D2R LOCAL SAVE
Preparing your local rune inventory and tools.
Plan skill allocations for all eight classes, including the Reign of the Warlock class. Each tree uses the released game's page, row and column positions. The planner distinguishes invested points from bonus skill levels, enforces prerequisites and level limits, and stores named builds on this device within the selected profile.
Characters earn one skill point per level after level 1. Den of Evil, Radament and Izual together award four additional skill points per difficulty, for up to twelve quest points and a maximum of 110 points at level 99. Select the rewards actually earned rather than assuming every quest is complete. A skill's unlock level also limits how quickly further points can be invested.
The current allocation uses your selected level. Target allocations use a level-99 point budget with the selected quest points. Bonus skill levels do not spend earned points and do not fulfill prerequisites. Some mechanics specifically use invested points rather than effective skill levels. Each build retains its edition and patch; changing a patch does not silently discard its allocation.
Create, rename or duplicate builds, add notes and leveling checkpoints, and export a backup before clearing browser data. Local saves do not synchronize between devices. Build sharing excludes private notes. The calculator is a planning reference, not a full gear, enemy-resistance or combat simulation.
Each saved build belongs to one class. You can keep multiple builds for the same class. The saved-build dropdown switches plans, while class tabs resume a matching plan or open a temporary experiment without requiring a save or changing existing builds. On phones and installed web apps, open this reference from the app menu rather than a floating shortcut over the trees.
Open +Skills beside level and quests to enter manual all/class, tree, elemental-type or individual skill bonuses. Open Gear to search compatible unique, set and runeword items by name, set variable skill rolls, or enter a generic bonus for an undecided slot. Manual bonuses and equipment add together; do not enter the same item twice in both places. The complete equipment and charm configuration is saved, backed up and shared with the build. A selected item's version remains pinned rather than silently changing its rolls when you compare build patches.
Annihilus adds one to all skills. Hellfire Torch adds three to its particular class; this skill bonus is fixed, and a different-class Torch adds no class skill levels. Skill grand charms add to the selected tree. Classic cannot use these charms. Distinct set pieces activate their eligible piece, partial and full-set bonuses; wearing the same set ring twice does not manufacture a missing piece. A completed set receives a decorative glow, not an additional calculated bonus.
Invested points, manual bonuses and equipment contributions are displayed separately. An effective rank above twenty is blue; an icon with the maximum invested points has a green border. General +skills do not learn a skill or fulfill its prerequisites. A direct individual skill grant can make a skill usable without investing, but never creates invested synergy points.
Most damage synergies use invested points only. Read each skill's reference breakdown: effective-level passives and masteries are explicitly distinguished, including Skeleton Mastery references. Supported Sorceress damage components include applicable Fire or Lightning Mastery and verified equipment percentage-skill-damage modifiers. These percentage modifiers are additive with mastery and multiply the synergized component. Cold Mastery instead reduces enemy resistance; it does not multiply displayed raw cold damage.
This is not a complete combat simulator. Enemy resistance, immunities, PvP penalties, weapon damage, summons, triggered spells, item auras and some missile/hit-frequency calculations require additional models. Unsupported tooltip values are marked not calculated, not filled with guessed numbers. Random item properties must be entered explicitly and are not all granted at once.
Choose a class or skill tree using its named tab. Click or tap a skill square to invest one point; hold its icon to maximize invested points. Right-click or use minus to remove one point, or hold minus to remove eligible invested points without breaking prerequisites. Click the rank, or hold it, to enter an exact invested-point count. Hover with a mouse or use the plus control for skill details. Scrolling cancels a pending hold. Bonuses are separate from invested points.
Green synergy lines flow from contributing skills into the active skill. In single-tree phone view, the S toggle pins incoming synergies even when using a PC mouse. Cross-tree sources appear as green ghost skills at their own level rows; click or tap a ghost to open its source tree without spending points. The destination stays green until you hover over or interact with it.
Looking for the best D2R skill calculator for your build? Compare class and patch coverage, prerequisite checks, hard-point synergy accounting and gear bonus handling. This free skill calc supports Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, Sorceress and Warlock, on PC and phone. It is a build-planning tool, not a ranked build guide or a guarantee of the strongest setup.
Browse all Diablo 2 skill trees and class references. Use runeword recipes, unique equipment, set bonuses, Horadric Cube crafting and Terror Zone farming references alongside your build.
The seven original classes use skill art from Blizzard's official Arreat Summit archive. Warlock icons are cropped from user-supplied in-game skill-tree screenshots, not downloaded from that archive or another gaming site.
Available snapshots: 3.2.92777 and 3.3.93847. Compare the same invested points and bonuses across these snapshots. Green means a verified beneficial change, red means a verified disadvantage, and neutral labels describe mixed or context-dependent changes. Lower mana cost can be beneficial even though its arrow points down. Unchanged skills are not presented as buffs or nerfs. PTR proposals and reverted changes are excluded.
The values below show isolated skill ranks 1 and 20, without synergy investment, bonus levels, equipment or mastery bonuses. The interactive calculator incorporates your saved bonuses and supported synergy/mastery contributions. Damage refers only to the calculated skill component. Outputs needing monster, weapon, missile or special game context are explicitly marked rather than guessed. They are not promises of in-game damage.
Shoots an arrow with added magic damage and converts part of its physical damage to magic. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 1.5 | 0 |
| Damage | 1 | 20 |
| Attack Rating: % | 0 | 0 |
| Converts % Physical Damage to Magic Damage | 5 | 43 |
No direct skill-definition change between these released snapshots.
Adds fire damage to an arrow and converts part of its physical damage to fire. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Exploding Arrow. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 3 |
| Fire Damage: - (skill component, synergies included) | 1–4 | 63–70 |
| Attack Rating: % | 0 | 0 |
| Converts % Physical Damage to Elemental Damage | 3 | 41 |
No direct skill-definition change between these released snapshots.
Adds cold damage to an arrow, chilling its target and converting part of its physical damage to cold. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Ice Arrow. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3.5 | 5.88 |
| Cold Length: second | 4 | 26.8 |
| Cold Damage: - (skill component, synergies included) | 3–4 | 53–56 |
| Attack Rating: % | 0 | 0 |
| Converts % Physical Damage to Elemental Damage | 3 | 41 |
No direct skill-definition change between these released snapshots.
Splits a bow or crossbow attack into a spreading fan of projectiles. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Magic Arrow.
Invested-point references in the released calculations: Guided Arrow. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 23 |
| arrows | 2 | 21 |
| % Weapon Damage | 75 | 75 |
No direct skill-definition change between these released snapshots.
Fires an arrow whose impact produces an area fire explosion. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Fire Arrow, Multiple Shot.
Invested-point references in the released calculations: Fire Arrow. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5 | 9.75 |
| Fire Damage: - (skill component, synergies included) | 5–13 | 199–226 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Fires a cold arrow that freezes a susceptible target. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Cold Arrow.
Invested-point references in the released calculations: Cold Arrow, Freezing Arrow. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 8.75 |
| Freezes for second | 2 | 5.8 |
| Cold Damage: - (skill component, synergies included) | 6–10 | 216–232 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Sends an arrow that seeks its target rather than relying on a normal attack-rating check. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cold Arrow, Multiple Shot.
Invested-point references in the released calculations: Multiple Shot. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 8 | 3.25 |
| Damage: % | 0 | 133 |
| Always Hits | Yes | Yes |
No direct skill-definition change between these released snapshots.
Fires a sequence of arrows at enemies within range. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Guided Arrow.
Invested-point references in the released calculations: Guided Arrow, Multiple Shot. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 5 | 100 |
| Attacks up to targets | 5 | 10 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 11 | 11 |
No direct skill-definition change between these released snapshots.
Creates an impact explosion and leaves a burning patch on the ground. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Exploding Arrow.
Invested-point references in the released calculations: Exploding Arrow. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 6 | 10.75 |
| Fire Duration: second | 4 | 4 |
| Average Fire Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Fire Explosion Damage: - (skill component, synergies included) | 12–23 | 416–427 |
| Attack Rating: % | 0 | 0 |
| Casting Delay: second | 0.6 | 0.6 |
No direct skill-definition change between these released snapshots.
Creates an area cold explosion that freezes susceptible enemies around the impact. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Ice Arrow.
Invested-point references in the released calculations: Cold Arrow, Ice Arrow. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 9 | 13.75 |
| Freezes for second | 2 | 2 |
| Cold Damage: - (skill component, synergies included) | 40–50 | 310–320 |
| Attack Rating: % | 0 | 0 |
| Radius: yard | 3.33 | 3.33 |
No direct skill-definition change between these released snapshots.
Illuminates nearby enemies and reduces their defense, making weapon attacks easier to land. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 8 | 84 |
| Enemy Defense | -10240 | -208640 |
| Mana Cost | 5 | 5 |
| Radius: yard | 18 | 18 |
No direct skill-definition change between these released snapshots.
Passively gives weapon attacks a chance to deal double physical damage. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % chance | 16 | 68 |
No direct skill-definition change between these released snapshots.
Passively gives a chance to avoid melee attacks while standing or attacking. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % chance | 18 | 56 |
No direct skill-definition change between these released snapshots.
Slows nearby hostile projectiles. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Inner Sight.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 12 | 126 |
| Physical Damage Received Reduced by % | 6 | 33 |
| Ranged attacks slowed to % | 68 | 33 |
| Mana Cost | 5 | 5 |
| Radius: yard | 18 | 18 |
No direct skill-definition change between these released snapshots.
Passively gives a chance to avoid ranged attacks while standing or attacking. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Dodge.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % chance | 24 | 65 |
No direct skill-definition change between these released snapshots.
Passively improves attack rating. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Critical Strike.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Attack Rating: % | 35 | 225 |
No direct skill-definition change between these released snapshots.
Places an Amazon-shaped distraction that draws enemy attacks. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Slow Missiles.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 19 | 4.75 |
| Duration: second | 10 | 105 |
| Life: % | 10 | 200 |
No direct skill-definition change between these released snapshots.
Passively gives a chance to avoid attacks while moving. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Avoid.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % chance | 18 | 56 |
No direct skill-definition change between these released snapshots.
Summons an armed warrior companion to fight and absorb enemy attacks. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Decoy, Evade.
Invested-point references in the released calculations: Decoy, Dodge, Avoid, Evade, Critical Strike, Penetrate. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 44 |
| Defense: % | 0 | 190 |
| Damage: % | 0 | 475 |
| Attack Rating: % | 40 | 800 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Casting Delay: second | 0.6 | 0.6 |
No direct skill-definition change between these released snapshots.
