damage: - (skill component, synergies included)8–10101–103
Attack Rating: %10200
Minimum Mana Required to Cast33
% Weapon Damage7575

No direct skill-definition change between these released snapshots.

Lightning Sentry · unlock level 24

Places a trap that fires piercing lightning blasts. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Charged Bolt Sentry.

Invested-point references in the released calculations: Shock Web, Charged Bolt Sentry, Death Sentry. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Lightning Damage: - (skill component, synergies included)1–201–314
Mana Cost2020
Shoots Times1010

No direct skill-definition change between these released snapshots.

Wake of Inferno · unlock level 24

Places a trap that channels fire toward its target. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Wake of Fire.

Invested-point references in the released calculations: Fire Blast, Wake of Fire, Death Sentry. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Average Fire Damage: - per second (skill component, synergies included)15–37308–359
Mana Cost2020
Range: yard6.676.67
Shoots Times1010

No direct skill-definition change between these released snapshots.

Death Sentry · unlock level 30

Places a lightning trap that can also detonate nearby enemy corpses. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Lightning Sentry.

Invested-point references in the released calculations: Fire Blast, Lightning Sentry. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Radius: yardNeeds additional game context — not calculatedNeeds additional game context — not calculated
Lightning Damage: - (skill component, synergies included)1–501–306
Mana Cost2020
Shoots Times55
Corpse Explosion Damage: -% of corpse Life (skill component, synergies included)Needs additional game context — not calculatedNeeds additional game context — not calculated

No direct skill-definition change between these released snapshots.

Blade Shield · unlock level 30

Surrounds the caster with blades that periodically strike nearby enemies. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Blade Fury.

Invested-point references in the released calculations: Blade Sentinel, Blade Fury. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost2765
Duration: second120348
Damage: - (skill component, synergies included)1–30112–141
Radius: yard44
% Weapon Damage7575

No direct skill-definition change between these released snapshots.

Shadow Disciplines

Claw Mastery · unlock level 1

Passively improves claw damage, attack rating and critical-strike chance. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
% Chance of Critical Strike321
Damage: %35111
Attack Rating: %30220

No direct skill-definition change between these released snapshots.

Psychic Hammer · unlock level 1

Strikes an enemy with mental force, dealing damage and knocking it back. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Mana Cost48.75
Magic Damage: - (skill component, synergies included)1–328–39
Damage: - (skill component, synergies included)1–328–39

No direct skill-definition change between these released snapshots.

Burst of Speed · unlock level 6

Temporarily increases attack speed and movement speed. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: Claw Mastery.

Skill componentRank 1Rank 20
Duration: second120348
Run/Walk Speed: %2361
Attack Speed: %2152
Mana Cost1010

No direct skill-definition change between these released snapshots.

Weapon Block · unlock level 12

Passively grants blocking while wielding two claws, including against eligible spells. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Claw Mastery.

Skill componentRank 1Rank 20
% chance2657

No direct skill-definition change between these released snapshots.

Cloak of Shadows · unlock level 12

Darkens the area, limits susceptible enemy awareness and changes defense. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Psychic Hammer.

Skill componentRank 1Rank 20
Duration: second827
Enemy Defense: %-15-72
Defense: %1067
Mana Cost1313
Range: yard2020

No direct skill-definition change between these released snapshots.

Fade · unlock level 18

Temporarily improves resistances and reduces curse duration; invested levels also provide physical protection. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Burst of Speed.

Skill componentRank 1Rank 20
Duration: second120348
Resist All: %1964
Physical Damage Received Reduced by %120
Reduces curse duration by %4782
Mana Cost1010

No direct skill-definition change between these released snapshots.

Shadow Warrior · unlock level 18

Summons a companion that uses skills associated with the caster's selected skills. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cloak of Shadows, Weapon Block.

Skill componentRank 1Rank 20
Mana Cost2736.5
Defense: %12240
Attack Rating40800
LifeNeeds additional game context — not calculatedNeeds additional game context — not calculated
Casting Delay: second0.60.6

No direct skill-definition change between these released snapshots.

Mind Blast · unlock level 24

Damages and stuns susceptible enemies and can temporarily convert them. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Cloak of Shadows.

Invested-point references in the released calculations: Psychic Hammer. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Chance to convert: %1836
Stun Length: second25.8
Damage: - (skill component, synergies included)10–2096–106
Mana Cost1515
Duration: - seconds6–106–10

No direct skill-definition change between these released snapshots.

Venom · unlock level 30

Temporarily adds short-duration poison damage to attacks. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Fade.

Skill componentRank 1Rank 20
Duration: second120348
over second0.40.4
Poison Damage: - (skill component, synergies included)60–80425–445
Mana Cost1212

No direct skill-definition change between these released snapshots.

