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D2R Rune Tracker & Runeword Calculator

Rune inventory and runeword planning

Enter your rune quantities to find complete recipes and missing materials. A repeated rune requires multiple copies: one Lo is not enough for a recipe with two Lo runes. Inventories and favorites are stored in this browser, separately for each profile. Export a backup before clearing browser storage or changing devices.

Creating a runeword correctly

Use a normal or superior white/gray base of a permitted type with exactly the listed sockets. Insert the runes in the displayed order. Blue magic, yellow rare, green set, orange crafted and gold unique items cannot become runewords. The level shown is the rune requirement; a high-level base can require a higher character level. Removing materials here updates your tracker, not the game.

Reference build: Diablo II: Resurrected 3.3 (Ladder Season 15). Numeric equipment facts were checked against extracted released-game tables. Balance changes to newly dropped Reign of the Warlock Ladder items do not retroactively change older equipment. Version and realm restrictions matter.

All 33 runes

RuneRequired levelWeapon bonusArmor bonusShield bonus
El11+1 Light Radius; +50 Attack Rating+1 Light Radius; +15 Defense+1 Light Radius; +15 Defense
Eld11+50 Attack Rating Against Undead; 75% Damage to Undead15% Slower Stamina Drain7% Increased Chance of Blocking
Tir13+2 Mana After Each Kill+2 Mana After Each Kill+2 Mana After Each Kill
Nef13Knockback+30 Defense vs. Missile+30 Defense vs. Missile
Eth15-25% Target Defense15% Regenerate Mana15% Regenerate Mana
Ith15+9 Maximum Damage15% Damage Taken Goes to Mana15% Damage Taken Goes to Mana
Tal17Poison Damage: approximately 75 over 5 seconds30% Poison Resist35% Poison Resist
Ral19Adds 5–30 fire Damage30% Fire Resist35% Fire Resist
Ort21Adds 1–50 Lightning Damage30% Lightning Resist35% Lightning Resist
Thul23Adds 3–14 cold Damage (3 seconds)30% Cold Resist35% Cold Resist
Amn257% Life Stolen per Hit+14 Damage Returned to Melee Attackers+14 Damage Returned to Melee Attackers
Sol27+9 Minimum Damage+7 Damage Reduced+7 Damage Reduced
Shael2920% Increased Attack Speed20% Faster Hit Recovery20% Faster Block Rate
Dol3125% Hit Causes Monster to Flee+7 Replenish Life+7 Replenish Life
Hel0Requirements -20%Requirements -15%Requirements -15%
Io35+10 Vitality+10 Vitality+10 Vitality
Lum37+10 Energy+10 Energy+10 Energy
Ko39+10 Dexterity+10 Dexterity+10 Dexterity
Fal41+10 Strength+10 Strength+10 Strength
Lem4375% Extra Gold from Monsters50% Extra Gold from Monsters50% Extra Gold from Monsters
Pul45+100 Attack Rating Against Demons; 75% Damage to Demons30% Enhanced Defense30% Enhanced Defense
Um4725% Chance of Open Wounds15% All Resistances22% All Resistances
Mal49Prevent Monster Heal+7 Magic Damage Reduced+7 Magic Damage Reduced
Ist5130% Better Chance of Getting Magic Items25% Better Chance of Getting Magic Items25% Better Chance of Getting Magic Items
Gul5320% Bonus to Attack Rating5% Maximum Poison Resist5% Maximum Poison Resist
Vex557% Mana Stolen per Hit5% Maximum Fire Resist5% Maximum Fire Resist
Ohm5750% Enhanced Damage5% Maximum Cold Resist5% Maximum Cold Resist
Lo5920% Deadly Strike5% Maximum Lightning Resist5% Maximum Lightning Resist
Sur61Hit Blinds Target +15% Maximum Mana+50 Mana
Ber6320% Chance of Crushing Blow8% Physical Damage Reduction8% Physical Damage Reduction
Jah65Ignore Target's Defense5% Maximum Life+50 Life
Cham67Freezes Target +3Cannot Be FrozenCannot Be Frozen
Zod69IndestructibleIndestructibleIndestructible

Runeword recipes and properties

Ancients' Pledge · 3 sockets · Level 21

Ral → Ort → Tal. Permitted types: Shield.

  • 30% Cold Resist
  • 13% All Resistances
  • 50% Enhanced Defense
  • 10% Damage Taken Goes to Mana
  • 35% Fire Resist
  • 35% Lightning Resist
  • 35% Poison Resist
Open complete runeword reference
Beast · 5 sockets · Level 63

Ber → Tir → Um → Mal → Lum. Permitted types: Axe, Scepter, Hammer.

  • 40% Increased Attack Speed
  • Level 9 Fanaticism Aura When Equipped
  • 240–270% Enhanced Damage
  • +25–40 Strength
  • Level 13 Summon Grizzly (5 Charges)
  • +3 to Wearbear
  • +3 to Shape Shifting
  • 20% Chance of Crushing Blow
  • +2 Mana After Each Kill
  • 25% Chance of Open Wounds
  • Prevent Monster Heal
  • +10 Energy
Open complete runeword reference
Black · 3 sockets · Level 35

Thul → Io → Nef. Permitted types: Club, Hammer, Mace.

  • 40% Chance of Crushing Blow
  • 120% Enhanced Damage
  • 15% Increased Attack Speed
  • +2 Magic Damage Reduced
  • +200 Attack Rating
  • Level 4 Corpse Explosion (12 Charges)
  • Adds 3–14 cold Damage (3 seconds)
  • +10 Vitality
  • Knockback
Open complete runeword reference
Bone · 3 sockets · Level 47

Sol → Um → Um. Permitted types: Body Armor.

  • 15% Chance to Cast Level 10 Bone Spear on Striking
  • 15% Chance to Cast Level 10 Bone Armor When Struck
  • +2 to Necromancer Skill Levels
  • +100–150 Mana
  • +7 Damage Reduced
  • 30% All Resistances
Open complete runeword reference
Bramble · 4 sockets · Level 61

Ral → Ohm → Sur → Eth. Permitted types: Body Armor.

  • 50% Faster Hit Recovery
  • +300 Defense
  • Level 15–21 Thorns Aura When Equipped
  • +13 Life After Each Kill
  • 25–50% Poison Skill Damage
  • 100% Poison Resist
  • Level 13 Spirit of Barbs (33 Charges)
  • 30% Fire Resist
  • 5% Maximum Cold Resist
  • 5% Maximum Mana
  • 15% Regenerate Mana
Open complete runeword reference
Breath of the Dying · 6 sockets · Level 69

Vex → Hel → El → Eld → Zod → Eth. Permitted types: Weapon.

  • 60% Increased Attack Speed
  • 200% Damage to Undead
  • 12–15% Life Stolen per Hit
  • Prevent Monster Heal
  • 50% Chance to Cast Level 20 Poison Nova on Kill
  • 350–400% Enhanced Damage
  • +30 All Attributes
  • 7% Mana Stolen per Hit
  • Requirements -20%
  • +1 Light Radius
  • +50 Attack Rating
  • +50 Attack Rating Against Undead
  • Indestructible
  • -25% Target Defense
Open complete runeword reference
Call to Arms · 5 sockets · Level 57

Amn → Ral → Mal → Ist → Ohm. Permitted types: Weapon.