Passively allows eligible projectiles to continue through an enemy and hit enemies behind it. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Penetrate.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % chance | 23 | 85 |
No direct skill-definition change between these released snapshots.
Makes several quick spear or javelin thrusts against one target. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2 | 6.75 |
| Damage: % | -15 | 42 |
| Attack Rating: % | 0 | 0 |
| Multiple Hits | Yes | Yes |
No direct skill-definition change between these released snapshots.
Adds lightning damage to a melee spear or javelin attack. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Jab.
Invested-point references in the released calculations: Lightning Strike, Lightning Bolt, Charged Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2 | 6.75 |
| Lightning Damage: - (skill component, synergies included) | 1–16 | 1–646 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Throws a javelin that leaves a poisonous trail. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Plague Javelin. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 8.75 |
| over second | 8 | 46 |
| Poison Damage: - (skill component, synergies included) | 25–37 | 2659–2946 |
| Casting Delay: second | 0.6 | 0.6 |
No direct skill-definition change between these released snapshots.
Makes a powerful spear or javelin thrust at a durability cost. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Jab.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Chance of losing durability: % | 46 | 25 |
| Slows Enemies: % | 11 | 63 |
| Damage: % | 300 | 775 |
| Mana Cost | 3 | 3 |
| Uninterruptable | Yes | Yes |
| Always Hits | Yes | Yes |
No direct skill-definition change between these released snapshots.
Throws a javelin whose physical damage is converted to lightning. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Poison Javelin.
Invested-point references in the released calculations: Lightning Strike, Power Strike, Charged Strike, Lightning Fury. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 6 | 10.75 |
| Lightning Damage: - (skill component, synergies included) | 1–40 | 1–380 |
| Converts % Physical Damage to Elemental Damage | 100 | 100 |
| % Weapon Damage | 75 | 75 |
No direct skill-definition change between these released snapshots.
Adds lightning damage to a melee thrust and releases charged bolts. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Power Strike, Lightning Bolt.
Invested-point references in the released calculations: Lightning Strike, Lightning Bolt, Power Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 8.75 |
| Lightning Damage: - (skill component, synergies included) | 1–30 | 1–322 |
| Releases charged bolts | 3 | 7 |
No direct skill-definition change between these released snapshots.
Creates a spreading poison cloud at a thrown javelin's impact. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Lightning Bolt.
Invested-point references in the released calculations: Poison Javelin. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 7 | 16.5 |
| over second | 3 | 6.8 |
| Poison Damage: - (skill component, synergies included) | 28–42 | 1593–1625 |
| Attack Rating: % | 0 | 0 |
| Casting Delay: second | 1 | 1 |
No direct skill-definition change between these released snapshots.
Makes a series of melee thrusts against nearby enemies. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Impale.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 70 | 260 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 5 | 5 |
No direct skill-definition change between these released snapshots.
Adds lightning to a melee thrust and releases lightning that jumps between enemies. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Charged Strike.
Invested-point references in the released calculations: Charged Strike, Lightning Bolt, Power Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Lightning Damage: - (skill component, synergies included) | 1–25 | 1–295 |
| hits | 2 | 21 |
| Mana Cost | 9 | 9 |
No direct skill-definition change between these released snapshots.
A thrown javelin releases lightning bolts toward nearby enemies when it hits. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Plague Javelin.
Invested-point references in the released calculations: Charged Strike, Lightning Bolt, Power Strike, Lightning Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 10 | 19.5 |
| Lightning Damage: - (skill component, synergies included) | 1–40 | 1–580 |
| Releases bolts | 2 | 21 |
No direct skill-definition change between these released snapshots.
This class is available in expansion editions, not Classic.
Throws a small explosive that deals area fire damage. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Shock Web, Charged Bolt Sentry, Lightning Sentry, Wake of Fire, Wake of Inferno. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 5.38 |
| Fire Damage: - (skill component, synergies included) | 3–4 | 85–113 |
| Radius: yard | 3.33 | 3.33 |
No direct skill-definition change between these released snapshots.
Places a patch of electrical traps on the ground. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: Fire Blast.
Invested-point references in the released calculations: Fire Blast, Charged Bolt Sentry, Lightning Sentry. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 3.6 | 3.6 |
| Average Lightning Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Spikes | 6 | 11 |
| Mana Cost | 6 | 6 |
| Casting Delay: second | 0.6 | 0.6 |
No direct skill-definition change between these released snapshots.
Sends a spinning blade along a path to strike enemies. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Blade Fury, Blade Shield. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 4 | 13.12 |
| Damage: - (skill component, synergies included) | 6–10 | 79–83 |
| Mana Cost | 7 | 7 |
| Casting Delay: second | 1 | 1 |
| % Weapon Damage | 75 | 75 |
No direct skill-definition change between these released snapshots.
Places a trap that fires charged bolts. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Shock Web.
Invested-point references in the released calculations: Fire Blast, Shock Web, Lightning Sentry, Death Sentry. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Lightning Damage: - (skill component, synergies included) | 1–7 | 1–84 |
| Mana Cost | 13 | 13 |
| Releases charged bolts | 5 | 5 |
| Shoots Times | 5 | 5 |
No direct skill-definition change between these released snapshots.
Places a trap that sends waves of fire toward enemies. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Fire Blast.
Invested-point references in the released calculations: Fire Blast, Wake of Inferno. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Fire Damage: - (skill component, synergies included) | 5–10 | 63–72 |
| Mana Cost | 13 | 13 |
| Shoots Times | 5 | 5 |
No direct skill-definition change between these released snapshots.
Throws a stream of spinning blades using a component of weapon damage. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Blade Sentinel, Wake of Fire.
Invested-point references in the released calculations: Blade Sentinel, Blade Shield. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost: per blade | 1 | 3.38 |
| Damage: - (skill component, synergies included) | 8–10 | 101–103 |
| Attack Rating: % | 10 | 200 |
| Minimum Mana Required to Cast | 3 | 3 |
| % Weapon Damage | 75 | 75 |
No direct skill-definition change between these released snapshots.
Places a trap that fires piercing lightning blasts. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Charged Bolt Sentry.
Invested-point references in the released calculations: Shock Web, Charged Bolt Sentry, Death Sentry. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Lightning Damage: - (skill component, synergies included) | 1–20 | 1–314 |
| Mana Cost | 20 | 20 |
| Shoots Times | 10 | 10 |
No direct skill-definition change between these released snapshots.
Places a trap that channels fire toward its target. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Wake of Fire.
Invested-point references in the released calculations: Fire Blast, Wake of Fire, Death Sentry. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Average Fire Damage: - per second (skill component, synergies included) | 15–37 | 308–359 |
| Mana Cost | 20 | 20 |
| Range: yard | 6.67 | 6.67 |
| Shoots Times | 10 | 10 |
No direct skill-definition change between these released snapshots.
Places a lightning trap that can also detonate nearby enemy corpses. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Lightning Sentry.
Invested-point references in the released calculations: Fire Blast, Lightning Sentry. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Lightning Damage: - (skill component, synergies included) | 1–50 | 1–306 |
| Mana Cost | 20 | 20 |
| Shoots Times | 5 | 5 |
| Corpse Explosion Damage: -% of corpse Life (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Surrounds the caster with blades that periodically strike nearby enemies. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Blade Fury.
Invested-point references in the released calculations: Blade Sentinel, Blade Fury. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 27 | 65 |
| Duration: second | 120 | 348 |
| Damage: - (skill component, synergies included) | 1–30 | 112–141 |
| Radius: yard | 4 | 4 |
| % Weapon Damage | 75 | 75 |
No direct skill-definition change between these released snapshots.
Passively improves claw damage, attack rating and critical-strike chance. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % Chance of Critical Strike | 3 | 21 |
| Damage: % | 35 | 111 |
| Attack Rating: % | 30 | 220 |
No direct skill-definition change between these released snapshots.
Strikes an enemy with mental force, dealing damage and knocking it back. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 8.75 |
| Magic Damage: - (skill component, synergies included) | 1–3 | 28–39 |
| Damage: - (skill component, synergies included) | 1–3 | 28–39 |
No direct skill-definition change between these released snapshots.
Temporarily increases attack speed and movement speed. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: Claw Mastery.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 120 | 348 |
| Run/Walk Speed: % | 23 | 61 |
| Attack Speed: % | 21 | 52 |
| Mana Cost | 10 | 10 |
No direct skill-definition change between these released snapshots.
Passively grants blocking while wielding two claws, including against eligible spells. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Claw Mastery.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % chance | 26 | 57 |
No direct skill-definition change between these released snapshots.
Darkens the area, limits susceptible enemy awareness and changes defense. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Psychic Hammer.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 8 | 27 |
| Enemy Defense: % | -15 | -72 |
| Defense: % | 10 | 67 |
| Mana Cost | 13 | 13 |
| Range: yard | 20 | 20 |
No direct skill-definition change between these released snapshots.
Temporarily improves resistances and reduces curse duration; invested levels also provide physical protection. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Burst of Speed.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 120 | 348 |
| Resist All: % | 19 | 64 |
| Physical Damage Received Reduced by % | 1 | 20 |
| Reduces curse duration by % | 47 | 82 |
| Mana Cost | 10 | 10 |
No direct skill-definition change between these released snapshots.
Summons a companion that uses skills associated with the caster's selected skills. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cloak of Shadows, Weapon Block.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 27 | 36.5 |
| Defense: % | 12 | 240 |
| Attack Rating | 40 | 800 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Casting Delay: second | 0.6 | 0.6 |
No direct skill-definition change between these released snapshots.
Damages and stuns susceptible enemies and can temporarily convert them. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Cloak of Shadows.
Invested-point references in the released calculations: Psychic Hammer. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Chance to convert: % | 18 | 36 |
| Stun Length: second | 2 | 5.8 |
| Damage: - (skill component, synergies included) | 10–20 | 96–106 |
| Mana Cost | 15 | 15 |
| Duration: - seconds | 6–10 | 6–10 |
No direct skill-definition change between these released snapshots.
Temporarily adds short-duration poison damage to attacks. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Fade.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 120 | 348 |
| over second | 0.4 | 0.4 |
| Poison Damage: - (skill component, synergies included) | 60–80 | 425–445 |
| Mana Cost | 12 | 12 |
No direct skill-definition change between these released snapshots.
