D2R Rune Tracker & Runeword Calculator Rune inventory and runeword planning
Enter your rune quantities to find complete recipes and missing materials. A repeated rune requires multiple copies: one Lo is not enough for a recipe with two Lo runes. Inventories and favorites are stored in this browser, separately for each profile. Export a backup before clearing browser storage or changing devices.
Creating a runeword correctly Use a normal or superior white/gray base of a permitted type with exactly the listed sockets. Insert the runes in the displayed order. Blue magic, yellow rare, green set, orange crafted and gold unique items cannot become runewords. The level shown is the rune requirement; a high-level base can require a higher character level. Removing materials here updates your tracker, not the game.
Reference build: Diablo II: Resurrected 3.3 (Ladder Season 15). Numeric equipment facts were checked against extracted released-game tables. Balance changes to newly dropped Reign of the Warlock Ladder items do not retroactively change older equipment. Version and realm restrictions matter.
All 33 runes
Rune Required level Weapon bonus Armor bonus Shield bonus
El 11 +1 Light Radius; +50 Attack Rating +1 Light Radius; +15 Defense +1 Light Radius; +15 Defense Eld 11 +50 Attack Rating Against Undead; 75% Damage to Undead 15% Slower Stamina Drain 7% Increased Chance of Blocking Tir 13 +2 Mana After Each Kill +2 Mana After Each Kill +2 Mana After Each Kill Nef 13 Knockback +30 Defense vs. Missile +30 Defense vs. Missile Eth 15 -25% Target Defense 15% Regenerate Mana 15% Regenerate Mana Ith 15 +9 Maximum Damage 15% Damage Taken Goes to Mana 15% Damage Taken Goes to Mana Tal 17 Poison Damage: approximately 75 over 5 seconds 30% Poison Resist 35% Poison Resist Ral 19 Adds 5–30 fire Damage 30% Fire Resist 35% Fire Resist Ort 21 Adds 1–50 Lightning Damage 30% Lightning Resist 35% Lightning Resist Thul 23 Adds 3–14 cold Damage (3 seconds) 30% Cold Resist 35% Cold Resist Amn 25 7% Life Stolen per Hit +14 Damage Returned to Melee Attackers +14 Damage Returned to Melee Attackers Sol 27 +9 Minimum Damage +7 Damage Reduced +7 Damage Reduced Shael 29 20% Increased Attack Speed 20% Faster Hit Recovery 20% Faster Block Rate Dol 31 25% Hit Causes Monster to Flee +7 Replenish Life +7 Replenish Life Hel 0 Requirements -20% Requirements -15% Requirements -15% Io 35 +10 Vitality +10 Vitality +10 Vitality Lum 37 +10 Energy +10 Energy +10 Energy Ko 39 +10 Dexterity +10 Dexterity +10 Dexterity Fal 41 +10 Strength +10 Strength +10 Strength Lem 43 75% Extra Gold from Monsters 50% Extra Gold from Monsters 50% Extra Gold from Monsters Pul 45 +100 Attack Rating Against Demons; 75% Damage to Demons 30% Enhanced Defense 30% Enhanced Defense Um 47 25% Chance of Open Wounds 15% All Resistances 22% All Resistances Mal 49 Prevent Monster Heal +7 Magic Damage Reduced +7 Magic Damage Reduced Ist 51 30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items Gul 53 20% Bonus to Attack Rating 5% Maximum Poison Resist 5% Maximum Poison Resist Vex 55 7% Mana Stolen per Hit 5% Maximum Fire Resist 5% Maximum Fire Resist Ohm 57 50% Enhanced Damage 5% Maximum Cold Resist 5% Maximum Cold Resist Lo 59 20% Deadly Strike 5% Maximum Lightning Resist 5% Maximum Lightning Resist Sur 61 Hit Blinds Target +1 5% Maximum Mana +50 Mana Ber 63 20% Chance of Crushing Blow 8% Physical Damage Reduction 8% Physical Damage Reduction Jah 65 Ignore Target's Defense 5% Maximum Life +50 Life Cham 67 Freezes Target +3 Cannot Be Frozen Cannot Be Frozen Zod 69 Indestructible Indestructible Indestructible
Runeword recipes and properties Ancients' Pledge · 3 sockets · Level 21 Ral → Ort → Tal. Permitted types: Shield.
30% Cold Resist 13% All Resistances 50% Enhanced Defense 10% Damage Taken Goes to Mana 35% Fire Resist 35% Lightning Resist 35% Poison Resist Open complete runeword reference Beast · 5 sockets · Level 63 Ber → Tir → Um → Mal → Lum. Permitted types: Axe, Scepter, Hammer.
40% Increased Attack Speed Level 9 Fanaticism Aura When Equipped 240–270% Enhanced Damage +25–40 Strength Level 13 Summon Grizzly (5 Charges) +3 to Wearbear +3 to Shape Shifting 20% Chance of Crushing Blow +2 Mana After Each Kill 25% Chance of Open Wounds Prevent Monster Heal +10 Energy Open complete runeword reference Black · 3 sockets · Level 35 Thul → Io → Nef. Permitted types: Club, Hammer, Mace.
40% Chance of Crushing Blow 120% Enhanced Damage 15% Increased Attack Speed +2 Magic Damage Reduced +200 Attack Rating Level 4 Corpse Explosion (12 Charges) Adds 3–14 cold Damage (3 seconds) +10 Vitality Knockback Open complete runeword reference Bone · 3 sockets · Level 47 Sol → Um → Um. Permitted types: Body Armor.
15% Chance to Cast Level 10 Bone Spear on Striking 15% Chance to Cast Level 10 Bone Armor When Struck +2 to Necromancer Skill Levels +100–150 Mana +7 Damage Reduced 30% All Resistances Open complete runeword reference Bramble · 4 sockets · Level 61 Ral → Ohm → Sur → Eth. Permitted types: Body Armor.
