⚡ D2R: RUNE TRACKER
App

Diablo 2 Sorceress Skills and Synergies

Explore all 30 Diablo 2 Resurrected Sorceress skills, prerequisites, synergies and rank values. Plan your build with the free D2R skill calculator.

Open the free D2R Skill Calculator & Build Planner and choose Sorceress from the class tabs.

Diablo II skill calculator and build-planning reference

Plan skill allocations for all eight classes, including the Reign of the Warlock class. Each tree uses the released game's page, row and column positions. The planner distinguishes invested points from bonus skill levels, enforces prerequisites and level limits, and stores named builds on this device within the selected profile.

Skill points, bonuses and saved builds

Characters earn one skill point per level after level 1. Den of Evil, Radament and Izual together award four additional skill points per difficulty, for up to twelve quest points and a maximum of 110 points at level 99. Select the rewards actually earned rather than assuming every quest is complete. A skill's unlock level also limits how quickly further points can be invested.

The current allocation uses your selected level. Target allocations use a level-99 point budget with the selected quest points. Bonus skill levels do not spend earned points and do not fulfill prerequisites. Some mechanics specifically use invested points rather than effective skill levels. Each build retains its edition and patch; changing a patch does not silently discard its allocation.

Create, rename or duplicate builds, add notes and leveling checkpoints, and export a backup before clearing browser data. Local saves do not synchronize between devices. Build sharing excludes private notes. The calculator is a planning reference, not a full gear, enemy-resistance or combat simulation.

Each saved build belongs to one class. You can keep multiple builds for the same class. The saved-build dropdown switches plans, while class tabs resume a matching plan or open a temporary experiment without requiring a save or changing existing builds. On phones and installed web apps, open this reference from the app menu rather than a floating shortcut over the trees.

Equipment, +skills and synergy accounting

Open +Skills beside level and quests to enter manual all/class, tree, elemental-type or individual skill bonuses. Open Gear to search compatible unique, set and runeword items by name, set variable skill rolls, or enter a generic bonus for an undecided slot. Manual bonuses and equipment add together; do not enter the same item twice in both places. The complete equipment and charm configuration is saved, backed up and shared with the build. A selected item's version remains pinned rather than silently changing its rolls when you compare build patches.

Annihilus adds one to all skills. Hellfire Torch adds three to its particular class; this skill bonus is fixed, and a different-class Torch adds no class skill levels. Skill grand charms add to the selected tree. Classic cannot use these charms. Distinct set pieces activate their eligible piece, partial and full-set bonuses; wearing the same set ring twice does not manufacture a missing piece. A completed set receives a decorative glow, not an additional calculated bonus.

Invested points, manual bonuses and equipment contributions are displayed separately. An effective rank above twenty is blue; an icon with the maximum invested points has a green border. General +skills do not learn a skill or fulfill its prerequisites. A direct individual skill grant can make a skill usable without investing, but never creates invested synergy points.

Most damage synergies use invested points only. Read each skill's reference breakdown: effective-level passives and masteries are explicitly distinguished, including Skeleton Mastery references. Supported Sorceress damage components include applicable Fire or Lightning Mastery and verified equipment percentage-skill-damage modifiers. These percentage modifiers are additive with mastery and multiply the synergized component. Cold Mastery instead reduces enemy resistance; it does not multiply displayed raw cold damage.

This is not a complete combat simulator. Enemy resistance, immunities, PvP penalties, weapon damage, summons, triggered spells, item auras and some missile/hit-frequency calculations require additional models. Unsupported tooltip values are marked not calculated, not filled with guessed numbers. Random item properties must be entered explicitly and are not all granted at once.

Choose a class or skill tree using its named tab. Click or tap a skill square to invest one point; hold its icon to maximize invested points. Right-click or use minus to remove one point, or hold minus to remove eligible invested points without breaking prerequisites. Click the rank, or hold it, to enter an exact invested-point count. Hover with a mouse or use the plus control for skill details. Scrolling cancels a pending hold. Bonuses are separate from invested points.