Summons a companion that independently chooses from a broad set of Assassin skills. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Shadow Warrior.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 35 | 44.5 |
| Resist All: % | 17 | 76 |
| Attack Rating | 40 | 800 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Casting Delay: second | 0.6 | 0.6 |
No direct skill-definition change between these released snapshots.
A charge-up attack that builds a physical-damage bonus for a finishing attack. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Charge 3 - Damage: % | 300 | 1440 |
| Charge 2 - Damage: % | 200 | 960 |
| Charge 1 - Damage: % | 100 | 480 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 1 | 1 |
No direct skill-definition change between these released snapshots.
A finishing attack that delivers a rapid series of kicks. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Kick Damage: % | 5 | 138 |
| Attack Rating: % | 0 | 0 |
| Kick | 1 | 4 |
| Mana Cost | 6 | 6 |
No direct skill-definition change between these released snapshots.
A claw charge-up skill whose charges add fire effects to a finishing attack. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Phoenix Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Charge 3 - Average Fire Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Charge 2 - Fire Damage Radius: yards | 4 | 4 |
| Charge 1 - Fire Damage: - (skill component, synergies included) | 6–10 | 201–221 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 2 | 2 |
No direct skill-definition change between these released snapshots.
A finishing attack using both equipped claws. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: Dragon Talon.
Invested-point references in the released calculations: Claw Mastery. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 50 | 335 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 2 | 2 |
No direct skill-definition change between these released snapshots.
A charge-up attack whose charges provide life and mana stealing to a finishing attack. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Tiger Strike.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Charge 3 - Life and Mana Steal: % | 80 | 270 |
| Charge 2 - Life and Mana Steal: % | 40 | 135 |
| Charge 1 - Life Steal: % | 40 | 135 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 2 | 2 |
No direct skill-definition change between these released snapshots.
A claw charge-up skill whose charges add lightning effects to a finishing attack. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Fists of Fire.
Invested-point references in the released calculations: Phoenix Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Charge 3 - Charged Bolt Damage: - (skill component, synergies included) | 1–40 | 1–740 |
| Charge 2 - Nova Damage: - (skill component, synergies included) | 1–30 | 1–475 |
| Charge 1 - Lightning Damage: - (skill component, synergies included) | 1–80 | 1–780 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 4 | 4 |
No direct skill-definition change between these released snapshots.
A finishing kick that creates an area fire explosion. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Dragon Claw.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Fire Damage: % | 50 | 430 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 10 | 10 |
| Radius: yard | 4 | 4 |
No direct skill-definition change between these released snapshots.
A claw charge-up skill whose charges add cold and freezing effects to a finishing attack. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Claws of Thunder.
Invested-point references in the released calculations: Phoenix Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Charge 3 - Freezes for seconds | 4 | 11.6 |
| Charge 2 - Cold Damage Radius: yards | 4 | 4 |
| Charge 1 - Cold Damage: - (skill component, synergies included) | 15–35 | 231–259 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 3 | 3 |
No direct skill-definition change between these released snapshots.
Teleports to an enemy and delivers a finishing kick. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Dragon Tail.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Kick Damage: % | 100 | 765 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 15 | 15 |
No direct skill-definition change between these released snapshots.
A charge-up attack whose charge count selects a fire, lightning or cold finishing effect. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Cobra Strike, Blades of Ice.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Charge 3 - Chaos Ice Bolt Damage: - (skill component, synergies included) | 16–32 | 156–176 |
| Charge 2 - Chain Lightning Damage: - (skill component, synergies included) | 1–40 | 1–740 |
| Average Fire Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Charge 1 - Meteor Damage: - (skill component, synergies included) | 20–40 | 358–410 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 4 | 4 |
No direct skill-definition change between these released snapshots.
Makes a stronger melee attack that can knock an enemy backward. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Stun, Concentrate. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage | 1 | 20 |
| Damage: % | 50 | 145 |
| Attack Rating: % | 20 | 115 |
| Mana Cost | 2 | 2 |
No direct skill-definition change between these released snapshots.
Jumps to a location and knocks back nearby enemies on landing. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Knockback Radius: yards | 2.67 | 15.33 |
| Range Radius: yards | 7.33 | 17.33 |
| Mana Cost | 2 | 2 |
Attacks with both equipped melee weapons. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: Bash.
Invested-point references in the released calculations: Bash. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2 | 0 |
| Attack Rating: % | 0 | 0 |
| Damage: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Makes a melee attack that can stun a susceptible target. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Bash.
Invested-point references in the released calculations: Bash, Concentrate, War Cry. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Stun Length: second | 1.2 | 4.52 |
| Attack Rating: % | 15 | 110 |
| Mana Cost | 2 | 2 |
| Damage: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Throws both equipped throwing weapons. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Double Swing.
Invested-point references in the released calculations: Double Swing. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 16 | 168 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 2 | 2 |
No direct skill-definition change between these released snapshots.
Jumps toward a target and follows the landing with a powerful weapon attack. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Leap.
Invested-point references in the released calculations: Leap. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 200 | 770 |
| Attack Rating: % | 0 | 0 |
| Damage: - (skill component, synergies included) | 10–20 | 150–300 |
| Radius: yard | 4.67 | 4.67 |
| Mana Cost | 10 | 10 |
No direct skill-definition change between these released snapshots.
Makes an uninterruptible melee attack with a temporary defense benefit. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Stun.
Invested-point references in the released calculations: Bash, Battle Orders, Berserk. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Defense: % | 100 | 290 |
| Damage: % | 70 | 165 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 2 | 2 |
| Magic Damage: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Attacks with two melee weapons, building temporary attack and movement speed. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Double Throw.
Invested-point references in the released calculations: Increased Stamina, Double Swing, Taunt, Berserk. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Run/Walk Speed: -% | 47–47 | 47–171 |
| Attack Speed: -% | 7–7 | 7–42 |
| Damage: % | 90 | 185 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 3 | 3 |
| Duration: second | 6 | 6 |
| Magic Damage: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Moves through enemies while repeatedly making weapon attacks. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Leap Attack, Concentrate.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 12.5 | 22 |
| Damage: % | 30 | 125 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Converts a weapon attack's physical damage into magic damage while temporarily sacrificing defense. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Concentrate.
Invested-point references in the released calculations: Howl, Battle Orders. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 2.72 | 1.32 |
| Magic Damage: % | 150 | 435 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 4 | 4 |
No direct skill-definition change between these released snapshots.
Passively improves applicable sword and dagger attacks, including damage, accuracy and critical-strike chance. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % Chance of Critical Strike | 5 | 29 |
| Damage: % | 28 | 123 |
| Attack Rating: % | 40 | 192 |
No direct skill-definition change between these released snapshots.
Passively improves axe damage, attack rating and critical-strike chance. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % Chance of Critical Strike | 5 | 29 |
| Damage: % | 28 | 123 |
| Attack Rating: % | 40 | 192 |
No direct skill-definition change between these released snapshots.
Passively improves applicable blunt-weapon damage, attack rating and critical-strike chance. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % Chance of Critical Strike | 5 | 29 |
| Damage: % | 28 | 123 |
| Attack Rating: % | 40 | 192 |
No direct skill-definition change between these released snapshots.
Passively improves polearm damage, attack rating and critical-strike chance. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % Chance of Critical Strike | 5 | 29 |
| Damage: % | 28 | 123 |
| Attack Rating: % | 44 | 196 |
No direct skill-definition change between these released snapshots.
Passively improves throwing-weapon attacks and their specialized projectile bonuses. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Replenish Quantity on Critical Strike | Yes | Yes |
| % Chance to not consume Quantity | 9 | 55 |
| % Chance to Pierce | 8 | 46 |
| % Chance of Critical Strike | 5 | 29 |
| Damage: % | 28 | 123 |
| Attack Rating: % | 44 | 196 |
No direct skill-definition change between these released snapshots.
Passively improves spear damage, attack rating and critical-strike chance. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % Chance of Critical Strike | 5 | 29 |
| Damage: % | 28 | 123 |
| Attack Rating: % | 44 | 196 |
No direct skill-definition change between these released snapshots.
Passively increases maximum stamina. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Max Stamina: % | 30 | 315 |
No direct skill-definition change between these released snapshots.
Passively improves defense. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Defense: % | 30 | 220 |
No direct skill-definition change between these released snapshots.
Passively increases movement speed. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Increased Stamina.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Run/Walk Speed: % | 13 | 43 |
No direct skill-definition change between these released snapshots.
Passively improves elemental and poison resistance. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Iron Skin.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Resist All: % | 12 | 67 |
No direct skill-definition change between these released snapshots.
Frightens susceptible nearby enemies into fleeing. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 3 | 22 |
| Monster runs up to yards | 16 | 79.33 |
| Radius: yard | 2.67 | 15.33 |
| Mana Cost | 4 | 4 |
No direct skill-definition change between these released snapshots.
Searches an eligible corpse for potions. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % chance | 15 | 84 |
| Mana Cost | 2 | 2 |
No direct skill-definition change between these released snapshots.
Provokes a susceptible enemy to approach and attack while weakening it. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: Howl.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Enemy Damage: % | -5 | -43 |
| Target's Attack Rating: % | -5 | -43 |
| Mana Cost | 3 | 3 |
No direct skill-definition change between these released snapshots.
Temporarily improves defense for the caster and nearby allies. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Howl.
Invested-point references in the released calculations: Battle Orders, Battle Command. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 30 | 220 |
| Defense: % | 100 | 290 |
| Radius: yard | 12.67 | 12.67 |
| Mana Cost | 6 | 6 |
No direct skill-definition change between these released snapshots.
Searches an eligible corpse for another item drop. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Find Potion.
Invested-point references in the released calculations: Find Potion. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % chance | 13 | 51 |
| Mana Cost | 7 | 7 |
No direct skill-definition change between these released snapshots.
Weakens nearby enemies by reducing their damage and defense. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Taunt.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 12 | 57.6 |
| Enemy Defense: % | -50 | -88 |
| Enemy Damage: % | -25 | -44 |
| Radius: yard | 3.33 | 3.33 |
| Mana Cost | 5 | 5 |
No direct skill-definition change between these released snapshots.
Temporarily increases maximum life, mana and stamina for the caster and nearby allies. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Shout.
Invested-point references in the released calculations: Shout, Battle Command. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 30 | 220 |
| Max Stamina: % | 35 | 92 |
| Max Mana: % | 35 | 92 |
| Max Life: % | 35 | 92 |
| Radius: yard | 12.67 | 12.67 |
| Mana Cost | 7 | 7 |
No direct skill-definition change between these released snapshots.