50% Faster Hit Recovery +300 Defense Level 15–21 Thorns Aura When Equipped +13 Life After Each Kill 25–50% Poison Skill Damage 100% Poison Resist Level 13 Spirit of Barbs (33 Charges) 30% Fire Resist 5% Maximum Cold Resist 5% Maximum Mana 15% Regenerate Mana Open complete runeword reference Breath of the Dying · 6 sockets · Level 69 Vex → Hel → El → Eld → Zod → Eth. Permitted types: Weapon.
60% Increased Attack Speed 200% Damage to Undead 12–15% Life Stolen per Hit Prevent Monster Heal 50% Chance to Cast Level 20 Poison Nova on Kill 350–400% Enhanced Damage +30 All Attributes 7% Mana Stolen per Hit Requirements -20% +1 Light Radius +50 Attack Rating +50 Attack Rating Against Undead Indestructible -25% Target Defense Open complete runeword reference Call to Arms · 5 sockets · Level 57 Amn → Ral → Mal → Ist → Ohm. Permitted types: Weapon.
40% Increased Attack Speed 250–290% Enhanced Damage +1 to All Skills +2–6 to Battle Command +1–6 to Battle Orders +1–4 to Battle Cry +12 Replenish Life 7% Life Stolen per Hit Adds 5–30 fire Damage Prevent Monster Heal 30% Better Chance of Getting Magic Items Open complete runeword reference Chains of Honor · 4 sockets · Level 63 Dol → Um → Ber → Ist. Permitted types: Body Armor.
65% All Resistances 70% Enhanced Defense 200% Damage to Demons 100% Damage to Undead 8% Life Stolen per Hit +2 to All Skills +20 Strength +7 Replenish Life 8% Physical Damage Reduction 25% Better Chance of Getting Magic Items Open complete runeword reference Crescent Moon · 3 sockets · Level 47 Shael → Um → Tir. Permitted types: Axe, Sword, Polearm.
-35% to Enemy Lightning Resistance Ignore Target's Defense 180–220% Enhanced Damage +9–11 Magic Absorb Level 18 Summon Spirit Wolf (30 Charges) 7% Chance to Cast Level 13 Static Field on Striking 10% Chance to Cast Level 17 Chain Lightning on Striking 20% Increased Attack Speed 25% Chance of Open Wounds +2 Mana After Each Kill Open complete runeword reference Death · 5 sockets · Level 55 Hel → El → Vex → Ort → Gul. Permitted types: Sword, Axe.
300–385% Enhanced Damage +0.5% Deadly Strike per Character Level Level 22 BloodGolem (15 Charges) 25% Chance to Cast Level 18 Glacial Spike on Attack 100% Chance to Cast Level 44 Chain Lightning When You Die 50% Chance of Crushing Blow Indestructible Requirements -20% +1 Light Radius +50 Attack Rating 7% Mana Stolen per Hit Adds 1–50 Lightning Damage 20% Bonus to Attack Rating Open complete runeword reference Duress · 3 sockets · Level 47 Shael → Um → Thul. Permitted types: Body Armor.
Adds 37–133 cold Damage (2 seconds) 10–20% Enhanced Damage 150–200% Enhanced Defense 40% Faster Hit Recovery 33% Chance of Open Wounds 15% Chance of Crushing Blow -20% Slower Stamina Drain 15% All Resistances 30% Cold Resist Open complete runeword reference Enigma · 3 sockets · Level 65 Jah → Ith → Ber. Permitted types: Body Armor.
+750–775 Defense +14 Life After Each Kill 45% Faster Run/Walk +0.75 Strength per Character Level +2 to All Skills +1% Better Chance of Getting Magic Items per Character Level +1 to Teleport 5% Maximum Life 15% Damage Taken Goes to Mana 8% Physical Damage Reduction Open complete runeword reference Eternity · 5 sockets · Level 63 Amn → Ber → Ist → Sol → Sur. Permitted types: Melee Weapon.
Open complete runeword reference Exile · 4 sockets · Level 57 Vex → Ohm → Ist → Dol. Permitted types: Paladin Shield.
Open complete runeword reference Faith · 4 sockets · Level 65 Ohm → Jah → Lem → Eld. Permitted types: Bow, Crossbow.
330% Enhanced Damage 300% Bonus to Attack Rating Adds 120 fire Damage 15% All Resistances Level 12–15 Fanaticism Aura When Equipped 10% Reanimate as Returned +1–2 to All Skills Ignore Target's Defense 75% Extra Gold from Monsters +50 Attack Rating Against Undead 75% Damage to Undead Open complete runeword reference Fortitude · 4 sockets · Level 59 El → Sol → Dol → Lo. Permitted types: Weapon, Body Armor.
Weapon: 200% Enhanced Defense Weapon: 300% Enhanced Damage Weapon: 25% Faster Cast Rate Weapon: 20% Chance to Cast Level 15 Chilling Armor When Struck Weapon: 12% Damage Taken Goes to Mana Weapon: +1–1.5 Life per Character Level Weapon: 25–30% All Resistances Weapon: +1 Light Radius Weapon: +50 Attack Rating Weapon: +9 Minimum Damage Weapon: 25% Hit Causes Monster to Flee Weapon: 20% Deadly Strike Armor / Helm: 200% Enhanced Defense Armor / Helm: 300% Enhanced Damage Armor / Helm: 25% Faster Cast Rate Armor / Helm: 20% Chance to Cast Level 15 Chilling Armor When Struck Armor / Helm: 12% Damage Taken Goes to Mana Armor / Helm: +1–1.5 Life per Character Level Armor / Helm: 25–30% All Resistances Armor / Helm: +1 Light Radius Armor / Helm: +15 Defense Armor / Helm: +7 Damage Reduced Armor / Helm: +7 Replenish Life Armor / Helm: 5% Maximum Lightning Resist Open complete runeword reference Grief · 5 sockets · Level 59 Eth → Tir → Lo → Mal → Ral. Permitted types: Sword, Axe.
+1.875% Damage to Demons per Character Level +340–400 Damage 30–40% Increased Attack Speed 35% Chance to Cast Level 15 Venom on Striking -20–25% to Enemy Poison Resistance Ignore Target's Defense +10–15 Life After Each Kill -25% Target Defense +2 Mana After Each Kill 20% Deadly Strike Prevent Monster Heal Adds 5–30 fire Damage Open complete runeword reference Heart of the Oak · 4 sockets · Level 55 Ko → Vex → Pul → Thul. Permitted types: Staff, Mace.