  • 40% Increased Attack Speed
  • 250–290% Enhanced Damage
  • +1 to All Skills
  • +2–6 to Battle Command
  • +1–6 to Battle Orders
  • +1–4 to Battle Cry
  • +12 Replenish Life
  • 7% Life Stolen per Hit
  • Adds 5–30 fire Damage
  • Prevent Monster Heal
  • 30% Better Chance of Getting Magic Items
Open complete runeword reference
Chains of Honor · 4 sockets · Level 63

Dol → Um → Ber → Ist. Permitted types: Body Armor.

  • 65% All Resistances
  • 70% Enhanced Defense
  • 200% Damage to Demons
  • 100% Damage to Undead
  • 8% Life Stolen per Hit
  • +2 to All Skills
  • +20 Strength
  • +7 Replenish Life
  • 8% Physical Damage Reduction
  • 25% Better Chance of Getting Magic Items
Open complete runeword reference
Crescent Moon · 3 sockets · Level 47

Shael → Um → Tir. Permitted types: Axe, Sword, Polearm.

  • -35% to Enemy Lightning Resistance
  • Ignore Target's Defense
  • 180–220% Enhanced Damage
  • +9–11 Magic Absorb
  • Level 18 Summon Spirit Wolf (30 Charges)
  • 7% Chance to Cast Level 13 Static Field on Striking
  • 10% Chance to Cast Level 17 Chain Lightning on Striking
  • 20% Increased Attack Speed
  • 25% Chance of Open Wounds
  • +2 Mana After Each Kill
Open complete runeword reference
Death · 5 sockets · Level 55

Hel → El → Vex → Ort → Gul. Permitted types: Sword, Axe.

  • 300–385% Enhanced Damage
  • +0.5% Deadly Strike per Character Level
  • Level 22 BloodGolem (15 Charges)
  • 25% Chance to Cast Level 18 Glacial Spike on Attack
  • 100% Chance to Cast Level 44 Chain Lightning When You Die
  • 50% Chance of Crushing Blow
  • Indestructible
  • Requirements -20%
  • +1 Light Radius
  • +50 Attack Rating
  • 7% Mana Stolen per Hit
  • Adds 1–50 Lightning Damage
  • 20% Bonus to Attack Rating
Open complete runeword reference
Duress · 3 sockets · Level 47

Shael → Um → Thul. Permitted types: Body Armor.

  • Adds 37–133 cold Damage (2 seconds)
  • 10–20% Enhanced Damage
  • 150–200% Enhanced Defense
  • 40% Faster Hit Recovery
  • 33% Chance of Open Wounds
  • 15% Chance of Crushing Blow
  • -20% Slower Stamina Drain
  • 15% All Resistances
  • 30% Cold Resist
Open complete runeword reference
Enigma · 3 sockets · Level 65

Jah → Ith → Ber. Permitted types: Body Armor.

  • +750–775 Defense
  • +14 Life After Each Kill
  • 45% Faster Run/Walk
  • +0.75 Strength per Character Level
  • +2 to All Skills
  • +1% Better Chance of Getting Magic Items per Character Level
  • +1 to Teleport
  • 5% Maximum Life
  • 15% Damage Taken Goes to Mana
  • 8% Physical Damage Reduction
Open complete runeword reference
Eternity · 5 sockets · Level 63

Amn → Ber → Ist → Sol → Sur. Permitted types: Melee Weapon.

    Open complete runeword reference
    Exile · 4 sockets · Level 57

    Vex → Ohm → Ist → Dol. Permitted types: Paladin Shield.

      Open complete runeword reference
      Faith · 4 sockets · Level 65

      Ohm → Jah → Lem → Eld. Permitted types: Bow, Crossbow.

      • 330% Enhanced Damage
      • 300% Bonus to Attack Rating
      • Adds 120 fire Damage
      • 15% All Resistances
      • Level 12–15 Fanaticism Aura When Equipped
      • 10% Reanimate as Returned
      • +1–2 to All Skills
      • Ignore Target's Defense
      • 75% Extra Gold from Monsters
      • +50 Attack Rating Against Undead
      • 75% Damage to Undead
      Open complete runeword reference
      Fortitude · 4 sockets · Level 59

      El → Sol → Dol → Lo. Permitted types: Weapon, Body Armor.

      • Weapon: 200% Enhanced Defense
      • Weapon: 300% Enhanced Damage
      • Weapon: 25% Faster Cast Rate
      • Weapon: 20% Chance to Cast Level 15 Chilling Armor When Struck
      • Weapon: 12% Damage Taken Goes to Mana
      • Weapon: +1–1.5 Life per Character Level
      • Weapon: 25–30% All Resistances
      • Weapon: +1 Light Radius
      • Weapon: +50 Attack Rating
      • Weapon: +9 Minimum Damage
      • Weapon: 25% Hit Causes Monster to Flee
      • Weapon: 20% Deadly Strike
      • Armor / Helm: 200% Enhanced Defense
      • Armor / Helm: 300% Enhanced Damage
      • Armor / Helm: 25% Faster Cast Rate
      • Armor / Helm: 20% Chance to Cast Level 15 Chilling Armor When Struck
      • Armor / Helm: 12% Damage Taken Goes to Mana
      • Armor / Helm: +1–1.5 Life per Character Level
      • Armor / Helm: 25–30% All Resistances
      • Armor / Helm: +1 Light Radius
      • Armor / Helm: +15 Defense
      • Armor / Helm: +7 Damage Reduced
      • Armor / Helm: +7 Replenish Life
      • Armor / Helm: 5% Maximum Lightning Resist
      Open complete runeword reference
      Grief · 5 sockets · Level 59

      Eth → Tir → Lo → Mal → Ral. Permitted types: Sword, Axe.

      • +1.875% Damage to Demons per Character Level
      • +340–400 Damage
      • 30–40% Increased Attack Speed
      • 35% Chance to Cast Level 15 Venom on Striking
      • -20–25% to Enemy Poison Resistance
      • Ignore Target's Defense
      • +10–15 Life After Each Kill
      • -25% Target Defense
      • +2 Mana After Each Kill
      • 20% Deadly Strike
      • Prevent Monster Heal
      • Adds 5–30 fire Damage
      Open complete runeword reference
      Heart of the Oak · 4 sockets · Level 55

      Ko → Vex → Pul → Thul. Permitted types: Staff, Mace.

      • 40% Faster Cast Rate
      • Level 4 Oak Sage (25 Charges)
      • 15% Maximum Mana
      • +3 to All Skills
      • +20 Replenish Life
      • 30–40% All Resistances
      • Level 14 Raven (60 Charges)
      • +10 Dexterity
      • 7% Mana Stolen per Hit
      • +100 Attack Rating Against Demons
      • 75% Damage to Demons
      • Adds 3–14 cold Damage (3 seconds)
      Open complete runeword reference
      Holy Thunder · 4 sockets · Level 21

      Eth → Ral → Ort → Tal. Permitted types: Scepter.