Turns an eligible corpse into a ward that frightens and weakens susceptible nearby enemies. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Find Item.
Invested-point references in the released calculations: Find Potion. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Slows Enemies: % | 11 | 63 |
| Radius: yard | 4 | 16.67 |
| Mana Cost | 4 | 4 |
| Duration: second | 40 | 40 |
| Enemy Damage Taken: % | 20 | 20 |
No direct skill-definition change between these released snapshots.
Deals physical area damage and stuns susceptible nearby enemies. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Battle Cry, Battle Orders.
Invested-point references in the released calculations: Howl, Taunt, Battle Cry. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 10 | 24.25 |
| Stun Length: second | 1 | 4.8 |
| Damage: - (skill component, synergies included) | 30–40 | 198–208 |
| Radius: yard | 4.67 | 4.67 |
No direct skill-definition change between these released snapshots.
Temporarily grants an additional skill level to the caster and nearby allies. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Battle Orders.
Invested-point references in the released calculations: Shout, Battle Orders. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 30 | 220 |
| Radius: yard | 12.67 | 12.67 |
| Mana Cost | 11 | 11 |
No direct skill-definition change between these released snapshots.
This class is available in expansion editions, not Classic.
Summons ravens that strike and blind susceptible enemies. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Summon Spirit Wolf, Summon Dire Wolf, Summon Grizzly. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Max Ravens | 1 | 5 |
| hits | 12 | 31 |
| Damage: - (skill component, synergies included) | 2–4 | 73–94 |
| Attack Rating: % | 0 | 0 |
| Mana Cost Per Raven | 6 | 6 |
No direct skill-definition change between these released snapshots.
Summons a vine that spreads poison among nearby enemies. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Rabies. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| over second | 4 | 4 |
| Poison Damage: - (skill component, synergies included) | 12–18 | 300–331 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Mana Cost | 8 | 8 |
No direct skill-definition change between these released snapshots.
Summons a spirit whose aura increases maximum life. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 15 | 34 |
| Radius: yard | 20 | 45.33 |
| Max Life: % | 30 | 125 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Summons spirit wolves to fight alongside the caster. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Raven.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Defense: % | 50 | 240 |
| Attack Rating: % | 50 | 525 |
| Max Wolves | 1 | 5 |
| Cold Damage: - (skill component, synergies included) | 2–6 | 49–53 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Mana Cost | 15 | 15 |
No direct skill-definition change between these released snapshots.
Summons a vine that consumes corpses to restore the caster's life. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Poison Creeper.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Heals: % | 4 | 23 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Mana Cost | 10 | 10 |
No direct skill-definition change between these released snapshots.
Summons a spirit whose aura improves weapon damage and attack rating. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Oak Sage.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 20 | 39 |
| Radius: yard | 20 | 45.33 |
| Damage: % | 20 | 153 |
| Attack Rating: % | 25 | 158 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Summons wolves that can eat corpses to empower themselves. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Oak Sage, Summon Spirit Wolf.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Defense: % | 4 | 80 |
| Max Life: % | 50 | 335 |
| Max Wolves | 1 | 3 |
| Damage: - (skill component, synergies included) | 7–12 | 85–109 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 20 | 20 |
No direct skill-definition change between these released snapshots.
Summons a vine that consumes corpses to restore the caster's mana. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Carrion Vine.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 14 | 33 |
| Mana Recovery Rate: % | 4 | 23 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Summons a spirit whose aura returns damage to attackers. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Heart of Wolverine.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 44 |
| Radius: yard | 0 | 25.33 |
| Attacker Takes Damage of | 32 | 347 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Summons a powerful bear companion. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Summon Dire Wolf.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 25 | 215 |
| Damage: - (skill component, synergies included) | 37–75 | 945–1039 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Defense: % | 0 | 0 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 40 | 40 |
No direct skill-definition change between these released snapshots.
Changes the caster into a wolf form suited to fast melee attacks. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Attack Speed: % | 20 | 68 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 15 | 15 |
| Casting Delay: second | 1 | 1 |
| Duration: second | 40 | 40 |
| Max Stamina: % | 25 | 25 |
| Max Life: % | 25 | 25 |
No direct skill-definition change between these released snapshots.
Passively improves shapeshift life and transformation duration. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: Werewolf.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: seconds | 40 | 420 |
| Max Life: % | 20 | 115 |
No direct skill-definition change between these released snapshots.
Changes the caster into a bear form with increased durability and melee power. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Defense: % | 40 | 230 |
| Damage: % | 55 | 340 |
| Mana Cost | 15 | 15 |
| Casting Delay: second | 1 | 1 |
| Duration: second | 40 | 40 |
| Max Life: % | 75 | 75 |
No direct skill-definition change between these released snapshots.
A wolf-form attack builds a temporary movement-speed and life-steal benefit. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Werewolf.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 50 | 145 |
| Life Steal: -% | 4–12 | 4–88 |
| Run/Walk Speed: -% | 19–32 | 19–55 |
| Attack Rating: % | 0 | 0 |
| Duration: second | 20 | 20 |
| Mana Cost | 3 | 3 |
No direct skill-definition change between these released snapshots.
A bear-form attack builds a temporary damage benefit and can stun enemies. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Werebear.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Stun Length: second | 0.92 | 3.4 |
| Damage: -% (skill component, synergies included) | 30–90 | 30–390 |
| Attack Speed: -% | 3–9 | 3–39 |
| Attack Rating: % | 0 | 0 |
| Duration: second | 20 | 20 |
| Mana Cost | 3 | 3 |
No direct skill-definition change between these released snapshots.
A wolf-form bite applies poison that can spread to nearby enemies. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Feral Rage.
Invested-point references in the released calculations: Poison Creeper. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| over second | 4 | 11.6 |
| Poison Damage: - (skill component, synergies included) | 18–43 | 924–996 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 10 | 10 |
No direct skill-definition change between these released snapshots.
Adds fire damage to a shapeshifted melee attack. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Feral Rage, Maul.
Invested-point references in the released calculations: Firestorm, Molten Boulder. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Fire Damage: - (skill component, synergies included) | 32–48 | 464–499 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 4 | 4 |
No direct skill-definition change between these released snapshots.
A shapeshifted attack sacrifices damage in exchange for increased life and mana stealing. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Fire Claws.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Steal: % | 72 | 176 |
| Life Steal: % | 72 | 176 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 3 | 3 |
| Damage: % | -75 | -75 |
No direct skill-definition change between these released snapshots.
A bear-form wave damages and stuns susceptible enemies in front of the caster. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Maul.
Invested-point references in the released calculations: Maul. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Stun Length: second | 1.6 | 13 |
| Damage: - (skill component, synergies included) | 10–20 | 99–109 |
| Mana Cost | 7 | 7 |
No direct skill-definition change between these released snapshots.
A wolf-form sequence of rapid melee attacks. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Rabies.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 100 | 423 |
| Attack Rating: % | 0 | 0 |
| hits | 2 | 5 |
| Mana Cost | 4 | 4 |
No direct skill-definition change between these released snapshots.
Releases branching streams of fire along the ground. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Molten Boulder, Fissure. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Average Fire Damage: - per second (skill component, synergies included) | 3–7 | 107–125 |
| Mana Cost | 4 | 4 |
| Casting Delay: second | 0.6 | 0.6 |
No direct skill-definition change between these released snapshots.
Rolls a fiery boulder that pushes enemies and leaves burning ground. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: Firestorm.
Invested-point references in the released calculations: Volcano, Firestorm. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 10 | 19.5 |
| Average Fire Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Fire Damage: - (skill component, synergies included) | 6–12 | 130–155 |
| Damage: - (skill component, synergies included) | 6–12 | 130–155 |
| Casting Delay: second | 1 | 1 |
No direct skill-definition change between these released snapshots.
Channels a freezing wind that damages and chills enemies in front of the caster. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Cyclone Armor. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost: per second | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Range: yard | 5.33 | 12 |
| Cold Length: second | 4 | 15.4 |
| Average Cold Damage: - per second (skill component, synergies included) | 12–24 | 184–203 |
| Minimum Mana Required to Cast | 4 | 4 |
No direct skill-definition change between these released snapshots.
Creates erupting ground vents that deal fire damage. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Molten Boulder.
Invested-point references in the released calculations: Firestorm, Volcano. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Fire Damage: - (skill component, synergies included) | 15–25 | 217–227 |
| Mana Cost | 15 | 15 |
| Casting Delay: second | 2 | 2 |
| Duration: second | 3.2 | 3.2 |
No direct skill-definition change between these released snapshots.
Creates a barrier that absorbs fire, cold and lightning damage. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Arctic Blast.
Invested-point references in the released calculations: Twister, Tornado, Hurricane. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5 | 24 |
| Absorbs damage | 40 | 268 |
No direct skill-definition change between these released snapshots.
Releases small winds that deal physical damage and briefly stun susceptible enemies. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cyclone Armor.
Invested-point references in the released calculations: Arctic Blast, Tornado, Hurricane. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: - (skill component, synergies included) | 6–8 | 104–106 |
| Mana Cost | 7 | 7 |
| Stun Length: second | 0.4 | 0.4 |
No direct skill-definition change between these released snapshots.
Creates an eruption that throws out physical and fire damage. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Fissure.
Invested-point references in the released calculations: Molten Boulder, Fissure, Armageddon. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Fire Damage: - (skill component, synergies included) | 8–10 | 78–80 |
| Damage: - (skill component, synergies included) | 8–10 | 78–80 |
| Mana Cost | 25 | 25 |
| Casting Delay: second | 4 | 4 |
| Duration: second | 6 | 6 |
No direct skill-definition change between these released snapshots.
Releases a winding tornado that deals physical damage along its path. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Twister.
Invested-point references in the released calculations: Cyclone Armor, Twister, Hurricane. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: - (skill component, synergies included) | 25–35 | 273–295 |
| Mana Cost | 10 | 10 |
No direct skill-definition change between these released snapshots.
Calls down a moving rain of destructive meteors around the caster. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Volcano.
Invested-point references in the released calculations: Fissure, Volcano, Molten Boulder, Firestorm. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Average Fire Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Fire Damage: - (skill component, synergies included) | 25–75 | 390–471 |
| Damage: - (skill component, synergies included) | 18–26 | 244–271 |
| Mana Cost | 35 | 35 |
| Radius: yard | 5.33 | 5.33 |
| Duration: second | 10 | 10 |
No direct skill-definition change between these released snapshots.