40% Faster Cast Rate Level 4 Oak Sage (25 Charges) 15% Maximum Mana +3 to All Skills +20 Replenish Life 30–40% All Resistances Level 14 Raven (60 Charges) +10 Dexterity 7% Mana Stolen per Hit +100 Attack Rating Against Demons 75% Damage to Demons Adds 3–14 cold Damage (3 seconds) Open complete runeword reference Holy Thunder · 4 sockets · Level 21 Eth → Ral → Ort → Tal. Permitted types: Scepter.
60% Enhanced Damage Adds 21–110 Lightning Damage +10 Maximum Damage 60% Lightning Resist 5% Maximum Lightning Resist +3 to Holy Shock (Class Skill) Level 7 Chain Lightning (60 Charges) -25% Target Defense Adds 5–30 fire Damage Poison Damage: approximately 75 over 5 seconds Open complete runeword reference Honor · 5 sockets · Level 27 Amn → El → Ith → Tir → Sol. Permitted types: Melee Weapon.
Open complete runeword reference Infinity · 4 sockets · Level 63 Ber → Mal → Ber → Ist. Permitted types: Polearm, Spear.
255–325% Enhanced Damage 35% Faster Run/Walk +0.5 Vitality per Character Level Level 12 Conviction Aura When Equipped 50% Chance to Cast Level 20 Chain Lightning on Kill -45–55% to Enemy Lightning Resistance Level 21 Cyclone Armor (30 Charges) 40% Chance of Crushing Blow Prevent Monster Heal 30% Better Chance of Getting Magic Items Open complete runeword reference Insight · 4 sockets · Level 27 Ral → Tir → Tal → Sol. Permitted types: Polearm, Staff, Bow, Crossbow.
200–260% Enhanced Damage 180–250% Bonus to Attack Rating 23% Better Chance of Getting Magic Items +1–6 to Critical Strike 35% Faster Cast Rate Level 12–17 Meditation Aura When Equipped +5 All Attributes Adds 5–30 fire Damage +2 Mana After Each Kill Poison Damage: approximately 75 over 5 seconds +9 Minimum Damage Open complete runeword reference King's Grace · 3 sockets · Level 25 Amn → Ral → Thul. Permitted types: Sword, Scepter.
100% Enhanced Damage +150 Attack Rating 100% Damage to Demons 50% Damage to Undead +100 Attack Rating Against Demons +100 Attack Rating Against Undead 7% Life Stolen per Hit Adds 5–30 fire Damage Adds 3–14 cold Damage (3 seconds) Open complete runeword reference Last Wish · 6 sockets · Level 65 Jah → Mal → Jah → Sur → Jah → Ber. Permitted types: Sword, Hammer, Axe.
330–375% Enhanced Damage 20% Chance to Cast Level 20 Charged Bolt on Attack 10% Chance to Cast Level 18 Life Tap on Striking 6% Chance to Cast Level 11 Fade When Struck 60–70% Chance of Crushing Blow +0.5% Better Chance of Getting Magic Items per Character Level Level 17 Might Aura When Equipped Ignore Target's Defense Prevent Monster Heal Hit Blinds Target +1 Open complete runeword reference Leaf · 2 sockets · Level 19 Tir → Ral. Permitted types: Staff.
+3 to Fire Skills +2 Defense per Character Level 33% Cold Resist +3 to Inferno (Class Skill) +3 to Fire Bolt (Class Skill) +3 to Warmth (Class Skill) +2 Mana After Each Kill Adds 5–30 fire Damage Open complete runeword reference Lionheart · 3 sockets · Level 41 Hel → Lum → Fal. Permitted types: Body Armor.
+25 Strength +20 Vitality +15 Dexterity 20% Enhanced Damage +50 Life 30% All Resistances Requirements -15% +10 Energy Open complete runeword reference Lore · 2 sockets · Level 27 Ort → Sol. Permitted types: Helm.
+10 Energy +1 to All Skills +2 Light Radius +2 Mana After Each Kill 30% Lightning Resist +7 Damage Reduced Open complete runeword reference Malice · 3 sockets · Level 15 Ith → El → Eth. Permitted types: Melee Weapon.
Open complete runeword reference Melody · 3 sockets · Level 39 Shael → Ko → Nef. Permitted types: Bow, Crossbow.
50% Enhanced Damage +3 to Bow and Crossbow Skills (Amazon Only) +3 to Critical Strike (Class Skill) +3 to Dodge (Class Skill) +3 to Slow Missiles (Class Skill) 300% Damage to Undead 20% Increased Attack Speed +10 Dexterity Knockback Open complete runeword reference Memory · 4 sockets · Level 37 Lum → Io → Sol → Eth. Permitted types: Staff.
20% Maximum Mana +7 Magic Damage Reduced 50% Enhanced Defense 33% Faster Cast Rate +3 to Sorceress Skill Levels +3 to Energy Shield (Class Skill) +2 to Static Field (Class Skill) +10 Energy +10 Vitality +9 Minimum Damage -25% Target Defense Open complete runeword reference Nadir · 2 sockets · Level 13 Nef → Tir. Permitted types: Helm.
50% Enhanced Defense +10 Defense -3 Light Radius Level 13 Cloak of Shadows (9 Charges) -33% Extra Gold from Monsters +5 Strength +30 Defense vs. Missile +2 Mana After Each Kill Open complete runeword reference Oath · 4 sockets · Level 49 Shael → Pul → Mal → Lum. Permitted types: Sword, Axe, Mace.
210–340% Enhanced Damage 30% Increased Attack Speed 30% Chance to Cast Level 20 Bone Spirit on Striking Level 17 IronGolem (14 Charges) Level 16 Heart of Wolverine (20 Charges) +10–15 Magic Absorb Indestructible 20% Increased Attack Speed +100 Attack Rating Against Demons 75% Damage to Demons Prevent Monster Heal +10 Energy Open complete runeword reference Obedience · 5 sockets · Level 41 Hel → Ko → Thul → Eth → Fal. Permitted types: Polearm, Spear.