      • 60% Enhanced Damage
      • Adds 21–110 Lightning Damage
      • +10 Maximum Damage
      • 60% Lightning Resist
      • 5% Maximum Lightning Resist
      • +3 to Holy Shock (Class Skill)
      • Level 7 Chain Lightning (60 Charges)
      • -25% Target Defense
      • Adds 5–30 fire Damage
      • Poison Damage: approximately 75 over 5 seconds
      Open complete runeword reference
      Honor · 5 sockets · Level 27

      Amn → El → Ith → Tir → Sol. Permitted types: Melee Weapon.

        Open complete runeword reference
        Infinity · 4 sockets · Level 63

        Ber → Mal → Ber → Ist. Permitted types: Polearm, Spear.

        • 255–325% Enhanced Damage
        • 35% Faster Run/Walk
        • +0.5 Vitality per Character Level
        • Level 12 Conviction Aura When Equipped
        • 50% Chance to Cast Level 20 Chain Lightning on Kill
        • -45–55% to Enemy Lightning Resistance
        • Level 21 Cyclone Armor (30 Charges)
        • 40% Chance of Crushing Blow
        • Prevent Monster Heal
        • 30% Better Chance of Getting Magic Items
        Open complete runeword reference
        Insight · 4 sockets · Level 27

        Ral → Tir → Tal → Sol. Permitted types: Polearm, Staff, Bow, Crossbow.

        • 200–260% Enhanced Damage
        • 180–250% Bonus to Attack Rating
        • 23% Better Chance of Getting Magic Items
        • +1–6 to Critical Strike
        • 35% Faster Cast Rate
        • Level 12–17 Meditation Aura When Equipped
        • +5 All Attributes
        • Adds 5–30 fire Damage
        • +2 Mana After Each Kill
        • Poison Damage: approximately 75 over 5 seconds
        • +9 Minimum Damage
        Open complete runeword reference
        King's Grace · 3 sockets · Level 25

        Amn → Ral → Thul. Permitted types: Sword, Scepter.

        • 100% Enhanced Damage
        • +150 Attack Rating
        • 100% Damage to Demons
        • 50% Damage to Undead
        • +100 Attack Rating Against Demons
        • +100 Attack Rating Against Undead
        • 7% Life Stolen per Hit
        • Adds 5–30 fire Damage
        • Adds 3–14 cold Damage (3 seconds)
        Open complete runeword reference
        Last Wish · 6 sockets · Level 65

        Jah → Mal → Jah → Sur → Jah → Ber. Permitted types: Sword, Hammer, Axe.

        • 330–375% Enhanced Damage
        • 20% Chance to Cast Level 20 Charged Bolt on Attack
        • 10% Chance to Cast Level 18 Life Tap on Striking
        • 6% Chance to Cast Level 11 Fade When Struck
        • 60–70% Chance of Crushing Blow
        • +0.5% Better Chance of Getting Magic Items per Character Level
        • Level 17 Might Aura When Equipped
        • Ignore Target's Defense
        • Prevent Monster Heal
        • Hit Blinds Target +1
        Open complete runeword reference
        Leaf · 2 sockets · Level 19

        Tir → Ral. Permitted types: Staff.

        • +3 to Fire Skills
        • +2 Defense per Character Level
        • 33% Cold Resist
        • +3 to Inferno (Class Skill)
        • +3 to Fire Bolt (Class Skill)
        • +3 to Warmth (Class Skill)
        • +2 Mana After Each Kill
        • Adds 5–30 fire Damage
        Open complete runeword reference
        Lionheart · 3 sockets · Level 41

        Hel → Lum → Fal. Permitted types: Body Armor.

        • +25 Strength
        • +20 Vitality
        • +15 Dexterity
        • 20% Enhanced Damage
        • +50 Life
        • 30% All Resistances
        • Requirements -15%
        • +10 Energy
        Open complete runeword reference
        Lore · 2 sockets · Level 27

        Ort → Sol. Permitted types: Helm.

        • +10 Energy
        • +1 to All Skills
        • +2 Light Radius
        • +2 Mana After Each Kill
        • 30% Lightning Resist
        • +7 Damage Reduced
        Open complete runeword reference
        Malice · 3 sockets · Level 15

        Ith → El → Eth. Permitted types: Melee Weapon.

          Open complete runeword reference
          Melody · 3 sockets · Level 39

          Shael → Ko → Nef. Permitted types: Bow, Crossbow.

          • 50% Enhanced Damage
          • +3 to Bow and Crossbow Skills (Amazon Only)
          • +3 to Critical Strike (Class Skill)
          • +3 to Dodge (Class Skill)
          • +3 to Slow Missiles (Class Skill)
          • 300% Damage to Undead
          • 20% Increased Attack Speed
          • +10 Dexterity
          • Knockback
          Open complete runeword reference
          Memory · 4 sockets · Level 37

          Lum → Io → Sol → Eth. Permitted types: Staff.

          • 20% Maximum Mana
          • +7 Magic Damage Reduced
          • 50% Enhanced Defense
          • 33% Faster Cast Rate
          • +3 to Sorceress Skill Levels
          • +3 to Energy Shield (Class Skill)
          • +2 to Static Field (Class Skill)
          • +10 Energy
          • +10 Vitality
          • +9 Minimum Damage
          • -25% Target Defense
          Open complete runeword reference
          Nadir · 2 sockets · Level 13

          Nef → Tir. Permitted types: Helm.

          • 50% Enhanced Defense
          • +10 Defense
          • -3 Light Radius
          • Level 13 Cloak of Shadows (9 Charges)
          • -33% Extra Gold from Monsters
          • +5 Strength
          • +30 Defense vs. Missile
          • +2 Mana After Each Kill
          Open complete runeword reference
          Oath · 4 sockets · Level 49

          Shael → Pul → Mal → Lum. Permitted types: Sword, Axe, Mace.

          • 210–340% Enhanced Damage
          • 30% Increased Attack Speed
          • 30% Chance to Cast Level 20 Bone Spirit on Striking
          • Level 17 IronGolem (14 Charges)
          • Level 16 Heart of Wolverine (20 Charges)
          • +10–15 Magic Absorb
          • Indestructible
          • 20% Increased Attack Speed
          • +100 Attack Rating Against Demons
          • 75% Damage to Demons
          • Prevent Monster Heal
          • +10 Energy
          Open complete runeword reference
          Obedience · 5 sockets · Level 41

          Hel → Ko → Thul → Eth → Fal. Permitted types: Polearm, Spear.

          • 370% Enhanced Damage
          • 40% Chance of Crushing Blow
          • 30% Chance to Cast Level 21 enchant on Kill
          • -25% to Enemy fire Resistance
          • +200–300 Defense
          • 40% Faster Hit Recovery
          • 20–30% All Resistances
          • Requirements -20%
          • +10 Dexterity
          • Adds 3–14 cold Damage (3 seconds)
          • -25% Target Defense
          • +10 Strength
          Open complete runeword reference
          Phoenix · 4 sockets · Level 65

          Vex → Vex → Lo → Jah. Permitted types: Weapon, Shield.