Creates a moving storm around the caster that periodically damages and chills nearby enemies. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Tornado.
Invested-point references in the released calculations: Cyclone Armor, Twister, Tornado. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Cold Damage: - (skill component, synergies included) | 25–50 | 202–227 |
| Mana Cost | 30 | 30 |
| Radius: yard | 6 | 6 |
| Duration: second | 10 | 10 |
No direct skill-definition change between these released snapshots.
Curses enemies to reduce their physical resistance. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 8 | 65 |
| Radius: yard | 2 | 14.67 |
| Mana Cost | 4 | 4 |
| Damage Taken: % | 100 | 100 |
No direct skill-definition change between these released snapshots.
Curses susceptible enemies to sharply limit their awareness and ranged actions. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Radius: yard | 2.67 | 15.33 |
| Mana Cost | 9 | 9 |
No direct skill-definition change between these released snapshots.
Curses enemies to reduce the damage of their attacks. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: Amplify Damage.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 14 | 59.6 |
| Radius: yard | 6 | 18.67 |
| Enemy Damage: % | -33 | -52 |
| Mana Cost | 4 | 4 |
No direct skill-definition change between these released snapshots.
Curses enemies so their melee physical attacks return damage to them. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Amplify Damage.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 12 | 57.6 |
| % damage returned | 200 | 675 |
| Mana Cost | 5 | 5 |
| Radius: yard | 4.67 | 4.67 |
No direct skill-definition change between these released snapshots.
Curses susceptible enemies to flee. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Weaken.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 8 | 27 |
| Mana Cost | 7 | 7 |
| Radius: yard | 2.67 | 2.67 |
No direct skill-definition change between these released snapshots.
Curses susceptible enemies so they may attack other nearby monsters. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Dim Vision.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Radius: yard | 4 | 16.67 |
| Mana Cost | 13 | 13 |
No direct skill-definition change between these released snapshots.
Curses enemies so successful eligible physical attacks against them restore the attacker's life. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Iron Maiden.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 16 | 61.6 |
| Radius: yard | 2.67 | 15.33 |
| Mana Cost | 9 | 9 |
| Heals: % of attack damage | 50 | 50 |
No direct skill-definition change between these released snapshots.
Makes a susceptible enemy a target for attacks from other monsters. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Confuse.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Mana Cost | 17 | 17 |
| Radius: yard | 6 | 6 |
No direct skill-definition change between these released snapshots.
Curses enemies to slow them, weaken their attacks and reduce physical resistance. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Terror.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 11 | 11 |
| Duration: second | 4 | 15.4 |
| Radius: yard | 4 | 4 |
| Run/Walk Speed: % | -50 | -50 |
| Attack Speed: % | -50 | -50 |
| Damage Taken: % | 0 | 0 |
| Enemy Damage: % | -50 | -50 |
No direct skill-definition change between these released snapshots.
Curses enemies to reduce elemental and poison resistance; immunity rules still apply. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Life Tap, Decrepify.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 20 | 58 |
| Radius: yard | 4.67 | 17.33 |
| Resist All: % | -31 | -62 |
| Mana Cost | 22 | 22 |
No direct skill-definition change between these released snapshots.
Launches a fan of small magic-damage projectiles. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Bone Wall, Bone Prison, Bone Spear, Bone Spirit. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 12.5 |
| Magic Damage: - (skill component, synergies included) | 2–4 | 23–31 |
| teeth | 2 | 21 |
No direct skill-definition change between these released snapshots.
Creates a protective barrier that absorbs physical damage. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Bone Wall, Bone Prison. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 11 | 30 |
| Absorbs damage | 20 | 305 |
No direct skill-definition change between these released snapshots.
Adds sustained poison damage and attack rating to a dagger attack. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Poison Explosion, Poison Nova. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 7.75 |
| over second | 2 | 9.6 |
| Poison Damage: - (skill component, synergies included) | 7–15 | 540–581 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Detonates a corpse to deal area physical and fire damage based on the corpse's life. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Teeth.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 15 | 34 |
| Radius: yard | 2.67 | 9 |
| Damage: -% of corpse Life (skill component, synergies included) | 70–120 | 70–120 |
No direct skill-definition change between these released snapshots.
Creates a temporary wall of bones that blocks movement and attacks. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Bone Armor.
Invested-point references in the released calculations: Bone Armor, Bone Prison. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Mana Cost | 17 | 17 |
| Duration: second | 24 | 24 |
No direct skill-definition change between these released snapshots.
Consumes a corpse to release a poison cloud. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Poison Dagger, Corpse Explosion.
Invested-point references in the released calculations: Poison Dagger, Poison Nova. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| over second | 2 | 9.6 |
| Poison Damage: - (skill component, synergies included) | 25–75 | 1170–1410 |
| Mana Cost | 8 | 8 |
No direct skill-definition change between these released snapshots.
Fires a piercing spear of magic damage through enemies. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Corpse Explosion.
Invested-point references in the released calculations: Bone Wall, Bone Prison, Teeth, Bone Spirit. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 7 | 11.75 |
| Magic Damage: - (skill component, synergies included) | 16–24 | 192–204 |
No direct skill-definition change between these released snapshots.
Surrounds a selected target or location with a temporary enclosure of bones. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Bone Wall, Bone Spear.
Invested-point references in the released calculations: Bone Armor, Bone Wall. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 27 | 8 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Duration: second | 24 | 24 |
No direct skill-definition change between these released snapshots.
Releases a ring that applies poison to nearby enemies. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Poison Explosion.
Invested-point references in the released calculations: Poison Dagger, Poison Explosion. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| over second | 2 | 2 |
| Poison Damage: - (skill component, synergies included) | 50–90 | 400–440 |
| Mana Cost | 20 | 20 |
No direct skill-definition change between these released snapshots.
Launches a magic-damage spirit that seeks an enemy. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Bone Spear.
Invested-point references in the released calculations: Bone Wall, Bone Prison, Teeth, Bone Spear. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 12 | 21.5 |
| Magic Damage: - (skill component, synergies included) | 20–30 | 340–369 |
No direct skill-definition change between these released snapshots.
Passively improves raised skeletons and revived monsters. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: Raise Skeleton.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Monsters: Damage: % | 10 | 200 |
| Monsters: Life: % | 5 | 100 |
| Magi: Improved Missile Damage | 0 | 20 |
| Magi: Life | 8 | 160 |
| Skeletons: Damage | 2 | 40 |
| Skeletons: Life | 8 | 160 |
No direct skill-definition change between these released snapshots.
Uses a corpse to create a melee skeleton companion. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 6 | 25 |
| skeleton total | 1 | 8 |
| Defense | 20 | 305 |
| Damage: % | 0 | 119 |
| Attack Rating | 20 | 305 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Damage: - | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Creates a durable golem whose attacks can slow enemies. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Fire Golem, Iron Golem, Blood Golem. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 15 | 72 |
| Damage: - | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Slows Enemies: % | 11 | 63 |
| Attack Rating | 20 | 400 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Defense | 100 | 100 |
| Attack Rating | 60 | 440 |
No direct skill-definition change between these released snapshots.
Passively improves the life and movement of golems. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Clay Golem.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Run/Walk Speed: % | 6 | 33 |
| Attack Rating | 25 | 500 |
| Life: % | 20 | 400 |
No direct skill-definition change between these released snapshots.
Uses a corpse to create a skeleton that attacks with elemental bolts. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Raise Skeleton.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 8 | 27 |
| skeleton mage | 1 | 8 |
| Defense | 10 | 200 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Creates a golem with life-stealing attacks. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Clay Golem.
Invested-point references in the released calculations: Clay Golem, Fire Golem, Iron Golem. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 82 |
| Damage: - | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Converts % damage to life | 86 | 138 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Defense | 120 | 120 |
| Attack Rating | 60 | 60 |
No direct skill-definition change between these released snapshots.
Passively improves elemental resistance for applicable summoned companions. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Golem Mastery.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Resist All: % | 28 | 66 |
No direct skill-definition change between these released snapshots.
Transforms an eligible item into a golem that inherits applicable item properties. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Blood Golem.
Invested-point references in the released calculations: Clay Golem, Fire Golem, Blood Golem. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Defense | 35 | 700 |
| % damage returned | 0 | 0 |
| Thorns damage | Yes | Yes |
| Mana Cost | 35 | 35 |
| Defense | 175 | 840 |
| Damage: - | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Attack Rating | 80 | 80 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Summons a fire-based golem with a damaging fire aura. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Iron Golem.
Invested-point references in the released calculations: Clay Golem, Iron Golem, Blood Golem. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 50 | 202 |
| Holy Fire: - | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Fire Damage: - | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Absorbs % fire damage | 36 | 88 |
| Defense | 200 | 200 |
| Attack Rating | 120 | 120 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Temporarily raises a slain monster to fight as a companion. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Raise Skeletal Mage, Iron Golem.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Monsters | 1 | 20 |
| Mana Cost | 45 | 45 |
| Duration: second | 180 | 180 |
| Damage: % | 0 | 0 |
| Life: % | 200 | 200 |
No direct skill-definition change between these released snapshots.
Increases melee damage at the cost of some of the attacker's life. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Redemption, Fanaticism. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 180 | 465 |
| Attack Rating: % | 0 | 0 |
| % damage to Self | 8 | 2 |
No direct skill-definition change between these released snapshots.
Strikes with a shield, using shield-based damage and applying stun or knockback where permitted. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Stun Length: second | 0.6 | 4.4 |
| Damage: % | 15 | 300 |
| Mana Cost | 2 | 2 |
| Always Hits | Yes | Yes |
No direct skill-definition change between these released snapshots.
Fires a holy projectile that damages eligible undead or demons and can heal allies. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Prayer, Fist of the Heavens. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2 | 3.19 |
| Heals: - | 1–6 | 39–82 |
| Magic Damage: - (skill component, synergies included) | 8–16 | 196–220 |
No direct skill-definition change between these released snapshots.
Makes a quick sequence of melee attacks. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Sacrifice.
Invested-point references in the released calculations: Sacrifice. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 0 | 96 |
| Attack Rating: % | 0 | 0 |
| hits | 2 | 5 |
| Mana Cost | 2 | 2 |
No direct skill-definition change between these released snapshots.
Rushes toward a target for a powerful melee strike. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Smite.
Invested-point references in the released calculations: Vigor, Might. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Damage: % | 100 | 575 |
| Attack Rating: % | 0 | 0 |
| Mana Cost | 9 | 9 |
No direct skill-definition change between these released snapshots.