370% Enhanced Damage 40% Chance of Crushing Blow 30% Chance to Cast Level 21 enchant on Kill -25% to Enemy fire Resistance +200–300 Defense 40% Faster Hit Recovery 20–30% All Resistances Requirements -20% +10 Dexterity Adds 3–14 cold Damage (3 seconds) -25% Target Defense +10 Strength Open complete runeword reference Phoenix · 4 sockets · Level 65 Vex → Vex → Lo → Jah. Permitted types: Weapon, Shield.
Weapon: 350–400% Enhanced Damage Weapon: +350–400 Defense vs. Missile Weapon: 40% Chance to Cast Level 22 Firestorm on Striking Weapon: 100% Chance to Cast Level 40 Blaze When You Level Up Weapon: -28% to Enemy fire Resistance Weapon: Level 10–15 Redemption Aura When Equipped Weapon: +15–21 Fire Absorb Weapon: 14% Mana Stolen per Hit Weapon: 20% Deadly Strike Weapon: Ignore Target's Defense Shield: 350–400% Enhanced Damage Shield: +350–400 Defense vs. Missile Shield: 40% Chance to Cast Level 22 Firestorm on Striking Shield: 100% Chance to Cast Level 40 Blaze When You Level Up Shield: -28% to Enemy fire Resistance Shield: Level 10–15 Redemption Aura When Equipped Shield: +15–21 Fire Absorb Shield: 10% Maximum Fire Resist Shield: 5% Maximum Lightning Resist Shield: +50 Life Open complete runeword reference Rhyme · 2 sockets · Level 29 Shael → Eth. Permitted types: Shield.
40% Faster Block Rate 20% Increased Chance of Blocking 25% All Resistances Cannot Be Frozen 50% Extra Gold from Monsters 25% Better Chance of Getting Magic Items 15% Regenerate Mana Open complete runeword reference Silence · 6 sockets · Level 55 Dol → Eld → Hel → Ist → Tir → Vex. Permitted types: Weapon.
11% Mana Stolen per Hit Hit Blinds Target +33 200% Enhanced Damage 20% Increased Attack Speed 75% All Resistances +2 to All Skills 20% Faster Hit Recovery 25% Hit Causes Monster to Flee +50 Attack Rating Against Undead 75% Damage to Undead Requirements -20% 30% Better Chance of Getting Magic Items +2 Mana After Each Kill Open complete runeword reference Smoke · 2 sockets · Level 37 Nef → Lum. Permitted types: Body Armor.
+280 Defense vs. Missile 75% Enhanced Defense 50% All Resistances 20% Faster Hit Recovery -1 Light Radius Level 6 Weaken (18 Charges) +10 Energy Open complete runeword reference Spirit · 4 sockets · Level 25 Tal → Thul → Ort → Amn. Permitted types: Sword, Shield.
Weapon: 55% Faster Hit Recovery Weapon: +89–112 Mana Weapon: +250 Defense vs. Missile Weapon: +22 Vitality Weapon: 25–35% Faster Cast Rate Weapon: +3–8 Magic Absorb Weapon: +2 to All Skills Weapon: Poison Damage: approximately 75 over 5 seconds Weapon: Adds 3–14 cold Damage (3 seconds) Weapon: Adds 1–50 Lightning Damage Weapon: 7% Life Stolen per Hit Shield: 55% Faster Hit Recovery Shield: +89–112 Mana Shield: +250 Defense vs. Missile Shield: +22 Vitality Shield: 25–35% Faster Cast Rate Shield: +3–8 Magic Absorb Shield: +2 to All Skills Shield: 35% Poison Resist Shield: 35% Cold Resist Shield: 35% Lightning Resist Shield: +14 Damage Returned to Melee Attackers Open complete runeword reference Stealth · 2 sockets · Level 17 Tal → Eth. Permitted types: Body Armor.
+3 Magic Damage Reduced +6 Dexterity +15 Maximum Stamina 25% Faster Run/Walk 25% Faster Cast Rate 25% Faster Hit Recovery 30% Poison Resist 15% Regenerate Mana Open complete runeword reference Steel · 2 sockets · Level 13 Tir → El. Permitted types: Sword, Axe, Mace.
25% Increased Attack Speed +3 Minimum Damage +3 Maximum Damage 50% Chance of Open Wounds 20% Enhanced Damage +2 Mana After Each Kill +1 Light Radius +50 Attack Rating Open complete runeword reference Strength · 2 sockets · Level 25 Amn → Tir. Permitted types: Melee Weapon.
Open complete runeword reference Treachery · 3 sockets · Level 43 Shael → Thul → Lem. Permitted types: Body Armor.
25% Chance to Cast Level 15 Venom on Striking 5% Chance to Cast Level 15 Fade When Struck +2 to Assassin Skill Levels 45% Increased Attack Speed 20% Faster Hit Recovery 30% Cold Resist 50% Extra Gold from Monsters Open complete runeword reference Venom · 3 sockets · Level 49 Tal → Dol → Mal. Permitted types: Weapon.
Poison Damage: approximately 213 over 7 seconds Ignore Target's Defense Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) 7% Mana Stolen per Hit Poison Damage: approximately 75 over 5 seconds 25% Hit Causes Monster to Flee Prevent Monster Heal Open complete runeword reference White · 2 sockets · Level 35 Dol → Io. Permitted types: Wand.
+3 to Poison and Bone Skills (Necromancer Only) +4 Magic Damage Reduced 20% Faster Cast Rate +13 Mana +3 to Bone Armor (Class Skill) +2 to Bone Spear (Class Skill) +4 to Skeleton Mastery (Class Skill) 25% Hit Causes Monster to Flee +10 Vitality Open complete runeword reference Wind · 2 sockets · Level 61 Sur → El. Permitted types: Melee Weapon.
Open complete runeword reference Wrath · 4 sockets · Level 63 Pul → Lum → Ber → Mal. Permitted types: Bow, Crossbow.