          • Weapon: 350–400% Enhanced Damage
          • Weapon: +350–400 Defense vs. Missile
          • Weapon: 40% Chance to Cast Level 22 Firestorm on Striking
          • Weapon: 100% Chance to Cast Level 40 Blaze When You Level Up
          • Weapon: -28% to Enemy fire Resistance
          • Weapon: Level 10–15 Redemption Aura When Equipped
          • Weapon: +15–21 Fire Absorb
          • Weapon: 14% Mana Stolen per Hit
          • Weapon: 20% Deadly Strike
          • Weapon: Ignore Target's Defense
          • Shield: 350–400% Enhanced Damage
          • Shield: +350–400 Defense vs. Missile
          • Shield: 40% Chance to Cast Level 22 Firestorm on Striking
          • Shield: 100% Chance to Cast Level 40 Blaze When You Level Up
          • Shield: -28% to Enemy fire Resistance
          • Shield: Level 10–15 Redemption Aura When Equipped
          • Shield: +15–21 Fire Absorb
          • Shield: 10% Maximum Fire Resist
          • Shield: 5% Maximum Lightning Resist
          • Shield: +50 Life
          Open complete runeword reference
          Rhyme · 2 sockets · Level 29

          Shael → Eth. Permitted types: Shield.

          • 40% Faster Block Rate
          • 20% Increased Chance of Blocking
          • 25% All Resistances
          • Cannot Be Frozen
          • 50% Extra Gold from Monsters
          • 25% Better Chance of Getting Magic Items
          • 15% Regenerate Mana
          Open complete runeword reference
          Silence · 6 sockets · Level 55

          Dol → Eld → Hel → Ist → Tir → Vex. Permitted types: Weapon.

          • 11% Mana Stolen per Hit
          • Hit Blinds Target +33
          • 200% Enhanced Damage
          • 20% Increased Attack Speed
          • 75% All Resistances
          • +2 to All Skills
          • 20% Faster Hit Recovery
          • 25% Hit Causes Monster to Flee
          • +50 Attack Rating Against Undead
          • 75% Damage to Undead
          • Requirements -20%
          • 30% Better Chance of Getting Magic Items
          • +2 Mana After Each Kill
          Open complete runeword reference
          Smoke · 2 sockets · Level 37

          Nef → Lum. Permitted types: Body Armor.

          • +280 Defense vs. Missile
          • 75% Enhanced Defense
          • 50% All Resistances
          • 20% Faster Hit Recovery
          • -1 Light Radius
          • Level 6 Weaken (18 Charges)
          • +10 Energy
          Open complete runeword reference
          Spirit · 4 sockets · Level 25

          Tal → Thul → Ort → Amn. Permitted types: Sword, Shield.

          • Weapon: 55% Faster Hit Recovery
          • Weapon: +89–112 Mana
          • Weapon: +250 Defense vs. Missile
          • Weapon: +22 Vitality
          • Weapon: 25–35% Faster Cast Rate
          • Weapon: +3–8 Magic Absorb
          • Weapon: +2 to All Skills
          • Weapon: Poison Damage: approximately 75 over 5 seconds
          • Weapon: Adds 3–14 cold Damage (3 seconds)
          • Weapon: Adds 1–50 Lightning Damage
          • Weapon: 7% Life Stolen per Hit
          • Shield: 55% Faster Hit Recovery
          • Shield: +89–112 Mana
          • Shield: +250 Defense vs. Missile
          • Shield: +22 Vitality
          • Shield: 25–35% Faster Cast Rate
          • Shield: +3–8 Magic Absorb
          • Shield: +2 to All Skills
          • Shield: 35% Poison Resist
          • Shield: 35% Cold Resist
          • Shield: 35% Lightning Resist
          • Shield: +14 Damage Returned to Melee Attackers
          Open complete runeword reference
          Stealth · 2 sockets · Level 17

          Tal → Eth. Permitted types: Body Armor.

          • +3 Magic Damage Reduced
          • +6 Dexterity
          • +15 Maximum Stamina
          • 25% Faster Run/Walk
          • 25% Faster Cast Rate
          • 25% Faster Hit Recovery
          • 30% Poison Resist
          • 15% Regenerate Mana
          Open complete runeword reference
          Steel · 2 sockets · Level 13

          Tir → El. Permitted types: Sword, Axe, Mace.

          • 25% Increased Attack Speed
          • +3 Minimum Damage
          • +3 Maximum Damage
          • 50% Chance of Open Wounds
          • 20% Enhanced Damage
          • +2 Mana After Each Kill
          • +1 Light Radius
          • +50 Attack Rating
          Open complete runeword reference
          Strength · 2 sockets · Level 25

          Amn → Tir. Permitted types: Melee Weapon.

            Open complete runeword reference
            Treachery · 3 sockets · Level 43

            Shael → Thul → Lem. Permitted types: Body Armor.

            • 25% Chance to Cast Level 15 Venom on Striking
            • 5% Chance to Cast Level 15 Fade When Struck
            • +2 to Assassin Skill Levels
            • 45% Increased Attack Speed
            • 20% Faster Hit Recovery
            • 30% Cold Resist
            • 50% Extra Gold from Monsters
            Open complete runeword reference
            Venom · 3 sockets · Level 49

            Tal → Dol → Mal. Permitted types: Weapon.

            • Poison Damage: approximately 213 over 7 seconds
            • Ignore Target's Defense
            • Level 15 Poison Explosion (27 Charges)
            • Level 13 Poison Nova (11 Charges)
            • 7% Mana Stolen per Hit
            • Poison Damage: approximately 75 over 5 seconds
            • 25% Hit Causes Monster to Flee
            • Prevent Monster Heal
            Open complete runeword reference
            White · 2 sockets · Level 35

            Dol → Io. Permitted types: Wand.

            • +3 to Poison and Bone Skills (Necromancer Only)
            • +4 Magic Damage Reduced
            • 20% Faster Cast Rate
            • +13 Mana
            • +3 to Bone Armor (Class Skill)
            • +2 to Bone Spear (Class Skill)
            • +4 to Skeleton Mastery (Class Skill)
            • 25% Hit Causes Monster to Flee
            • +10 Vitality
            Open complete runeword reference
            Wind · 2 sockets · Level 61

            Sur → El. Permitted types: Melee Weapon.

              Open complete runeword reference
              Wrath · 4 sockets · Level 63

              Pul → Lum → Ber → Mal. Permitted types: Bow, Crossbow.

              • 375% Damage to Demons
              • 250–300% Damage to Undead
              • Adds 41–240 Lightning Damage
              • Adds 85–120 Magic Damage
              • 5% Chance to Cast Level 10 Life Tap on Striking
              • 30% Chance to Cast Level 1 Decrepify on Striking
              • Cannot Be Frozen
              • +100 Attack Rating Against Demons
              • +10 Energy
              • 20% Chance of Crushing Blow
              • Prevent Monster Heal
              Open complete runeword reference
              Zephyr · 2 sockets · Level 21

              Ort → Eth. Permitted types: Bow, Crossbow.