Green synergy lines flow from contributing skills into the active skill. In single-tree phone view, the S toggle pins incoming synergies even when using a PC mouse. Cross-tree sources appear as green ghost skills at their own level rows; click or tap a ghost to open its source tree without spending points. The destination stays green until you hover over or interact with it.

Choosing a D2R skill calculator

Looking for the best D2R skill calculator for your build? Compare class and patch coverage, prerequisite checks, hard-point synergy accounting and gear bonus handling. This free skill calc supports Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, Sorceress and Warlock, on PC and phone. It is a build-planning tool, not a ranked build guide or a guarantee of the strongest setup.

Browse all Diablo 2 skill trees and class references. Use runeword recipes, unique equipment, set bonuses, Horadric Cube crafting and Terror Zone farming references alongside your build.

The seven original classes use skill art from Blizzard's official Arreat Summit archive. Warlock icons are cropped from user-supplied in-game skill-tree screenshots, not downloaded from that archive or another gaming site.

Released patch comparison

Available snapshots: 3.2.92777 and 3.3.93847. Compare the same invested points and bonuses across these snapshots. Green means a verified beneficial change, red means a verified disadvantage, and neutral labels describe mixed or context-dependent changes. Lower mana cost can be beneficial even though its arrow points down. Unchanged skills are not presented as buffs or nerfs. PTR proposals and reverted changes are excluded.

The values below show isolated skill ranks 1 and 20, without synergy investment, bonus levels, equipment or mastery bonuses. The interactive calculator incorporates your saved bonuses and supported synergy/mastery contributions. Damage refers only to the calculated skill component. Outputs needing monster, weapon, missile or special game context are explicitly marked rather than guessed. They are not promises of in-game damage.

Sorceress · 30 skills · Fire Skills / Lightning Skills / Cold Skills

Fire Skills

Fire Bolt · unlock level 1

Launches a small projectile that deals fire damage to its target. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Fire Ball, Meteor. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Fire Damage: - (skill component, synergies included)3–645–60
Mana Cost2.52.5

No direct skill-definition change between these released snapshots.

Warmth · unlock level 1

Passively increases mana regeneration. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Mana Recovery Rate: %30258

No direct skill-definition change between these released snapshots.

Inferno · unlock level 6

Channels a stream of fire in front of the caster. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Warmth. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost: per secondNeeds additional game context — not calculatedNeeds additional game context — not calculated
Range: yard5.3315.33
Average Fire Damage: - per second (skill component, synergies included)13–27217–238
Minimum Mana Required to Cast44

No direct skill-definition change between these released snapshots.

Blaze · unlock level 12

Leaves a damaging fire trail along the caster's movement path. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Inferno.

Invested-point references in the released calculations: Warmth. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost1120.5
Blaze Duration: seconds4.6817.12
Run/Walk Speed: %240
Fire Duration: second4.623.6
Average Fire Damage: - per second (skill component, synergies included)18–37435–510

No direct skill-definition change between these released snapshots.

Fire Ball · unlock level 12

Launches a fire projectile that explodes, damaging enemies near its impact. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Fire Bolt.

Invested-point references in the released calculations: Fire Bolt, Meteor. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost514.5
Fire Damage: - (skill component, synergies included)6–14199–226
Radius: yard2.672.67

No direct skill-definition change between these released snapshots.

Fire Wall · unlock level 18

Places a stationary wall of fire that damages enemies standing in it. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Blaze.

Invested-point references in the released calculations: Warmth, Inferno. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost2241
Range: yardNeeds additional game context — not calculatedNeeds additional game context — not calculated
Average Fire Damage: - per second (skill component, synergies included)70–931284–1307
Casting Delay: second1.41.4
Fire Duration: second3.63.6

No direct skill-definition change between these released snapshots.

Enchant · unlock level 18

Temporarily adds fire damage and attack rating to a friendly target's weapon attacks. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Warmth, Fire Ball.