375% Damage to Demons 250–300% Damage to Undead Adds 41–240 Lightning Damage Adds 85–120 Magic Damage 5% Chance to Cast Level 10 Life Tap on Striking 30% Chance to Cast Level 1 Decrepify on Striking Cannot Be Frozen +100 Attack Rating Against Demons +10 Energy 20% Chance of Crushing Blow Prevent Monster Heal Open complete runeword reference Zephyr · 2 sockets · Level 21 Ort → Eth. Permitted types: Bow, Crossbow.
25% Faster Run/Walk 25% Increased Attack Speed 33% Enhanced Damage +66 Attack Rating 7% Chance to Cast Level 1 Twister When Struck +25 Defense Adds 1–50 Lightning Damage -25% Target Defense Open complete runeword reference Plague · 3 sockets · Level 67 Cham → Shael → Um. Permitted types: Sword, Dagger, Claw.
220–320% Enhanced Damage 20% Chance to Cast Level 12 Lower Resist When Struck 25% Chance to Cast Level 15 Poison Nova on Striking -23% to Enemy Poison Resistance +0.375% Deadly Strike per Character Level Level 13–17 Cleansing Aura When Equipped +1–2 to All Skills Freezes Target +3 20% Increased Attack Speed 25% Chance of Open Wounds Open complete runeword reference Pattern · 3 sockets · Level 23 Tal → Ort → Thul. Permitted types: Claw.
10% Bonus to Attack Rating 40–80% Enhanced Damage Adds 12–32 fire Damage 15% All Resistances +6 Strength +6 Dexterity 30% Faster Block Rate Poison Damage: approximately 75 over 5 seconds Adds 1–50 Lightning Damage Adds 3–14 cold Damage (3 seconds) Open complete runeword reference Unbending Will · 6 sockets · Level 41 Fal → Io → Ith → Eld → El → Hel. Permitted types: Sword.
+3 to Combat Skills (Barbarian Only) 18% Chance to Cast Level 18 Taunt on Striking 20–30% Increased Attack Speed 300–350% Enhanced Damage +8 Damage Reduced Prevent Monster Heal 8–10% Life Stolen per Hit +10 Strength +10 Vitality +9 Maximum Damage +50 Attack Rating Against Undead 75% Damage to Undead +1 Light Radius +50 Attack Rating Requirements -20% Open complete runeword reference Wisdom · 3 sockets · Level 45 Pul → Ith → Eld. Permitted types: Helm.
33% Piercing Attack 4–8% Mana Stolen per Hit 15–25% Bonus to Attack Rating +5 Mana After Each Kill Cannot Be Frozen +10 Energy 30% Enhanced Defense 15% Damage Taken Goes to Mana 15% Slower Stamina Drain Open complete runeword reference Flickering Flame · 3 sockets · Level 55 Nef → Pul → Vex. Permitted types: Helm.
+3 to Fire Skills Level 4–8 Resist Fire Aura When Equipped -10–15% to Enemy fire Resistance +50–75 Mana Half Freeze Duration 50% Poison Length Reduced +30 Defense vs. Missile 30% Enhanced Defense 5% Maximum Fire Resist Open complete runeword reference Mosaic · 3 sockets · Level 53 Mal → Gul → Amn. Permitted types: Claw.
+2 to Martial Arts Skills (Assassin Only) 50% Chance for Finishing Moves Not to Consume Charges 20% Increased Attack Speed 200–250% Enhanced Damage 8–15% Fire Skill Damage 8–15% Cold Skill Damage 8–15% Lightning Skill Damage Prevent Monster Heal 20% Bonus to Attack Rating 7% Life Stolen per Hit Open complete runeword reference Metamorphosis · 3 sockets · Level 67 Io → Cham → Fal. Permitted types: Helm.
100% Chance to Cast Level 1 Mark of the Bear on Striking 100% Chance to Cast Level 1 Mark of the Wolf on Striking +5 to Shape Shifting Skills (Druid Only) 50–80% Enhanced Defense 10% All Resistances 25% Chance of Crushing Blow +10 Vitality Cannot Be Frozen +10 Strength Open complete runeword reference Brand · 4 sockets · Level 65 Jah → Lo → Mal → Gul. Permitted types: Bow, Crossbow.
260–340% Enhanced Damage 280–330% Damage to Demons 100% Chance to Cast Level 18 Bone Spear on Striking 35% Chance to Cast Level 14 Amplify Damage When Struck Knockback Prevent Monster Heal Fires Explosive Arrows Ignore Target's Defense 20% Deadly Strike 20% Bonus to Attack Rating Open complete runeword reference Chaos · 3 sockets · Level 57 Fal → Ohm → Um. Permitted types: Claw.
+15 Life After Each Demon Kill 290–340% Enhanced Damage Adds 216–471 Magic Damage +1 to Whirlwind 35% Increased Attack Speed 9% Chance to Cast Level 11 Frozen Orb on Striking 11% Chance to Cast Level 9 Charged Bolt on Striking +10 Strength 25% Chance of Open Wounds Open complete runeword reference Delirium · 3 sockets · Level 51 Lem → Ist → Io. Permitted types: Helm.
11% Chance to Cast Level 18 Confuse on Striking Level 17 Attract (60 Charges) 14% Chance to Cast Level 13 Terror When Struck +261 Defense 6% Chance to Cast Level 14 Mind Blast When Struck 1% Chance to Cast Level 50 Delerium Change When Struck +2 to All Skills 50% Extra Gold from Monsters 25% Better Chance of Getting Magic Items +10 Vitality Open complete runeword reference Destruction · 5 sockets · Level 65 Vex → Lo → Ber → Jah → Ko. Permitted types: Polearm, Sword.
350% Enhanced Damage Adds 100–180 Magic Damage 5% Chance to Cast Level 23 Molten Boulder on Striking 100% Chance to Cast Level 45 Meteor When You Die 15% Chance to Cast Level 22 Nova on Attack 23% Chance to Cast Level 12 Volcano on Striking Prevent Monster Heal 7% Mana Stolen per Hit 20% Deadly Strike 20% Chance of Crushing Blow Ignore Target's Defense +10 Dexterity Open complete runeword reference Doom · 5 sockets · Level 67 Hel → Ohm → Um → Lo → Cham. Permitted types: Axe, Polearm, Hammer.