              • 25% Faster Run/Walk
              • 25% Increased Attack Speed
              • 33% Enhanced Damage
              • +66 Attack Rating
              • 7% Chance to Cast Level 1 Twister When Struck
              • +25 Defense
              • Adds 1–50 Lightning Damage
              • -25% Target Defense
              Open complete runeword reference
              Plague · 3 sockets · Level 67

              Cham → Shael → Um. Permitted types: Sword, Dagger, Claw.

              • 220–320% Enhanced Damage
              • 20% Chance to Cast Level 12 Lower Resist When Struck
              • 25% Chance to Cast Level 15 Poison Nova on Striking
              • -23% to Enemy Poison Resistance
              • +0.375% Deadly Strike per Character Level
              • Level 13–17 Cleansing Aura When Equipped
              • +1–2 to All Skills
              • Freezes Target +3
              • 20% Increased Attack Speed
              • 25% Chance of Open Wounds
              Open complete runeword reference
              Pattern · 3 sockets · Level 23

              Tal → Ort → Thul. Permitted types: Claw.

              • 10% Bonus to Attack Rating
              • 40–80% Enhanced Damage
              • Adds 12–32 fire Damage
              • 15% All Resistances
              • +6 Strength
              • +6 Dexterity
              • 30% Faster Block Rate
              • Poison Damage: approximately 75 over 5 seconds
              • Adds 1–50 Lightning Damage
              • Adds 3–14 cold Damage (3 seconds)
              Open complete runeword reference
              Unbending Will · 6 sockets · Level 41

              Fal → Io → Ith → Eld → El → Hel. Permitted types: Sword.

              • +3 to Combat Skills (Barbarian Only)
              • 18% Chance to Cast Level 18 Taunt on Striking
              • 20–30% Increased Attack Speed
              • 300–350% Enhanced Damage
              • +8 Damage Reduced
              • Prevent Monster Heal
              • 8–10% Life Stolen per Hit
              • +10 Strength
              • +10 Vitality
              • +9 Maximum Damage
              • +50 Attack Rating Against Undead
              • 75% Damage to Undead
              • +1 Light Radius
              • +50 Attack Rating
              • Requirements -20%
              Open complete runeword reference
              Wisdom · 3 sockets · Level 45

              Pul → Ith → Eld. Permitted types: Helm.

              • 33% Piercing Attack
              • 4–8% Mana Stolen per Hit
              • 15–25% Bonus to Attack Rating
              • +5 Mana After Each Kill
              • Cannot Be Frozen
              • +10 Energy
              • 30% Enhanced Defense
              • 15% Damage Taken Goes to Mana
              • 15% Slower Stamina Drain
              Open complete runeword reference
              Flickering Flame · 3 sockets · Level 55

              Nef → Pul → Vex. Permitted types: Helm.

              • +3 to Fire Skills
              • Level 4–8 Resist Fire Aura When Equipped
              • -10–15% to Enemy fire Resistance
              • +50–75 Mana
              • Half Freeze Duration
              • 50% Poison Length Reduced
              • +30 Defense vs. Missile
              • 30% Enhanced Defense
              • 5% Maximum Fire Resist
              Open complete runeword reference
              Mosaic · 3 sockets · Level 53

              Mal → Gul → Amn. Permitted types: Claw.

              • +2 to Martial Arts Skills (Assassin Only)
              • 50% Chance for Finishing Moves Not to Consume Charges
              • 20% Increased Attack Speed
              • 200–250% Enhanced Damage
              • 8–15% Fire Skill Damage
              • 8–15% Cold Skill Damage
              • 8–15% Lightning Skill Damage
              • Prevent Monster Heal
              • 20% Bonus to Attack Rating
              • 7% Life Stolen per Hit
              Open complete runeword reference
              Metamorphosis · 3 sockets · Level 67

              Io → Cham → Fal. Permitted types: Helm.

              • 100% Chance to Cast Level 1 Mark of the Bear on Striking
              • 100% Chance to Cast Level 1 Mark of the Wolf on Striking
              • +5 to Shape Shifting Skills (Druid Only)
              • 50–80% Enhanced Defense
              • 10% All Resistances
              • 25% Chance of Crushing Blow
              • +10 Vitality
              • Cannot Be Frozen
              • +10 Strength
              Open complete runeword reference
              Brand · 4 sockets · Level 65

              Jah → Lo → Mal → Gul. Permitted types: Bow, Crossbow.

              • 260–340% Enhanced Damage
              • 280–330% Damage to Demons
              • 100% Chance to Cast Level 18 Bone Spear on Striking
              • 35% Chance to Cast Level 14 Amplify Damage When Struck
              • Knockback
              • Prevent Monster Heal
              • Fires Explosive Arrows
              • Ignore Target's Defense
              • 20% Deadly Strike
              • 20% Bonus to Attack Rating
              Open complete runeword reference
              Chaos · 3 sockets · Level 57

              Fal → Ohm → Um. Permitted types: Claw.

              • +15 Life After Each Demon Kill
              • 290–340% Enhanced Damage
              • Adds 216–471 Magic Damage
              • +1 to Whirlwind
              • 35% Increased Attack Speed
              • 9% Chance to Cast Level 11 Frozen Orb on Striking
              • 11% Chance to Cast Level 9 Charged Bolt on Striking
              • +10 Strength
              • 25% Chance of Open Wounds
              Open complete runeword reference
              Delirium · 3 sockets · Level 51

              Lem → Ist → Io. Permitted types: Helm.

              • 11% Chance to Cast Level 18 Confuse on Striking
              • Level 17 Attract (60 Charges)
              • 14% Chance to Cast Level 13 Terror When Struck
              • +261 Defense
              • 6% Chance to Cast Level 14 Mind Blast When Struck
              • 1% Chance to Cast Level 50 Delerium Change When Struck
              • +2 to All Skills
              • 50% Extra Gold from Monsters
              • 25% Better Chance of Getting Magic Items
              • +10 Vitality
              Open complete runeword reference
              Destruction · 5 sockets · Level 65

              Vex → Lo → Ber → Jah → Ko. Permitted types: Polearm, Sword.

              • 350% Enhanced Damage
              • Adds 100–180 Magic Damage
              • 5% Chance to Cast Level 23 Molten Boulder on Striking
              • 100% Chance to Cast Level 45 Meteor When You Die
              • 15% Chance to Cast Level 22 Nova on Attack
              • 23% Chance to Cast Level 12 Volcano on Striking
              • Prevent Monster Heal
              • 7% Mana Stolen per Hit
              • 20% Deadly Strike
              • 20% Chance of Crushing Blow
              • Ignore Target's Defense
              • +10 Dexterity
              Open complete runeword reference
              Doom · 5 sockets · Level 67

              Hel → Ohm → Um → Lo → Cham. Permitted types: Axe, Polearm, Hammer.