Shadow Master · unlock level 30

Summons a companion that independently chooses from a broad set of Assassin skills. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Shadow Warrior.

Skill componentRank 1Rank 20
Mana Cost3544.5
Resist All: %1776
Attack Rating40800
LifeNeeds additional game context — not calculatedNeeds additional game context — not calculated
Casting Delay: second0.60.6

No direct skill-definition change between these released snapshots.

Martial Arts

Tiger Strike · unlock level 1

A charge-up attack that builds a physical-damage bonus for a finishing attack. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Charge 3 - Damage: %3001440
Charge 2 - Damage: %200960
Charge 1 - Damage: %100480
Attack Rating: %00
Mana Cost11

No direct skill-definition change between these released snapshots.

Dragon Talon · unlock level 1

A finishing attack that delivers a rapid series of kicks. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Kick Damage: %5138
Attack Rating: %00
Kick14
Mana Cost66

No direct skill-definition change between these released snapshots.

Fists of Fire · unlock level 6

A claw charge-up skill whose charges add fire effects to a finishing attack. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Phoenix Strike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Charge 3 - Average Fire Damage: - per second (skill component, synergies included)Needs additional game context — not calculatedNeeds additional game context — not calculated
Charge 2 - Fire Damage Radius: yards44
Charge 1 - Fire Damage: - (skill component, synergies included)6–10201–221
Attack Rating: %00
Mana Cost22

No direct skill-definition change between these released snapshots.

Dragon Claw · unlock level 6

A finishing attack using both equipped claws. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: Dragon Talon.

Invested-point references in the released calculations: Claw Mastery. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Damage: %50335
Attack Rating: %00
Mana Cost22

No direct skill-definition change between these released snapshots.

Cobra Strike · unlock level 12

A charge-up attack whose charges provide life and mana stealing to a finishing attack. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Tiger Strike.

Skill componentRank 1Rank 20
Charge 3 - Life and Mana Steal: %80270
Charge 2 - Life and Mana Steal: %40135
Charge 1 - Life Steal: %40135
Attack Rating: %00
Mana Cost22

No direct skill-definition change between these released snapshots.

Claws of Thunder · unlock level 18

A claw charge-up skill whose charges add lightning effects to a finishing attack. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Fists of Fire.

Invested-point references in the released calculations: Phoenix Strike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Charge 3 - Charged Bolt Damage: - (skill component, synergies included)1–401–740
Charge 2 - Nova Damage: - (skill component, synergies included)1–301–475
Charge 1 - Lightning Damage: - (skill component, synergies included)1–801–780
Attack Rating: %00
Mana Cost44

No direct skill-definition change between these released snapshots.

Dragon Tail · unlock level 18

A finishing kick that creates an area fire explosion. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Dragon Claw.

Skill componentRank 1Rank 20
Fire Damage: %50430
Attack Rating: %00
Mana Cost1010
Radius: yard44

No direct skill-definition change between these released snapshots.

Blades of Ice · unlock level 24

A claw charge-up skill whose charges add cold and freezing effects to a finishing attack. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Claws of Thunder.

Invested-point references in the released calculations: Phoenix Strike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Charge 3 - Freezes for seconds411.6
Charge 2 - Cold Damage Radius: yards44
Charge 1 - Cold Damage: - (skill component, synergies included)15–35231–259
Attack Rating: %00
Mana Cost33

No direct skill-definition change between these released snapshots.

Dragon Flight · unlock level 24

Teleports to an enemy and delivers a finishing kick. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Dragon Tail.

Skill componentRank 1Rank 20
Kick Damage: %100765
Attack Rating: %00
Mana Cost1515

No direct skill-definition change between these released snapshots.

Phoenix Strike · unlock level 30

A charge-up attack whose charge count selects a fire, lightning or cold finishing effect. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Cobra Strike, Blades of Ice.

Skill componentRank 1Rank 20
Charge 3 - Chaos Ice Bolt Damage: - (skill component, synergies included)16–32156–176
Charge 2 - Chain Lightning Damage: - (skill component, synergies included)1–401–740
Average Fire Damage: - per second (skill component, synergies included)Needs additional game context — not calculatedNeeds additional game context — not calculated
Charge 1 - Meteor Damage: - (skill component, synergies included)20–40358–410
Attack Rating: %00
Mana Cost44

No direct skill-definition change between these released snapshots.

Verification and limitations

Skill identities, coordinates, unlock requirements and native formulas come from pinned released extracts. Native calculation data does not completely describe every runtime behavior. Special-context outputs are not calculated until their interpretation is verified. The historical comparison currently covers two released snapshots, not every past patch or PTR.

Previous released snapshot: 3.2.92777

Other class skill trees

Related Diablo 2 planning tools

Runeword recipes · Unique items · Set bonuses · Socketed bases · Cube crafting recipes · Gem effects and materials · Acts, bosses and Terror Zones