330–370% Enhanced Damage Level 12 Holy Freeze Aura When Equipped 45% Increased Attack Speed Prevent Monster Heal -40–60% to Enemy cold Resistance +2 to All Skills 5% Chance to Cast Level 18 Volcano on Striking Requirements -20% 25% Chance of Open Wounds 20% Deadly Strike Freezes Target +3 Open complete runeword reference Dragon · 3 sockets · Level 61 Sur → Lo → Sol. Permitted types: Body Armor, Shield.
Armor / Helm: +360 Defense Armor / Helm: +230 Defense vs. Missile Armor / Helm: +0.375 Strength per Character Level Armor / Helm: 12% Chance to Cast Level 15 Hydra on Striking Armor / Helm: 20% Chance to Cast Level 18 Venom When Struck Armor / Helm: Level 14 Holy Fire Aura When Equipped Armor / Helm: +3–5 All Attributes Armor / Helm: 5% Maximum Mana Armor / Helm: 5% Maximum Lightning Resist Armor / Helm: +7 Damage Reduced Shield: +360 Defense Shield: +230 Defense vs. Missile Shield: +0.375 Strength per Character Level Shield: 12% Chance to Cast Level 15 Hydra on Striking Shield: 20% Chance to Cast Level 18 Venom When Struck Shield: Level 14 Holy Fire Aura When Equipped Shield: +3–5 All Attributes Shield: +50 Mana Shield: 5% Maximum Lightning Resist Shield: +7 Damage Reduced Open complete runeword reference Dream · 3 sockets · Level 65 Io → Jah → Pul. Permitted types: Helm, Shield.
Armor / Helm: +150–220 Defense Armor / Helm: 10% Chance to Cast Level 15 Confuse When Struck Armor / Helm: +0.625 Mana per Character Level Armor / Helm: 5–20% All Resistances Armor / Helm: 20–30% Faster Hit Recovery Armor / Helm: Level 15 Holy Shock Aura When Equipped Armor / Helm: 12–25% Better Chance of Getting Magic Items Armor / Helm: +10 Vitality Armor / Helm: 5% Maximum Life Armor / Helm: 30% Enhanced Defense Shield: +150–220 Defense Shield: 10% Chance to Cast Level 15 Confuse When Struck Shield: +0.625 Mana per Character Level Shield: 5–20% All Resistances Shield: 20–30% Faster Hit Recovery Shield: Level 15 Holy Shock Aura When Equipped Shield: 12–25% Better Chance of Getting Magic Items Shield: +10 Vitality Shield: +50 Life Shield: 30% Enhanced Defense Open complete runeword reference Edge · 3 sockets · Level 25 Tir → Tal → Amn. Permitted types: Bow, Crossbow.
320–380% Damage to Demons 280% Damage to Undead 35% Increased Attack Speed Prevent Monster Heal Level 15 Thorns Aura When Equipped +5–10 All Attributes 15% Vendor Price Reduction +2 Mana After Each Kill Poison Damage: approximately 75 over 5 seconds 7% Life Stolen per Hit Open complete runeword reference Enlightenment · 3 sockets · Level 45 Pul → Ral → Sol. Permitted types: Body Armor.
5% Chance to Cast Level 15 Fire Ball on Striking 5% Chance to Cast Level 15 Blaze When Struck +2 to Sorceress Skill Levels +1 to Warmth 30% Enhanced Defense 30% Fire Resist +7 Damage Reduced Open complete runeword reference Famine · 4 sockets · Level 65 Fal → Ohm → Ort → Jah. Permitted types: Axe, Hammer.
320–370% Enhanced Damage 12% Life Stolen per Hit 30% Increased Attack Speed Prevent Monster Heal Adds 180–200 Magic Damage Adds 50–200 Elemental Damage Ethereal +10 Strength Adds 1–50 Lightning Damage Ignore Target's Defense Open complete runeword reference Fury · 3 sockets · Level 65 Jah → Gul → Eth. Permitted types: Melee Weapon.
Open complete runeword reference Gloom · 3 sockets · Level 47 Fal → Um → Pul. Permitted types: Body Armor.
200–260% Enhanced Defense 45% All Resistances 15% Chance to Cast Level 3 Dim Vision When Struck 10% Faster Hit Recovery 5% Damage Taken Goes to Mana -3 Light Radius Half Freeze Duration +10 Strength Open complete runeword reference Hand of Justice · 4 sockets · Level 67 Sur → Cham → Amn → Lo. Permitted types: Weapon.
33% Increased Attack Speed 280–330% Enhanced Damage Level 16 Holy Fire Aura When Equipped 100% Chance to Cast Level 36 Blaze When You Level Up 100% Chance to Cast Level 48 Meteor When You Die Ignore Target's Defense -20% to Enemy fire Resistance Hit Blinds Target +1 Freezes Target +3 7% Life Stolen per Hit 20% Deadly Strike Open complete runeword reference Harmony · 4 sockets · Level 39 Tir → Ith → Sol → Ko. Permitted types: Bow, Crossbow.
200–275% Enhanced Damage Adds 55–160 Elemental Damage Level 20 Revive (25 Charges) Level 10 Vigor Aura When Equipped +2–6 to Valkyrie 20% Regenerate Mana +2 Light Radius +2 Mana After Each Kill +9 Maximum Damage +9 Minimum Damage +10 Dexterity Open complete runeword reference Lawbringer · 3 sockets · Level 43 Amn → Lem → Ko. Permitted types: Sword, Hammer, Scepter.
Adds 130–180 cold Damage Adds 150–210 fire Damage Level 16–18 Sanctuary Aura When Equipped 20% Chance to Cast Level 15 Decrepify on Striking +200–250 Defense vs. Missile Slain Monsters Rest in Peace -50% Target Defense 7% Life Stolen per Hit 75% Extra Gold from Monsters +10 Dexterity Open complete runeword reference Pride · 4 sockets · Level 67 Cham → Sur → Io → Lo. Permitted types: Polearm, Spear.