Adds fire, cold and lightning damage to a melee attack based on weapon damage. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Zeal.
Invested-point references in the released calculations: Resist Fire, Salvation, Resist Cold, Resist Lightning. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 8.75 |
| Lightning Damage: % | 70 | 184 |
| Cold Length: second | 1.2 | 12.6 |
| Cold Damage: % | 70 | 184 |
| Fire Damage: % | 70 | 184 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Creates a magic-damage hammer that spirals outward. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Holy Bolt.
Invested-point references in the released calculations: Vigor, Blessed Aim. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5 | 9.75 |
| Magic Damage: - (skill component, synergies included) | 12–16 | 196–200 |
| Damage to Undead: % | 50 | 50 |
No direct skill-definition change between these released snapshots.
A melee attack has a chance to temporarily turn a susceptible enemy into an ally. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Vengeance.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Chance to convert: % | 13 | 75 |
| Mana Cost | 4 | 4 |
| Duration: second | 16 | 16 |
No direct skill-definition change between these released snapshots.
Temporarily improves defense, blocking and shield-based Smite damage. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Charge, Blessed Hammer.
Invested-point references in the released calculations: Defiance. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 30 | 505 |
| Successful Blocking: % | 14 | 35 |
| Defense: % | 25 | 310 |
| Smite Damage: - (skill component, synergies included) | 3–6 | 57–60 |
| Mana Cost | 35 | 35 |
No direct skill-definition change between these released snapshots.
Calls lightning down on a target and releases holy bolts toward nearby eligible enemies. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Blessed Hammer, Conversion.
Invested-point references in the released calculations: Holy Shock. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Holy Bolt Damage: - (skill component, synergies included) | 40–50 | 226–236 |
| Lightning Damage: - (skill component, synergies included) | 150–200 | 675–725 |
| Mana Cost | 25 | 25 |
| Casting Delay: second | 0.4 | 0.4 |
No direct skill-definition change between these released snapshots.
An active aura increases weapon damage for the caster and nearby allies. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Damage: % | 40 | 230 |
No direct skill-definition change between these released snapshots.
An active aura deals periodic nearby fire damage and adds fire damage to the caster's attacks. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Might.
Invested-point references in the released calculations: Resist Fire, Salvation. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 4 | 16.67 |
| Fire Damage: - (skill component, synergies included) | 1–6 | 32–88 |
| Fire Damage: - to your attack (skill component, synergies included) | 6–18 | 195–264 |
| Area damage increases at closer range | Yes | Yes |
No direct skill-definition change between these released snapshots.
An active aura returns damage to enemies that make eligible melee attacks against protected allies. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Attacker Takes Damage of | 4 | 144 |
| % damage returned | 250 | 1010 |
No direct skill-definition change between these released snapshots.
An active aura improves attack rating for the caster and nearby allies. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Might.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Attack Rating: +% (Passive) | 5 | 100 |
| Attack Rating: +% (Active) | 75 | 360 |
No direct skill-definition change between these released snapshots.
An active aura increases damage and helps protected attacks resist interruption. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Blessed Aim.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Damage: % | 60 | 345 |
| Chance uninterruptable: % | 20 | 20 |
No direct skill-definition change between these released snapshots.
An active aura slows nearby enemies, deals periodic cold damage and adds cold damage to attacks. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Holy Fire.
Invested-point references in the released calculations: Resist Cold, Salvation. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 4 | 16.67 |
| Enemies slowed % | 30 | 54 |
| Cold Damage: - (skill component, synergies included) | 2–6 | 37–76 |
| Cold Damage: - to your attack (skill component, synergies included) | 10–15 | 185–190 |
| Area damage increases at closer range | Yes | Yes |
No direct skill-definition change between these released snapshots.
An active aura deals periodic nearby lightning damage and adds lightning damage to attacks. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Holy Freeze.
Invested-point references in the released calculations: Resist Lightning, Salvation. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 4 | 16.67 |
| Lightning Damage: - (skill component, synergies included) | 1–20 | 1–312 |
| Lightning Damage: - to your attack (skill component, synergies included) | 1–60 | 1–936 |
| Area damage increases at closer range | Yes | Yes |
No direct skill-definition change between these released snapshots.
An active aura harms and repels nearby undead and assists physical attacks against them. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Thorns, Holy Freeze.
Invested-point references in the released calculations: Cleansing. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 3.33 | 16 |
| Magic Damage: - (skill component, synergies included) | 8–32 | 88–216 |
| Damage to Undead: % | 150 | 720 |
| Area damage increases at closer range | Yes | Yes |
No direct skill-definition change between these released snapshots.
An active aura improves attack speed, attack rating and weapon damage for the caster and nearby allies. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Concentration.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 7.33 | 20 |
| Attack Speed: % | 14 | 35 |
| Party Damage: % | 25 | 186 |
| Your Damage: % | 50 | 373 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
An active aura reduces nearby enemy defense and fire, cold and lightning resistance. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Sanctuary.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 13.33 | 13.33 |
| Resist All: % | -30 | -125 |
| Defense: % | -49 | -90 |
No direct skill-definition change between these released snapshots.
An active aura gradually restores life to the caster and nearby allies. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost: per second | 1 | 4.56 |
| Radius: yard | 10.67 | 36 |
| Heals | 512 | 6400 |
No direct skill-definition change between these released snapshots.
An active aura improves fire resistance for the caster and nearby allies. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Maximum Fire Resist: +% (Passive) | 0.5 | 10 |
| Maximum Fire Resist: +% (Active) | 1 | 20 |
| Resist Fire: % | 52 | 131 |
No direct skill-definition change between these released snapshots.
An active aura improves defense for the caster and nearby allies. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Defense: % | 70 | 260 |
No direct skill-definition change between these released snapshots.
An active aura improves cold resistance for the caster and nearby allies. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Maximum Cold Resist: +% (Passive) | 0.5 | 10 |
| Maximum Cold Resist: +% (Active) | 1 | 20 |
| Resist Cold: % | 52 | 131 |
No direct skill-definition change between these released snapshots.
An active aura shortens poison and curse durations for the caster and nearby allies. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Prayer.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Duration reduced by % | 39 | 80 |
| Healing every 2 seconds | 0 | 0 |
No direct skill-definition change between these released snapshots.
An active aura improves lightning resistance for the caster and nearby allies. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Maximum Lightning Resist: +% (Passive) | 0.5 | 10 |
| Maximum Lightning Resist: +% (Active) | 1 | 20 |
| Resist Lightning: % | 52 | 131 |
No direct skill-definition change between these released snapshots.
An active aura improves movement speed and stamina for the caster and nearby allies. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cleansing, Defiance.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 48.67 |
| Stamina Recovery Rate: % | 50 | 525 |
| Max Stamina: % | 50 | 525 |
| Run/Walk Speed: % | 13 | 43 |
No direct skill-definition change between these released snapshots.
An active aura accelerates mana regeneration for the caster and nearby allies. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Cleansing.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Mana Recovery Rate: % | 300 | 775 |
| Healing every 2 seconds | 0 | 0 |
No direct skill-definition change between these released snapshots.
Periodically consumes nearby corpses to restore the caster's life and mana. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Vigor.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Life/Mana Recovered | 25 | 120 |
| Chance to redeem soul: % | 23 | 85 |
| Radius: yard | 10.67 | 10.67 |
No direct skill-definition change between these released snapshots.
An active aura improves fire, cold and lightning resistance for the caster and nearby allies. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 10.67 | 36 |
| Resist All: % | 60 | 108 |
No direct skill-definition change between these released snapshots.
Launches a small projectile that deals fire damage to its target. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Fire Ball, Meteor. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Fire Damage: - (skill component, synergies included) | 3–6 | 45–60 |
| Mana Cost | 2.5 | 2.5 |
No direct skill-definition change between these released snapshots.
Passively increases mana regeneration. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Recovery Rate: % | 30 | 258 |
No direct skill-definition change between these released snapshots.
Channels a stream of fire in front of the caster. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Warmth. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost: per second | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Range: yard | 5.33 | 15.33 |
| Average Fire Damage: - per second (skill component, synergies included) | 13–27 | 217–238 |
| Minimum Mana Required to Cast | 4 | 4 |
No direct skill-definition change between these released snapshots.
Leaves a damaging fire trail along the caster's movement path. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Inferno.
Invested-point references in the released calculations: Warmth. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 11 | 20.5 |
| Blaze Duration: seconds | 4.68 | 17.12 |
| Run/Walk Speed: % | 2 | 40 |
| Fire Duration: second | 4.6 | 23.6 |
| Average Fire Damage: - per second (skill component, synergies included) | 18–37 | 435–510 |
No direct skill-definition change between these released snapshots.
Launches a fire projectile that explodes, damaging enemies near its impact. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Fire Bolt.
Invested-point references in the released calculations: Fire Bolt, Meteor. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5 | 14.5 |
| Fire Damage: - (skill component, synergies included) | 6–14 | 199–226 |
| Radius: yard | 2.67 | 2.67 |
No direct skill-definition change between these released snapshots.
Places a stationary wall of fire that damages enemies standing in it. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Blaze.
Invested-point references in the released calculations: Warmth, Inferno. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 22 | 41 |
| Range: yard | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Average Fire Damage: - per second (skill component, synergies included) | 70–93 | 1284–1307 |
| Casting Delay: second | 1.4 | 1.4 |
| Fire Duration: second | 3.6 | 3.6 |
No direct skill-definition change between these released snapshots.
Temporarily adds fire damage and attack rating to a friendly target's weapon attacks. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Warmth, Fire Ball.
Invested-point references in the released calculations: Warmth. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 44 |
| Duration: second | 144 | 600 |
| Fire Damage: - (skill component, synergies included) | 8–10 | 68–89 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Calls down a meteor that deals impact fire damage and leaves burning ground. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Fire Ball, Fire Wall.
Invested-point references in the released calculations: Fire Bolt, Fire Ball. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 17 | 26.5 |
| Average Fire Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Fire Damage: - (skill component, synergies included) | 80–100 | 869–927 |
| Casting Delay: second | 1.2 | 1.2 |
| Radius: yard | 4 | 4 |
No direct skill-definition change between these released snapshots.
Passively increases the fire damage of applicable skills. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Fire Damage: % | 30 | 163 |
No direct skill-definition change between these released snapshots.