              • 330–370% Enhanced Damage
              • Level 12 Holy Freeze Aura When Equipped
              • 45% Increased Attack Speed
              • Prevent Monster Heal
              • -40–60% to Enemy cold Resistance
              • +2 to All Skills
              • 5% Chance to Cast Level 18 Volcano on Striking
              • Requirements -20%
              • 25% Chance of Open Wounds
              • 20% Deadly Strike
              • Freezes Target +3
              Open complete runeword reference
              Dragon · 3 sockets · Level 61

              Sur → Lo → Sol. Permitted types: Body Armor, Shield.

              • Armor / Helm: +360 Defense
              • Armor / Helm: +230 Defense vs. Missile
              • Armor / Helm: +0.375 Strength per Character Level
              • Armor / Helm: 12% Chance to Cast Level 15 Hydra on Striking
              • Armor / Helm: 20% Chance to Cast Level 18 Venom When Struck
              • Armor / Helm: Level 14 Holy Fire Aura When Equipped
              • Armor / Helm: +3–5 All Attributes
              • Armor / Helm: 5% Maximum Mana
              • Armor / Helm: 5% Maximum Lightning Resist
              • Armor / Helm: +7 Damage Reduced
              • Shield: +360 Defense
              • Shield: +230 Defense vs. Missile
              • Shield: +0.375 Strength per Character Level
              • Shield: 12% Chance to Cast Level 15 Hydra on Striking
              • Shield: 20% Chance to Cast Level 18 Venom When Struck
              • Shield: Level 14 Holy Fire Aura When Equipped
              • Shield: +3–5 All Attributes
              • Shield: +50 Mana
              • Shield: 5% Maximum Lightning Resist
              • Shield: +7 Damage Reduced
              Open complete runeword reference
              Dream · 3 sockets · Level 65

              Io → Jah → Pul. Permitted types: Helm, Shield.

              • Armor / Helm: +150–220 Defense
              • Armor / Helm: 10% Chance to Cast Level 15 Confuse When Struck
              • Armor / Helm: +0.625 Mana per Character Level
              • Armor / Helm: 5–20% All Resistances
              • Armor / Helm: 20–30% Faster Hit Recovery
              • Armor / Helm: Level 15 Holy Shock Aura When Equipped
              • Armor / Helm: 12–25% Better Chance of Getting Magic Items
              • Armor / Helm: +10 Vitality
              • Armor / Helm: 5% Maximum Life
              • Armor / Helm: 30% Enhanced Defense
              • Shield: +150–220 Defense
              • Shield: 10% Chance to Cast Level 15 Confuse When Struck
              • Shield: +0.625 Mana per Character Level
              • Shield: 5–20% All Resistances
              • Shield: 20–30% Faster Hit Recovery
              • Shield: Level 15 Holy Shock Aura When Equipped
              • Shield: 12–25% Better Chance of Getting Magic Items
              • Shield: +10 Vitality
              • Shield: +50 Life
              • Shield: 30% Enhanced Defense
              Open complete runeword reference
              Edge · 3 sockets · Level 25

              Tir → Tal → Amn. Permitted types: Bow, Crossbow.

              • 320–380% Damage to Demons
              • 280% Damage to Undead
              • 35% Increased Attack Speed
              • Prevent Monster Heal
              • Level 15 Thorns Aura When Equipped
              • +5–10 All Attributes
              • 15% Vendor Price Reduction
              • +2 Mana After Each Kill
              • Poison Damage: approximately 75 over 5 seconds
              • 7% Life Stolen per Hit
              Open complete runeword reference
              Enlightenment · 3 sockets · Level 45

              Pul → Ral → Sol. Permitted types: Body Armor.

              • 5% Chance to Cast Level 15 Fire Ball on Striking
              • 5% Chance to Cast Level 15 Blaze When Struck
              • +2 to Sorceress Skill Levels
              • +1 to Warmth
              • 30% Enhanced Defense
              • 30% Fire Resist
              • +7 Damage Reduced
              Open complete runeword reference
              Famine · 4 sockets · Level 65

              Fal → Ohm → Ort → Jah. Permitted types: Axe, Hammer.

              • 320–370% Enhanced Damage
              • 12% Life Stolen per Hit
              • 30% Increased Attack Speed
              • Prevent Monster Heal
              • Adds 180–200 Magic Damage
              • Adds 50–200 Elemental Damage
              • Ethereal
              • +10 Strength
              • Adds 1–50 Lightning Damage
              • Ignore Target's Defense
              Open complete runeword reference
              Fury · 3 sockets · Level 65

              Jah → Gul → Eth. Permitted types: Melee Weapon.

                Open complete runeword reference
                Gloom · 3 sockets · Level 47

                Fal → Um → Pul. Permitted types: Body Armor.

                • 200–260% Enhanced Defense
                • 45% All Resistances
                • 15% Chance to Cast Level 3 Dim Vision When Struck
                • 10% Faster Hit Recovery
                • 5% Damage Taken Goes to Mana
                • -3 Light Radius
                • Half Freeze Duration
                • +10 Strength
                Open complete runeword reference
                Hand of Justice · 4 sockets · Level 67

                Sur → Cham → Amn → Lo. Permitted types: Weapon.

                • 33% Increased Attack Speed
                • 280–330% Enhanced Damage
                • Level 16 Holy Fire Aura When Equipped
                • 100% Chance to Cast Level 36 Blaze When You Level Up
                • 100% Chance to Cast Level 48 Meteor When You Die
                • Ignore Target's Defense
                • -20% to Enemy fire Resistance
                • Hit Blinds Target +1
                • Freezes Target +3
                • 7% Life Stolen per Hit
                • 20% Deadly Strike
                Open complete runeword reference
                Harmony · 4 sockets · Level 39

                Tir → Ith → Sol → Ko. Permitted types: Bow, Crossbow.

                • 200–275% Enhanced Damage
                • Adds 55–160 Elemental Damage
                • Level 20 Revive (25 Charges)
                • Level 10 Vigor Aura When Equipped
                • +2–6 to Valkyrie
                • 20% Regenerate Mana
                • +2 Light Radius
                • +2 Mana After Each Kill
                • +9 Maximum Damage
                • +9 Minimum Damage
                • +10 Dexterity
                Open complete runeword reference
                Lawbringer · 3 sockets · Level 43

                Amn → Lem → Ko. Permitted types: Sword, Hammer, Scepter.

                • Adds 130–180 cold Damage
                • Adds 150–210 fire Damage
                • Level 16–18 Sanctuary Aura When Equipped
                • 20% Chance to Cast Level 15 Decrepify on Striking
                • +200–250 Defense vs. Missile
                • Slain Monsters Rest in Peace
                • -50% Target Defense
                • 7% Life Stolen per Hit
                • 75% Extra Gold from Monsters
                • +10 Dexterity
                Open complete runeword reference
                Pride · 4 sockets · Level 67

                Cham → Sur → Io → Lo. Permitted types: Polearm, Spear.