+1% Damage to Demons per Character Level Adds 50–280 Lightning Damage 260–300% Bonus to Attack Rating Level 16–20 Concentration Aura When Equipped 25% Chance to Cast Level 17 Fire Wall When Struck +8 Replenish Life +1.875% Extra Gold from Monsters per Character Level Freezes Target +3 Hit Blinds Target +1 +10 Vitality 20% Deadly Strike Open complete runeword reference Principle · 3 sockets · Level 53 Ral → Gul → Eld. Permitted types: Body Armor.
100% Chance to Cast Level 5 Holy Bolt on Striking +2 to Paladin Skill Levels +100–150 Life 50% Damage to Undead 30% Fire Resist 5% Maximum Poison Resist 15% Slower Stamina Drain Open complete runeword reference Prudence · 2 sockets · Level 49 Mal → Tir. Permitted types: Body Armor.
140–170% Enhanced Defense +17 Magic Damage Reduced +3 Damage Reduced 25–35% All Resistances 25% Faster Hit Recovery Replenishes 1 Durability every 4 seconds +1 Light Radius +2 Mana After Each Kill Open complete runeword reference Radiance · 3 sockets · Level 27 Nef → Sol → Ith. Permitted types: Helm.
+5 Light Radius +10 Energy +10 Vitality +3 Magic Damage Reduced +33 Mana 75% Enhanced Defense +30 Defense vs. Missile +7 Damage Reduced 15% Damage Taken Goes to Mana Open complete runeword reference Rain · 3 sockets · Level 49 Ort → Mal → Ith. Permitted types: Body Armor.
5% Chance to Cast Level 15 Twister on Striking 5% Chance to Cast Level 15 Cyclone Armor When Struck +2 to Druid Skill Levels +100–150 Mana 30% Lightning Resist +7 Magic Damage Reduced 15% Damage Taken Goes to Mana Open complete runeword reference Rift · 4 sockets · Level 53 Hel → Ko → Lem → Gul. Permitted types: Polearm, Scepter.
Adds 160–250 Magic Damage Adds 60–180 fire Damage 38% Damage Taken Goes to Mana 20% Chance to Cast Level 16 Tornado on Striking 16% Chance to Cast Level 21 Frozen Orb on Attack Level 15 Iron Maiden (40 Charges) +5–10 All Attributes Requirements -20% +10 Dexterity 75% Extra Gold from Monsters 20% Bonus to Attack Rating Open complete runeword reference Sanctuary · 3 sockets · Level 49 Ko → Ko → Mal. Permitted types: Shield.
20% Increased Chance of Blocking 20% Faster Block Rate 130–160% Enhanced Defense +250 Defense vs. Missile 50–70% All Resistances 20% Faster Hit Recovery Level 12 Slow Missiles (60 Charges) +20 Dexterity +7 Magic Damage Reduced Open complete runeword reference Splendor · 2 sockets · Level 37 Eth → Lum. Permitted types: Shield.
+3 Light Radius 50% Extra Gold from Monsters 20% Better Chance of Getting Magic Items 60–100% Enhanced Defense 20% Faster Block Rate 10% Faster Cast Rate +1 to All Skills 15% Regenerate Mana +10 Energy Open complete runeword reference Stone · 4 sockets · Level 47 Shael → Um → Pul → Lum. Permitted types: Body Armor.
250–290% Enhanced Defense Level 16 Clay Golem (16 Charges) +300 Defense vs. Missile Level 16 Molten Boulder (80 Charges) +16 Strength +16 Vitality 60% Faster Hit Recovery 15% All Resistances +10 Energy Open complete runeword reference Voice of Reason · 4 sockets · Level 43 Lem → Ko → El → Eld. Permitted types: Sword, Mace.
220–350% Damage to Demons 355–375% Damage to Undead Adds 100–220 cold Damage -24% to Enemy cold Resistance 18% Chance to Cast Level 20 Ice Blast on Striking 15% Chance to Cast Level 13 Frozen Orb on Striking Cannot Be Frozen 75% Extra Gold from Monsters +10 Dexterity +1 Light Radius +50 Attack Rating +50 Attack Rating Against Undead Open complete runeword reference Mist · 5 sockets · Level 67 Cham → Shael → Gul → Thul → Ith. Permitted types: Bow, Crossbow.
+3 to All Skills 325–375% Enhanced Damage Level 8–12 Concentration Aura When Equipped 100% Piercing Attack +24 Vitality 40% All Resistances Freezes Target +3 20% Increased Attack Speed 20% Bonus to Attack Rating Adds 3–14 cold Damage (3 seconds) +9 Maximum Damage Open complete runeword reference Obsession · 6 sockets · Level 69 Zod → Ist → Lem → Lum → Io → Nef. Permitted types: Staff.
+4 to All Skills 24% Chance to Cast Level 10 Weaken When Struck 65% Faster Cast Rate 60% Faster Hit Recovery 60–70% All Resistances 15–25% Maximum Life 15–30% Regenerate Mana Indestructible 30% Better Chance of Getting Magic Items 75% Extra Gold from Monsters +10 Energy +10 Vitality Knockback Open complete runeword reference Mania · 3 sockets · Level 39 Shael → Ko → Eld. Permitted types: Weapon.
5% Chance to Cast Level 1 Burst of Speed on Striking 30% Increased Attack Speed 180–200% Enhanced Damage Level 1 Fanaticism Aura When Equipped +10 Dexterity +50 Attack Rating Against Undead 75% Damage to Undead Open complete runeword reference Hysteria · 3 sockets · Level 39 Shael → Ko → Eld. Permitted types: Body Armor.
65% Faster Run/Walk 50% Slower Stamina Drain 40% Increased Attack Speed 10% All Resistances +6 to Evade 20% Faster Hit Recovery +10 Dexterity Open complete runeword reference Bulwark · 3 sockets · Level 35 Shael → Io → Sol. Permitted types: Helm.
5% Maximum Life 75–100% Enhanced Defense 10–15% Physical Damage Reduction +30 Replenish Life 4–6% Life Stolen per Hit 20% Faster Hit Recovery +10 Vitality +7 Damage Reduced Open complete runeword reference Cure · 3 sockets · Level 35 Shael → Io → Tal. Permitted types: Helm.