Summons stationary, three-headed fire turrets that shoot at nearby enemies. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Enchant.
Invested-point references in the released calculations: Fire Bolt, Fire Ball. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 20 | 29.5 |
| Hydra Fire Damage: - (skill component, synergies included) | 14–19 | 150–175 |
| Duration: second | 10 | 10 |
| Max Hydras | 6 | 6 |
No direct skill-definition change between these released snapshots.
Releases several wandering lightning bolts across the ground. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Lightning. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 12.5 |
| Lightning Damage: - (skill component, synergies included) | 2–4 | 13–15 |
| bolts | 3 | 22 |
No direct skill-definition change between these released snapshots.
Removes a fraction of nearby enemies' current life, subject to resistance and difficulty limits. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Radius: yard | 3.33 | 16 |
| Mana Cost | 9 | 9 |
| Weakens Enemies by % | 25 | 25 |
No direct skill-definition change between these released snapshots.
Uses force at range to interact with eligible objects or knock back and damage an enemy. In-game row 2, column 3. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Lightning Damage: - (skill component, synergies included) | 1–2 | 20–21 |
| Mana Cost | 7 | 7 |
No direct skill-definition change between these released snapshots.
Releases a ring of lightning around the caster. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Static Field.
Invested-point references in the released calculations: Static Field. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 13 | 32 |
| Lightning Damage: - (skill component, synergies included) | 1–20 | 131–188 |
No direct skill-definition change between these released snapshots.
Fires a straight lightning blast through enemies along its path. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Charged Bolt.
Invested-point references in the released calculations: Charged Bolt, Chain Lightning, Nova. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 8 | 17.5 |
| Lightning Damage: - (skill component, synergies included) | 1–40 | 1–272 |
No direct skill-definition change between these released snapshots.
Sends lightning that jumps between targets. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Lightning.
Invested-point references in the released calculations: Charged Bolt, Lightning, Nova. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 9 | 28 |
| Lightning Damage: - (skill component, synergies included) | 1–40 | 1–281 |
| hits | 5 | 9 |
No direct skill-definition change between these released snapshots.
Instantly moves the caster to a selected location. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Telekinesis.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 24 | 5 |
No direct skill-definition change between these released snapshots.
Creates a timed storm that periodically strikes an enemy with lightning. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Nova, Chain Lightning.
Invested-point references in the released calculations: Static Field. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 144 | 600 |
| Lightning Damage: - (skill component, synergies included) | 1–100 | 195–294 |
| Mana Cost | 19 | 19 |
| Radius: yard | 11.33 | 11.33 |
No direct skill-definition change between these released snapshots.
Redirects a portion of incoming damage from life to mana while active. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Teleport, Chain Lightning.
Invested-point references in the released calculations: Telekinesis. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 144 | 600 |
| Absorbs % | 95 | 95 |
| Mana Cost | 5 | 5 |
| Mana Consumed Per Damage: % | 200 | 200 |
No direct skill-definition change between these released snapshots.
Passively increases the lightning damage of applicable skills. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Lightning Damage: % | 50 | 278 |
No direct skill-definition change between these released snapshots.
Fires a cold projectile that damages and chills its target. In-game row 1, column 2. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Frost Nova, Ice Blast, Glacial Spike, Blizzard, Frozen Orb. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Cold Length: second | 6 | 32.6 |
| Cold Damage: - (skill component, synergies included) | 3–5 | 38–49 |
| Mana Cost | 3 | 3 |
No direct skill-definition change between these released snapshots.
Temporarily raises defense and freezes susceptible melee attackers. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Shiver Armor, Chilling Armor. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 144 | 372 |
| Freezes for second | 1.2 | 3.48 |
| Defense: % | 30 | 125 |
| Mana Cost | 7 | 7 |
No direct skill-definition change between these released snapshots.
Releases a ring of cold damage that chills nearby enemies. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Blizzard, Frozen Orb. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 9 | 28 |
| Cold Length: second | 8 | 27 |
| Cold Damage: - (skill component, synergies included) | 2–4 | 75–86 |
No direct skill-definition change between these released snapshots.
Fires a cold projectile that freezes a susceptible target. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Ice Bolt.
Invested-point references in the released calculations: Ice Bolt, Blizzard, Frozen Orb, Glacial Spike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 6 | 15.5 |
| Freezes for second | 3 | 6.8 |
| Cold Damage: - (skill component, synergies included) | 8–12 | 253–266 |
No direct skill-definition change between these released snapshots.
Temporarily raises defense and retaliates against melee attacks with cold damage. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Ice Blast, Frozen Armor.
Invested-point references in the released calculations: Frozen Armor, Chilling Armor. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 144 | 372 |
| Cold Length: second | 4 | 20 |
| Cold Damage: - (skill component, synergies included) | 6–8 | 79–90 |
| Defense: % | 45 | 159 |
| Mana Cost | 11 | 11 |
No direct skill-definition change between these released snapshots.
Fires a cold projectile that damages and freezes susceptible enemies around its impact. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Ice Blast.
Invested-point references in the released calculations: Blizzard, Ice Bolt, Ice Blast, Frozen Orb. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 10 | 19.5 |
| Freezes for second | 2 | 4.28 |
| Cold Damage: - (skill component, synergies included) | 16–24 | 225–242 |
| Radius: yard | 2.67 | 2.67 |
No direct skill-definition change between these released snapshots.
Creates a localized storm of falling ice that damages enemies in its area. In-game row 5, column 1. Maximum invested points: 20. Prerequisites: Frost Nova, Glacial Spike.
Invested-point references in the released calculations: Ice Bolt, Ice Blast, Glacial Spike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 23 | 42 |
| Cold Damage: - (skill component, synergies included) | 45–75 | 570–619 |
| Duration: second | 4 | 4 |
| Casting Delay: second | 1.8 | 1.8 |
No direct skill-definition change between these released snapshots.
Temporarily raises defense and fires cold retaliation bolts against ranged attacks. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Shiver Armor.
Invested-point references in the released calculations: Frozen Armor, Shiver Armor. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Duration: second | 144 | 372 |
| Cold Damage: - (skill component, synergies included) | 8–10 | 100–111 |
| Defense: % | 60 | 231 |
| Mana Cost | 17 | 17 |
No direct skill-definition change between these released snapshots.
Launches an icy orb that travels forward while scattering damaging ice bolts. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Blizzard.
Invested-point references in the released calculations: Ice Bolt. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 34.5 |
| Cold Length: second | 8 | 27 |
| Cold Damage: - (skill component, synergies included) | 40–45 | 262–276 |
| Casting Delay: second | 1 | 1 |
No direct skill-definition change between these released snapshots.
Passively lowers enemy cold resistance for the caster's applicable cold damage; immunity rules still apply. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| -% to Enemy Cold Resistance | 20 | 115 |
No direct skill-definition change between these released snapshots.
Warlock requires Reign of the Warlock. It is not available in Classic or the earlier expansion edition.
Passively strengthens summoned and bound demons and controls the demon limit through invested-point thresholds. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: Summon Goatman.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Run/Walk Speed: % | 10 | 33 |
| Damage: % | 1 | 96 |
| Attack Speed: % | 5 | 24 |
| Attack Rating | 25 | 500 |
| Max Demons | 1 | 3 |
No direct skill-definition change between these released snapshots.
Calls a goatman companion that engages enemies in melee. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Death Mark, Demonic Mastery. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 15 | 24.5 |
| Defense | 100 | 480 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Attack Rating | 40 | 800 |
| Attack Speed: % | 1 | 25 |
| Damage: - | Needs additional game context — not calculated | Needs additional game context — not calculated |
| +% Chance of Crushing Blow | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Passively links the caster's protection to a demon, redirecting a portion of incoming damage. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: Demonic Mastery.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| % Damage Taken Goes To your demon | 3 | 25 |
| Physical Damage to your demon Reduced by % | 2 | 10 |
| Resist All for your demon: % | 14 | 66 |
| Life of your demon: % | 50 | 715 |
No direct skill-definition change between these released snapshots.
Commands a demon to relocate to the marked enemy and attack it. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Summon Goatman.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2.25 | 7 |
| Duration: second | 5 | 14.88 |
| Defense | -50 | -715 |
| Magic Damage Increased by | 5 | 43 |
| Damage Increased by | 5 | 43 |
| Casting Delay: second | 0.8 | 0.8 |
No direct skill-definition change between these released snapshots.
Calls a Tainted demon companion to attack enemies. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Summon Goatman.
Invested-point references in the released calculations: Demonic Mastery, Blood Boil. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 34.5 |
| Defense | 75 | 455 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Attack Speed: % | 0 | 25 |
| Resist Fire: % | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Fire Damage: - (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Uses a demon as the center of a damaging blood eruption against surrounding enemies. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Death Mark.
Invested-point references in the released calculations: Engorge, Blood Oath. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3.75 | 8.5 |
| Demon's Life Cost: % | 15 | 5 |
| Radius: yard | 5 | 7 |
| Fire Damage: - (skill component, synergies included) | 10–20 | 194–258 |
| Damage: - (skill component, synergies included) | 10–20 | 194–258 |
No direct skill-definition change between these released snapshots.
Calls a demon that links enemy souls, allowing damage to be shared between linked targets. In-game row 4, column 3. Maximum invested points: 20. Prerequisites: Summon Tainted.
Invested-point references in the released calculations: Demonic Mastery. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 35 | 44.5 |
| Defense | 125 | 505 |
| Life | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Damage Shared Between Bound Targets: % | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Max Bound Souls | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Feeds a corpse to a demon to heal it and grant temporary combat benefits. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Blood Boil.
Invested-point references in the released calculations: Blood Oath. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 7.75 |
| Duration: second | 5 | 62 |
| Life Steal: % | 1 | 286 |
| Heal Demon's Life: % | 30 | 49 |
| Attack Speed: % | 15 | 34 |
| Physical Damage to your demon Reduced by % | 5 | 5 |
| Defense | 0 | 0 |
| Replenish Life | 0 | 0 |
No direct skill-definition change between these released snapshots.