                • +1% Damage to Demons per Character Level
                • Adds 50–280 Lightning Damage
                • 260–300% Bonus to Attack Rating
                • Level 16–20 Concentration Aura When Equipped
                • 25% Chance to Cast Level 17 Fire Wall When Struck
                • +8 Replenish Life
                • +1.875% Extra Gold from Monsters per Character Level
                • Freezes Target +3
                • Hit Blinds Target +1
                • +10 Vitality
                • 20% Deadly Strike
                Open complete runeword reference
                Principle · 3 sockets · Level 53

                Ral → Gul → Eld. Permitted types: Body Armor.

                • 100% Chance to Cast Level 5 Holy Bolt on Striking
                • +2 to Paladin Skill Levels
                • +100–150 Life
                • 50% Damage to Undead
                • 30% Fire Resist
                • 5% Maximum Poison Resist
                • 15% Slower Stamina Drain
                Open complete runeword reference
                Prudence · 2 sockets · Level 49

                Mal → Tir. Permitted types: Body Armor.

                • 140–170% Enhanced Defense
                • +17 Magic Damage Reduced
                • +3 Damage Reduced
                • 25–35% All Resistances
                • 25% Faster Hit Recovery
                • Replenishes 1 Durability every 4 seconds
                • +1 Light Radius
                • +2 Mana After Each Kill
                Open complete runeword reference
                Radiance · 3 sockets · Level 27

                Nef → Sol → Ith. Permitted types: Helm.

                • +5 Light Radius
                • +10 Energy
                • +10 Vitality
                • +3 Magic Damage Reduced
                • +33 Mana
                • 75% Enhanced Defense
                • +30 Defense vs. Missile
                • +7 Damage Reduced
                • 15% Damage Taken Goes to Mana
                Open complete runeword reference
                Rain · 3 sockets · Level 49

                Ort → Mal → Ith. Permitted types: Body Armor.

                • 5% Chance to Cast Level 15 Twister on Striking
                • 5% Chance to Cast Level 15 Cyclone Armor When Struck
                • +2 to Druid Skill Levels
                • +100–150 Mana
                • 30% Lightning Resist
                • +7 Magic Damage Reduced
                • 15% Damage Taken Goes to Mana
                Open complete runeword reference
                Rift · 4 sockets · Level 53

                Hel → Ko → Lem → Gul. Permitted types: Polearm, Scepter.

                • Adds 160–250 Magic Damage
                • Adds 60–180 fire Damage
                • 38% Damage Taken Goes to Mana
                • 20% Chance to Cast Level 16 Tornado on Striking
                • 16% Chance to Cast Level 21 Frozen Orb on Attack
                • Level 15 Iron Maiden (40 Charges)
                • +5–10 All Attributes
                • Requirements -20%
                • +10 Dexterity
                • 75% Extra Gold from Monsters
                • 20% Bonus to Attack Rating
                Open complete runeword reference
                Sanctuary · 3 sockets · Level 49

                Ko → Ko → Mal. Permitted types: Shield.

                • 20% Increased Chance of Blocking
                • 20% Faster Block Rate
                • 130–160% Enhanced Defense
                • +250 Defense vs. Missile
                • 50–70% All Resistances
                • 20% Faster Hit Recovery
                • Level 12 Slow Missiles (60 Charges)
                • +20 Dexterity
                • +7 Magic Damage Reduced
                Open complete runeword reference
                Splendor · 2 sockets · Level 37

                Eth → Lum. Permitted types: Shield.

                • +3 Light Radius
                • 50% Extra Gold from Monsters
                • 20% Better Chance of Getting Magic Items
                • 60–100% Enhanced Defense
                • 20% Faster Block Rate
                • 10% Faster Cast Rate
                • +1 to All Skills
                • 15% Regenerate Mana
                • +10 Energy
                Open complete runeword reference
                Stone · 4 sockets · Level 47

                Shael → Um → Pul → Lum. Permitted types: Body Armor.

                • 250–290% Enhanced Defense
                • Level 16 Clay Golem (16 Charges)
                • +300 Defense vs. Missile
                • Level 16 Molten Boulder (80 Charges)
                • +16 Strength
                • +16 Vitality
                • 60% Faster Hit Recovery
                • 15% All Resistances
                • +10 Energy
                Open complete runeword reference
                Voice of Reason · 4 sockets · Level 43

                Lem → Ko → El → Eld. Permitted types: Sword, Mace.

                • 220–350% Damage to Demons
                • 355–375% Damage to Undead
                • Adds 100–220 cold Damage
                • -24% to Enemy cold Resistance
                • 18% Chance to Cast Level 20 Ice Blast on Striking
                • 15% Chance to Cast Level 13 Frozen Orb on Striking
                • Cannot Be Frozen
                • 75% Extra Gold from Monsters
                • +10 Dexterity
                • +1 Light Radius
                • +50 Attack Rating
                • +50 Attack Rating Against Undead
                Open complete runeword reference
                Mist · 5 sockets · Level 67

                Cham → Shael → Gul → Thul → Ith. Permitted types: Bow, Crossbow.

                • +3 to All Skills
                • 325–375% Enhanced Damage
                • Level 8–12 Concentration Aura When Equipped
                • 100% Piercing Attack
                • +24 Vitality
                • 40% All Resistances
                • Freezes Target +3
                • 20% Increased Attack Speed
                • 20% Bonus to Attack Rating
                • Adds 3–14 cold Damage (3 seconds)
                • +9 Maximum Damage
                Open complete runeword reference
                Obsession · 6 sockets · Level 69

                Zod → Ist → Lem → Lum → Io → Nef. Permitted types: Staff.

                • +4 to All Skills
                • 24% Chance to Cast Level 10 Weaken When Struck
                • 65% Faster Cast Rate
                • 60% Faster Hit Recovery
                • 60–70% All Resistances
                • 15–25% Maximum Life
                • 15–30% Regenerate Mana
                • Indestructible
                • 30% Better Chance of Getting Magic Items
                • 75% Extra Gold from Monsters
                • +10 Energy
                • +10 Vitality
                • Knockback
                Open complete runeword reference
                Mania · 3 sockets · Level 39

                Shael → Ko → Eld. Permitted types: Weapon.

                • 5% Chance to Cast Level 1 Burst of Speed on Striking
                • 30% Increased Attack Speed
                • 180–200% Enhanced Damage
                • Level 1 Fanaticism Aura When Equipped
                • +10 Dexterity
                • +50 Attack Rating Against Undead
                • 75% Damage to Undead
                Open complete runeword reference
                Hysteria · 3 sockets · Level 39

                Shael → Ko → Eld. Permitted types: Body Armor.

                • 65% Faster Run/Walk
                • 50% Slower Stamina Drain
                • 40% Increased Attack Speed
                • 10% All Resistances
                • +6 to Evade
                • 20% Faster Hit Recovery
                • +10 Dexterity
                Open complete runeword reference
                Bulwark · 3 sockets · Level 35

                Shael → Io → Sol. Permitted types: Helm.

                • 5% Maximum Life
                • 75–100% Enhanced Defense
                • 10–15% Physical Damage Reduction
                • +30 Replenish Life
                • 4–6% Life Stolen per Hit
                • 20% Faster Hit Recovery
                • +10 Vitality
                • +7 Damage Reduced
                Open complete runeword reference
                Cure · 3 sockets · Level 35

                Shael → Io → Tal. Permitted types: Helm.