5% Maximum Life 75–100% Enhanced Defense 40–60% Poison Resist 50% Poison Length Reduced Level 1 Cleansing Aura When Equipped 20% Faster Hit Recovery +10 Vitality Open complete runeword reference Ground · 3 sockets · Level 35 Shael → Io → Ort. Permitted types: Helm.
5% Maximum Life 75–100% Enhanced Defense 40–60% Lightning Resist 10–15% Lightning Absorb 20% Faster Hit Recovery +10 Vitality Open complete runeword reference Hearth · 3 sockets · Level 35 Shael → Io → Thul. Permitted types: Helm.
5% Maximum Life 75–100% Enhanced Defense 40–60% Cold Resist 10–15% Cold Absorb Cannot Be Frozen 20% Faster Hit Recovery +10 Vitality Open complete runeword reference Temper · 3 sockets · Level 35 Shael → Io → Ral. Permitted types: Helm.
5% Maximum Life 75–100% Enhanced Defense 40–60% Fire Resist 10–15% Fire Absorb 20% Faster Hit Recovery +10 Vitality Open complete runeword reference Void · 3 sockets · Level 69 Thul → Zod → Ist. Permitted types: Dagger.
+2 to All Skills 40% Faster Cast Rate 10–15% Magic Skill Damage +1–3 to Abyss +8–12 All Attributes Level 4 Decrepify (35 Charges) Adds 3–14 cold Damage (3 seconds) Indestructible 30% Better Chance of Getting Magic Items Open complete runeword reference Authority · 3 sockets · Level 29 Hel → Shael → Ral. Permitted types: Body Armor.
2% Chance to Cast Level 10 Psychic Ward When Struck 10% Chance to Cast Level 15 Miasma Chain on Striking +2 to Warlock Skill Levels 40–60% Enhanced Damage Requirements -15% 20% Faster Hit Recovery 30% Fire Resist Open complete runeword reference Coven · 3 sockets · Level 51 Ist → Ral → Io. Permitted types: Helm.
5% Chance to Cast Level 10 Sigil Lethargy When Struck +1 to All Skills 20% Faster Cast Rate 30–50% Enhanced Defense 26–40% Better Chance of Getting Magic Items +1–5 Life After Each Kill 30% Fire Resist +10 Vitality Open complete runeword reference Vigilance · 2 sockets · Level 53 Dol → Gul. Permitted types: grim, Shield, head, ashd.
5% Chance to Cast Level 10 Ring of Fire When Struck 10% Faster Run/Walk 30% Faster Block Rate +20–40 Life +20–40 Mana 25–35% All Resistances 75–100% Enhanced Defense +7 Replenish Life 5% Maximum Poison Resist Open complete runeword reference Ritual · 3 sockets · Level 57 Amn → Shael → Ohm. Permitted types: Dagger.
13% Chance to Cast Level 1 Sigil Death When Struck 20% Increased Attack Speed 250–320% Enhanced Damage 150–250% Damage to Demons 200–260% Bonus to Attack Rating +3–5 Life After Each Kill Slain Monsters Rest in Peace 7% Life Stolen per Hit 20% Increased Attack Speed Open complete runeword reference Ice · 4 sockets · Level 65 Amn → Shael → Jah → Lo. Permitted types: Bow, Crossbow.
140–210% Enhanced Damage Level 18 Holy Freeze Aura When Equipped 25–30% Cold Skill Damage 25% Chance to Cast Level 22 Frost Nova on Striking 100% Chance to Cast Level 40 Blizzard When You Level Up -20% to Enemy cold Resistance +3.125% Extra Gold from Monsters per Character Level 7% Life Stolen per Hit 20% Increased Attack Speed Ignore Target's Defense 20% Deadly Strike Open complete runeword reference Kingslayer · 4 sockets · Level 53 Mal → Um → Gul → Fal. Permitted types: Sword, Axe.
30% Increased Attack Speed 230–270% Enhanced Damage -25% Target Defense 33% Chance of Crushing Blow 50% Chance of Open Wounds +1 to Vengeance 40% Extra Gold from Monsters Prevent Monster Heal 20% Bonus to Attack Rating +10 Strength Open complete runeword reference Myth · 3 sockets · Level 25 Hel → Amn → Nef. Permitted types: Body Armor.
10% Chance to Cast Level 1 Taunt on Striking 3% Chance to Cast Level 1 Howl When Struck +2 to Barbarian Skill Levels +10 Replenish Life Requirements -15% +14 Damage Returned to Melee Attackers +30 Defense vs. Missile Open complete runeword reference Passion · 4 sockets · Level 43 Dol → Ort → Eld → Lem. Permitted types: Weapon.
160–210% Enhanced Damage +1 to Zeal 50–80% Bonus to Attack Rating +1 to Berserk 25% Increased Attack Speed Level 3 Heart of Wolverine (12 Charges) Hit Blinds Target +10 25% Hit Causes Monster to Flee Adds 1–50 Lightning Damage +50 Attack Rating Against Undead 75% Damage to Undead 75% Extra Gold from Monsters Open complete runeword reference Peace · 3 sockets · Level 29 Shael → Thul → Amn. Permitted types: Body Armor.
2% Chance to Cast Level 15 Valkyrie on Striking 4% Chance to Cast Level 5 Slow Missiles When Struck +2 to Amazon Skill Levels +2 to Critical Strike 20% Faster Hit Recovery 30% Cold Resist +14 Damage Returned to Melee Attackers Open complete runeword reference Wealth · 3 sockets · Level 43 Lem → Ko → Tir. Permitted types: Body Armor.
300% Extra Gold from Monsters 100% Better Chance of Getting Magic Items +10 Dexterity +2 Mana After Each Kill Open complete runeword reference D2R Skill Calculator · Class Skill Trees · Rune & Runeword Tracker · Item Database · Cube Recipes · Gem Tracker · Acts & Terror Zones Sources and corrections: Blizzard's released 3.3 notes and extracted game tables . This is an unofficial fan reference, not an in-game integration.
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