Sacrifices a demon to give the caster benefits that depend on the demon consumed. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Blood Oath.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 44 |
| Duration: second | 40 | 420 |
| Run/Walk Speed: % | 15 | 40 |
| Max Life: % | 5 | 24 |
| Bonus from | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Attempts to recruit a weakened eligible demon as a companion; the target's state affects binding. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Engorge, Summon Defiler.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost: per second | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Chance to Bind: % | 19 | 55 |
| Life of your demon: % | 0 | 0 |
| Damage | 64 | 292 |
| Damage: % | 75 | 170 |
| Bound demons gain Extra Strong | 0 | 4 |
| Bound demons gain Extra Fast | 0 | 2 |
| Bound demons gain Spectral Hit | 0 | 1 |
| Bound demons gain Aura Enchanted | 0 | 1 |
Passively improves the caster's control of a levitated weapon and its combat effectiveness. In-game row 1, column 1. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Weapon Requirements % | -2 | -40 |
| Critical Strike Chance: % | 5 | 29 |
| Attack Rating: % | 40 | 135 |
| Damage: % | 25 | 101 |
No direct skill-definition change between these released snapshots.
Enchants the weapon with a hex that adds magic damage and impairs enemies hit by it. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Eldritch Blast, Consume, Hex: Purge, Mirrored Blades. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 6 | 15.5 |
| Duration: second | 144 | 372 |
| Magic Damage: - (skill component, synergies included) | 4–8 | 65–87 |
| Attack Rating: % | 0 | 0 |
| Hex Duration: seconds | 6 | 6 |
| % to Enemy Defense | -30 | -49 |
| % to Enemy Attack Rating | -25 | -25 |
No direct skill-definition change between these released snapshots.
Sweeps the weapon across an arc, striking multiple enemies in front of the caster. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: Levitation Mastery.
Invested-point references in the released calculations: Mirrored Blades, Hex: Purge, Eldritch Blast. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 3 | 3 |
| Cleave Arc: Degrees | 132 | 240 |
| Damage: % | 20 | 115 |
| Attack Speed: % | 13 | 26 |
| Attack Rating: % | 0 | 0 |
No direct skill-definition change between these released snapshots.
Projects weapon echoes through enemies along their path. In-game row 3, column 1. Maximum invested points: 20. Prerequisites: Levitation Mastery.
Invested-point references in the released calculations: Mirrored Blades, Blade Warp. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 7 | 16.5 |
| Attack Rating: % | 10 | 200 |
| Damage: - (skill component, synergies included) | 7–11 | 84–129 |
| Damage: +% | 30 | 125 |
| Echo | 1 | 1 |
| % Weapon Damage | 90 | 90 |
No direct skill-definition change between these released snapshots.
Enchants the weapon with a hex that can cause affected enemies to erupt when struck. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Hex: Bane.
Invested-point references in the released calculations: Eldritch Blast, Sigil: Death, Hex: Bane. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 25 | 44 |
| Duration: second | 144 | 372 |
| Magic Explosion Damage: - (skill component, synergies included) | 10–15 | 142–185 |
| Attack Speed: % | 10 | 29 |
| Attack Rating: % | 0 | 0 |
| Range: yards | 0 | 0 |
| Hex Duration: seconds | 6 | 6 |
| Hex Removed after Explosion | 1 | 3 |
| Chance to Erupt: % | 0 | 7 |
No direct skill-definition change between these released snapshots.
Throws a spectral weapon and relocates the caster to its impact location. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Echoing Strike.
Invested-point references in the released calculations: Echoing Strike, Mirrored Blades. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 15 | 15 |
| Radius: yards | 0 | 0 |
| Magic Damage: - (skill component, synergies included) | 8–10 | 101–103 |
| Casting Delay: second | 0.8 | 0.8 |
No direct skill-definition change between these released snapshots.
Creates a protective ward that absorbs attack damage and can stun melee attackers. In-game row 4, column 2. Maximum invested points: 20. Prerequisites: Cleave.
Invested-point references in the released calculations: Levitation Mastery, Cleave. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 20 | 58 |
| Stun Length: second | 1.76 | 3.08 |
| Absorbs damage | 15 | 205 |
No direct skill-definition change between these released snapshots.
Deals magic damage to hexed enemies and renews their active hex. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Psychic Ward.
Invested-point references in the released calculations: Psychic Ward, Blade Warp, Hex: Purge. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5.5 | 15 |
| Mana Steal: % | 5 | 5 |
| Life Steal: % | 5 | 5 |
| Magic Damage: - (skill component, synergies included) | 2–6 | 107–111 |
| Duration: second | 40 | 40 |
No direct skill-definition change between these released snapshots.
Enchants the weapon with a hex associated with recovering life and mana from slain enemies. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Hex: Purge.
Invested-point references in the released calculations: Engorge, Eldritch Blast. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 12.5 | 22 |
| Duration: second | 144 | 372 |
| Life After Each Kill | 1 | 20 |
| Mana After Each Kill | 1 | 20 |
| Attack Rating: % | 0 | 0 |
| Hex Duration: seconds | 6 | 6 |
| Enemy Damage: % | -33 | -33 |
No direct skill-definition change between these released snapshots.
Creates weapon duplicates to deliver additional strikes. In-game row 6, column 2. Maximum invested points: 20. Prerequisites: Blade Warp, Eldritch Blast.
Invested-point references in the released calculations: Blade Warp, Echoing Strike. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 5 | 14.5 |
| Attack Rating: % | 0 | 0 |
| Attack Speed: % | 13 | 26 |
| Mirrored Blade Damage: % | 60 | 108 |
| Mirrored Weapons Created | 1 | 4 |
No direct skill-definition change between these released snapshots.
Fires a shadow projectile that produces a damaging cloud on impact. In-game row 1, column 3. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Miasma Chain, Abyss. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 2 | 11.5 |
| Average Magic Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Magic Damage: - (skill component, synergies included) | 1–2 | 22–25 |
| Duration: second | 2 | 2 |
| Miasma Radius: Yards | Needs additional game context — not calculated | Needs additional game context — not calculated |
No direct skill-definition change between these released snapshots.
Sends expanding fire outward around the caster, damaging and pushing enemies away. In-game row 2, column 1. Maximum invested points: 20. Prerequisites: None.
Invested-point references in the released calculations: Flame Wave, Apocalypse. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 8 | 17.5 |
| Fire Damage: - (skill component, synergies included) | 6–10 | 152–175 |
| +% Fire Damage per yard | 5 | 5 |
No direct skill-definition change between these released snapshots.
Places a ground sigil that slows and weakens enemies within it. In-game row 2, column 2. Maximum invested points: 20. Prerequisites: None.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4 | 4 |
| Duration: second | 5 | 24 |
| Radius: yards | 0 | 0 |
| Enemy Defense: % | -33 | -52 |
| Run/Walk Speed: % | -50 | -50 |
| Attack Speed: % | -50 | -50 |
No direct skill-definition change between these released snapshots.
Places a ground sigil that can provoke affected enemies into fighting one another. In-game row 3, column 2. Maximum invested points: 20. Prerequisites: Sigil: Lethargy.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 12 | 12 |
| Duration: second | 5 | 24 |
| Radius: yards | 0 | 0 |
| Attack Speed: % | 5 | 24 |
| Damage: % | 50 | 145 |
| Chance to Enrage: % | 75 | 75 |
No direct skill-definition change between these released snapshots.
Creates a damaging shadow connection between the caster and a target. In-game row 3, column 3. Maximum invested points: 20. Prerequisites: Miasma Bolt.
Invested-point references in the released calculations: Miasma Bolt, Abyss. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 4.5 | 14 |
| Average Magic Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Magic Damage: - (skill component, synergies included) | 6–9 | 56–59 |
| hits | 0 | 0 |
| Duration: second | 2 | 2 |
| Miasma Radius: Yards | Needs additional game context — not calculated | Needs additional game context — not calculated |
Sends a moving wall of fire forward and leaves fire along its path. In-game row 4, column 1. Maximum invested points: 20. Prerequisites: Ring of Fire.
Invested-point references in the released calculations: Ring of Fire, Apocalypse. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 7 | 16.5 |
| Duration: second | 3 | 3 |
| Width: yards | 9 | 13 |
| Average Fire Damage: - per second (skill component, synergies included) | 7–10 | 112–150 |
| Fire Damage: - (skill component, synergies included) | 13–17 | 233–264 |
No direct skill-definition change between these released snapshots.
Places a ground sigil that causes sufficiently weakened enemies to erupt. In-game row 5, column 2. Maximum invested points: 20. Prerequisites: Sigil: Rancor.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 10 | 19.5 |
| Duration: second | 5 | 24 |
| Radius: yards | 0 | 0 |
| Slays enemies with less than % health | 13 | 13 |
| Fire Explosion Damage: -% of slain enemy's health (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
Passively increases the effectiveness of applicable entropy-based shadow attacks. In-game row 5, column 3. Maximum invested points: 20. Prerequisites: Miasma Chain.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Bonus Abyss Radius: + Yards | 0.2 | 4 |
| + Seconds to Miasma Duration | 0.2 | 4 |
| Miasma Radius: Yards | 2 | 4 |
No direct skill-definition change between these released snapshots.
Creates a large hellfire eruption, with fire-resistance reduction applied to this skill's damage. In-game row 6, column 1. Maximum invested points: 20. Prerequisites: Flame Wave, Sigil: Death.
Invested-point references in the released calculations: Ring of Fire, Flame Wave. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 32 | 51 |
| Radius: yards | 0 | 0 |
| Resist Fire: % | -5 | -24 |
| Fire Damage: - (skill component, synergies included) | 80–100 | 885–975 |
| Casting Delay: second | 1.8 | 1.8 |
No direct skill-definition change between these released snapshots.
Creates a rift that pulls enemies inward before collapsing with area damage. In-game row 6, column 3. Maximum invested points: 20. Prerequisites: Enhanced Entropy.
Invested-point references in the released calculations: Miasma Bolt, Miasma Chain. Their effects depend on the individual skill formula.
| Skill component | Rank 1 | Rank 20 |
|---|---|---|
| Mana Cost | 23 | 42 |
| Average Magic Damage: - per second (skill component, synergies included) | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Magic Damage: - (skill component, synergies included) | 20–40 | 125–180 |
| Radius: yards | Needs additional game context — not calculated | Needs additional game context — not calculated |
| Casting Delay: second | 2 | 2 |
| Duration: second | 0 | 0 |
No direct skill-definition change between these released snapshots.
Skill identities, coordinates, unlock requirements and native formulas come from pinned released extracts. Native calculation data does not completely describe every runtime behavior. Special-context outputs are not calculated until their interpretation is verified. The historical comparison currently covers two released snapshots, not every past patch or PTR.
Previous released snapshot: 3.2.92777
Sources and corrections: Blizzard's released 3.3 notes and extracted game tables. This is an unofficial fan reference, not an in-game integration.