Invested-point references in the released calculations: Warmth. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost2544
Duration: second144600
Fire Damage: - (skill component, synergies included)8–1068–89
Attack Rating: %00

No direct skill-definition change between these released snapshots.

Meteor · unlock level 24

Calls down a meteor that deals impact fire damage and leaves burning ground. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Fire Ball, Fire Wall.

Invested-point references in the released calculations: Fire Bolt, Fire Ball. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost1726.5
Average Fire Damage: - per second (skill component, synergies included)Needs additional game context — not calculatedNeeds additional game context — not calculated
Fire Damage: - (skill component, synergies included)80–100869–927
Casting Delay: second1.21.2
Radius: yard44

No direct skill-definition change between these released snapshots.

Fire Mastery · unlock level 30

Passively increases the fire damage of applicable skills. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Fire Damage: %30163

No direct skill-definition change between these released snapshots.

Hydra · unlock level 30

Summons stationary, three-headed fire turrets that shoot at nearby enemies. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Enchant.

Invested-point references in the released calculations: Fire Bolt, Fire Ball. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost2029.5
Hydra Fire Damage: - (skill component, synergies included)14–19150–175
Duration: second1010
Max Hydras66

No direct skill-definition change between these released snapshots.

Lightning Skills

Charged Bolt · unlock level 1

Releases several wandering lightning bolts across the ground. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Lightning. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost312.5
Lightning Damage: - (skill component, synergies included)2–413–15
bolts322

No direct skill-definition change between these released snapshots.

Static Field · unlock level 6

Removes a fraction of nearby enemies' current life, subject to resistance and difficulty limits. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Radius: yard3.3316
Mana Cost99
Weakens Enemies by %2525

No direct skill-definition change between these released snapshots.

Telekinesis · unlock level 6

Uses force at range to interact with eligible objects or knock back and damage an enemy. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Lightning Damage: - (skill component, synergies included)1–220–21
Mana Cost77

No direct skill-definition change between these released snapshots.

Nova · unlock level 12

Releases a ring of lightning around the caster. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Static Field.

Invested-point references in the released calculations: Static Field. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost1332
Lightning Damage: - (skill component, synergies included)1–20131–188

No direct skill-definition change between these released snapshots.

Lightning · unlock level 12

Fires a straight lightning blast through enemies along its path. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Charged Bolt.

Invested-point references in the released calculations: Charged Bolt, Chain Lightning, Nova. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost817.5
Lightning Damage: - (skill component, synergies included)1–401–272

No direct skill-definition change between these released snapshots.

Chain Lightning · unlock level 18

Sends lightning that jumps between targets. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Lightning.

Invested-point references in the released calculations: Charged Bolt, Lightning, Nova. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost928
Lightning Damage: - (skill component, synergies included)1–401–281
hits59

No direct skill-definition change between these released snapshots.

Teleport · unlock level 18

Instantly moves the caster to a selected location. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Telekinesis.

Skill componentRank 1Rank 20
Mana Cost245

No direct skill-definition change between these released snapshots.

Thunder Storm · unlock level 24

Creates a timed storm that periodically strikes an enemy with lightning. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Nova, Chain Lightning.

Invested-point references in the released calculations: Static Field. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Duration: second144600
Lightning Damage: - (skill component, synergies included)1–100195–294
Mana Cost1919
Radius: yard11.3311.33

No direct skill-definition change between these released snapshots.

Energy Shield · unlock level 24

Redirects a portion of incoming damage from life to mana while active. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Teleport, Chain Lightning.

Invested-point references in the released calculations: Telekinesis. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Duration: second144600
Absorbs %9595
Mana Cost55
Mana Consumed Per Damage: %200200

No direct skill-definition change between these released snapshots.

Lightning Mastery · unlock level 30

Passively increases the lightning damage of applicable skills. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
Lightning Damage: %50278

No direct skill-definition change between these released snapshots.