                • 5% Maximum Life
                • 75–100% Enhanced Defense
                • 40–60% Poison Resist
                • 50% Poison Length Reduced
                • Level 1 Cleansing Aura When Equipped
                • 20% Faster Hit Recovery
                • +10 Vitality
                Open complete runeword reference
                Ground · 3 sockets · Level 35

                Shael → Io → Ort. Permitted types: Helm.

                • 5% Maximum Life
                • 75–100% Enhanced Defense
                • 40–60% Lightning Resist
                • 10–15% Lightning Absorb
                • 20% Faster Hit Recovery
                • +10 Vitality
                Open complete runeword reference
                Hearth · 3 sockets · Level 35

                Shael → Io → Thul. Permitted types: Helm.

                • 5% Maximum Life
                • 75–100% Enhanced Defense
                • 40–60% Cold Resist
                • 10–15% Cold Absorb
                • Cannot Be Frozen
                • 20% Faster Hit Recovery
                • +10 Vitality
                Open complete runeword reference
                Temper · 3 sockets · Level 35

                Shael → Io → Ral. Permitted types: Helm.

                • 5% Maximum Life
                • 75–100% Enhanced Defense
                • 40–60% Fire Resist
                • 10–15% Fire Absorb
                • 20% Faster Hit Recovery
                • +10 Vitality
                Open complete runeword reference
                Void · 3 sockets · Level 69

                Thul → Zod → Ist. Permitted types: Dagger.

                • +2 to All Skills
                • 40% Faster Cast Rate
                • 10–15% Magic Skill Damage
                • +1–3 to Abyss
                • +8–12 All Attributes
                • Level 4 Decrepify (35 Charges)
                • Adds 3–14 cold Damage (3 seconds)
                • Indestructible
                • 30% Better Chance of Getting Magic Items
                Open complete runeword reference
                Authority · 3 sockets · Level 29

                Hel → Shael → Ral. Permitted types: Body Armor.

                • 2% Chance to Cast Level 10 Psychic Ward When Struck
                • 10% Chance to Cast Level 15 Miasma Chain on Striking
                • +2 to Warlock Skill Levels
                • 40–60% Enhanced Damage
                • Requirements -15%
                • 20% Faster Hit Recovery
                • 30% Fire Resist
                Open complete runeword reference
                Coven · 3 sockets · Level 51

                Ist → Ral → Io. Permitted types: Helm.

                • 5% Chance to Cast Level 10 Sigil Lethargy When Struck
                • +1 to All Skills
                • 20% Faster Cast Rate
                • 30–50% Enhanced Defense
                • 26–40% Better Chance of Getting Magic Items
                • +1–5 Life After Each Kill
                • 30% Fire Resist
                • +10 Vitality
                Open complete runeword reference
                Vigilance · 2 sockets · Level 53

                Dol → Gul. Permitted types: grim, Shield, head, ashd.

                • 5% Chance to Cast Level 10 Ring of Fire When Struck
                • 10% Faster Run/Walk
                • 30% Faster Block Rate
                • +20–40 Life
                • +20–40 Mana
                • 25–35% All Resistances
                • 75–100% Enhanced Defense
                • +7 Replenish Life
                • 5% Maximum Poison Resist
                Open complete runeword reference
                Ritual · 3 sockets · Level 57

                Amn → Shael → Ohm. Permitted types: Dagger.

                • 13% Chance to Cast Level 1 Sigil Death When Struck
                • 20% Increased Attack Speed
                • 250–320% Enhanced Damage
                • 150–250% Damage to Demons
                • 200–260% Bonus to Attack Rating
                • +3–5 Life After Each Kill
                • Slain Monsters Rest in Peace
                • 7% Life Stolen per Hit
                • 20% Increased Attack Speed
                Open complete runeword reference
                Ice · 4 sockets · Level 65

                Amn → Shael → Jah → Lo. Permitted types: Bow, Crossbow.

                • 140–210% Enhanced Damage
                • Level 18 Holy Freeze Aura When Equipped
                • 25–30% Cold Skill Damage
                • 25% Chance to Cast Level 22 Frost Nova on Striking
                • 100% Chance to Cast Level 40 Blizzard When You Level Up
                • -20% to Enemy cold Resistance
                • +3.125% Extra Gold from Monsters per Character Level
                • 7% Life Stolen per Hit
                • 20% Increased Attack Speed
                • Ignore Target's Defense
                • 20% Deadly Strike
                Open complete runeword reference
                Kingslayer · 4 sockets · Level 53

                Mal → Um → Gul → Fal. Permitted types: Sword, Axe.

                • 30% Increased Attack Speed
                • 230–270% Enhanced Damage
                • -25% Target Defense
                • 33% Chance of Crushing Blow
                • 50% Chance of Open Wounds
                • +1 to Vengeance
                • 40% Extra Gold from Monsters
                • Prevent Monster Heal
                • 20% Bonus to Attack Rating
                • +10 Strength
                Open complete runeword reference
                Myth · 3 sockets · Level 25

                Hel → Amn → Nef. Permitted types: Body Armor.

                • 10% Chance to Cast Level 1 Taunt on Striking
                • 3% Chance to Cast Level 1 Howl When Struck
                • +2 to Barbarian Skill Levels
                • +10 Replenish Life
                • Requirements -15%
                • +14 Damage Returned to Melee Attackers
                • +30 Defense vs. Missile
                Open complete runeword reference
                Passion · 4 sockets · Level 43

                Dol → Ort → Eld → Lem. Permitted types: Weapon.

                • 160–210% Enhanced Damage
                • +1 to Zeal
                • 50–80% Bonus to Attack Rating
                • +1 to Berserk
                • 25% Increased Attack Speed
                • Level 3 Heart of Wolverine (12 Charges)
                • Hit Blinds Target +10
                • 25% Hit Causes Monster to Flee
                • Adds 1–50 Lightning Damage
                • +50 Attack Rating Against Undead
                • 75% Damage to Undead
                • 75% Extra Gold from Monsters
                Open complete runeword reference
                Peace · 3 sockets · Level 29

                Shael → Thul → Amn. Permitted types: Body Armor.

                • 2% Chance to Cast Level 15 Valkyrie on Striking
                • 4% Chance to Cast Level 5 Slow Missiles When Struck
                • +2 to Amazon Skill Levels
                • +2 to Critical Strike
                • 20% Faster Hit Recovery
                • 30% Cold Resist
                • +14 Damage Returned to Melee Attackers
                Open complete runeword reference
                Wealth · 3 sockets · Level 43

                Lem → Ko → Tir. Permitted types: Body Armor.

                • 300% Extra Gold from Monsters
                • 100% Better Chance of Getting Magic Items
                • +10 Dexterity
                • +2 Mana After Each Kill
                Open complete runeword reference

                Sources and corrections: Blizzard's released 3.3 notes and extracted game tables. This is an unofficial fan reference, not an in-game integration.