Cold Skills

Ice Bolt · unlock level 1

Fires a cold projectile that damages and chills its target. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Frost Nova, Ice Blast, Glacial Spike, Blizzard, Frozen Orb. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Cold Length: second632.6
Cold Damage: - (skill component, synergies included)3–538–49
Mana Cost33

No direct skill-definition change between these released snapshots.

Frozen Armor · unlock level 1

Temporarily raises defense and freezes susceptible melee attackers. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Shiver Armor, Chilling Armor. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Duration: second144372
Freezes for second1.23.48
Defense: %30125
Mana Cost77

No direct skill-definition change between these released snapshots.

Frost Nova · unlock level 6

Releases a ring of cold damage that chills nearby enemies. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.

Invested-point references in the released calculations: Blizzard, Frozen Orb. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost928
Cold Length: second827
Cold Damage: - (skill component, synergies included)2–475–86

No direct skill-definition change between these released snapshots.

Ice Blast · unlock level 6

Fires a cold projectile that freezes a susceptible target. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Ice Bolt.

Invested-point references in the released calculations: Ice Bolt, Blizzard, Frozen Orb, Glacial Spike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost615.5
Freezes for second36.8
Cold Damage: - (skill component, synergies included)8–12253–266

No direct skill-definition change between these released snapshots.

Shiver Armor · unlock level 12

Temporarily raises defense and retaliates against melee attacks with cold damage. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Ice Blast, Frozen Armor.

Invested-point references in the released calculations: Frozen Armor, Chilling Armor. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Duration: second144372
Cold Length: second420
Cold Damage: - (skill component, synergies included)6–879–90
Defense: %45159
Mana Cost1111

No direct skill-definition change between these released snapshots.

Glacial Spike · unlock level 18

Fires a cold projectile that damages and freezes susceptible enemies around its impact. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Ice Blast.

Invested-point references in the released calculations: Blizzard, Ice Bolt, Ice Blast, Frozen Orb. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost1019.5
Freezes for second24.28
Cold Damage: - (skill component, synergies included)16–24225–242
Radius: yard2.672.67

No direct skill-definition change between these released snapshots.

Blizzard · unlock level 24

Creates a localized storm of falling ice that damages enemies in its area. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Frost Nova, Glacial Spike.

Invested-point references in the released calculations: Ice Bolt, Ice Blast, Glacial Spike. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost2342
Cold Damage: - (skill component, synergies included)45–75570–619
Duration: second44
Casting Delay: second1.81.8

No direct skill-definition change between these released snapshots.

Chilling Armor · unlock level 24

Temporarily raises defense and fires cold retaliation bolts against ranged attacks. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Shiver Armor.

Invested-point references in the released calculations: Frozen Armor, Shiver Armor. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Duration: second144372
Cold Damage: - (skill component, synergies included)8–10100–111
Defense: %60231
Mana Cost1717

No direct skill-definition change between these released snapshots.

Frozen Orb · unlock level 30

Launches an icy orb that travels forward while scattering damaging ice bolts. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Blizzard.

Invested-point references in the released calculations: Ice Bolt. Their effects depend on the individual skill formula.

Skill componentRank 1Rank 20
Mana Cost2534.5
Cold Length: second827
Cold Damage: - (skill component, synergies included)40–45262–276
Casting Delay: second11

No direct skill-definition change between these released snapshots.

Cold Mastery · unlock level 30

Passively lowers enemy cold resistance for the caster's applicable cold damage; immunity rules still apply. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: None.

Skill componentRank 1Rank 20
-% to Enemy Cold Resistance20115

No direct skill-definition change between these released snapshots.

Verification and limitations

Skill identities, coordinates, unlock requirements and native formulas come from pinned released extracts. Native calculation data does not completely describe every runtime behavior. Special-context outputs are not calculated until their interpretation is verified. The historical comparison currently covers two released snapshots, not every past patch or PTR.

Previous released snapshot: 3.2.92777

Other class skill trees

Related Diablo 2 planning tools

Runeword recipes · Unique items · Set bonuses · Socketed bases · Cube crafting recipes · Gem effects and materials · Acts, bosses and Terror Zones