D2R LOCAL SAVE
Preparing your local rune inventory and tools.
Explore the campaign story alongside farming-area references. Use Acts & Lore for locations, bosses and characters, or switch to Terror Zones for area filters, immunities and saved favorites. These are planning references, not a live server rotation.
Sanctuary • Tristram
Long before a single rune was ever socketed, the angels of the High Heavens and the demons of the Burning Hells waged a war without end over all creation. From that war the mortal world of Sanctuary was born, and with it humanity. When the three Prime Evils were cast down into our world, the Horadrim sealed each brother inside an enchanted soulstone. Centuries later, the youngest of those prisons cracked open beneath a quiet town called Tristram — and the Lord of Terror began to walk again in the body of a man.
Beneath Tristram's cathedral the Lord of Terror was beaten back by a single warrior. Victory came at a terrible price: in trying to imprison the demon within himself, the hero became the very vessel Diablo needed to roam free.
Rogue Encampment • Blood Moor • the Monastery
The Dark Wanderer has passed through the western wilds, and everything he touched has rotted. The Sisterhood of the Sightless Eye, once proud guardians of these lands, have been turned against one another, their dead rising under a corrupted captain. Worse still, the demon queen Andariel has seized the Rogue Monastery that guards the only pass east. To follow the Wanderer, the hero must cleanse the sisterhood's lands and cast the Maiden of Anguish out of her stolen halls.
A demon lord who delights in suffering, Andariel turned the Sisterhood's own monastery into a charnel house. Her poison clouds and lashing claws make her the first true test of any hero — and her catacomb lair guards the only way east.
Lut Gholein • the Tombs of Tal Rasha
The trail leads to Lut Gholein, a sun-baked port on the edge of the Aranoch desert. Here the Dark Wanderer searches for the hidden tomb of Tal Rasha, where Baal has lain imprisoned for ages. To reach the true tomb among seven decoys, the hero must rebuild the long-lost Horadric Staff and brave the shifting maze of the Arcane Sanctuary. But the Wanderer is always a step ahead — and what waits in the tomb is not rescue, but the Lord of Pain.
Brother to Andariel and jailer of the true tomb, Duriel is a hulking maggot-demon who chills the air and crushes the unwary in a cramped chamber with nowhere to run. He is the desert's final, brutal gatekeeper.
Kurast Docks • the Jungles • Travincal
Across the sea lies Kurast, a once-glorious city now strangling in jungle rot. Mephisto, the Lord of Hatred, has poisoned the Zakarum religion at its root, twisting its high council into his devoted jailers. To breach the temple where he is bound, the hero must reclaim the scattered remains of the martyr Khalim and forge his Will — the only weapon that can shatter the orb sealing the way down. Beyond the Durance of Hate, the Infernal Gate itself stands open.
Eldest of the three brothers, Mephisto rules through corruption rather than force, rotting hearts and institutions from within. Imprisoned in the Durance of Hate, he wields skull missiles, charged bolts, and chilling power — a fight best won across the safety of a moat.
the Pandemonium Fortress • the Chaos Sanctuary
The chase ends in the Burning Hells, where the last angelic bastion — the Pandemonium Fortress — clings to the border of damnation. Here the hero learns the bitter truth from a fallen angel's freed spirit, shatters a brother-demon's soulstone in the Hellforge, and breaks the seals of the Chaos Sanctuary to draw out Diablo at last. Yet even in death, the Lord of Terror has only been buying time for the brother who already escaped.
Freed from his mortal vessel and restored to full demonic glory, Diablo is a towering nightmare of fire and lightning. His infamous Lightning Inferno can kill an unprepared hero in an instant — survive it, and the Lord of Terror falls in the Chaos Sanctuary.
Harrogath • the Slopes of Mount Arreat
Baal has reached the frozen north, laying siege to Harrogath — the last barbarian stronghold guarding the slopes of Mount Arreat. Within the mountain rests the Worldstone, the ancient artifact that anchors all of Sanctuary and hides it from Heaven and Hell alike. Betrayed from within and beset by Baal's army, the defenders' only hope is the hero: to lift a curse, pass the trial of the Ancients, and chase the Lord of Destruction into the Worldstone Keep before he can corrupt it forever.
Youngest and most cunning of the Prime Evils, Baal commands waves of demonic minions before facing the hero himself in the Worldstone Chamber. He clones himself, drains mana, and hurls devastating cold and decay — the final boss of the original game and its expansion.
Terrorized monsters receive difficulty-dependent level increases. Their level can change accessible treasure classes and experience, but it does not guarantee a particular drop. Game edition and patch matter; confirm the active Terror Zones in your own game. Immunity prevalence and density below are planning summaries, not exact universal probabilities. Tier and class recommendations are editorial judgments, not released-game balance statistics.
Areas: Cold Plains, The Cave Level 1, The Cave Level 2. Estimated pack density: Low. Farming tier: C.
Immunity planning: fire: uncommon; cold: rare; lightning: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Blizzard Sorc, Light Sorc, Javazon, Hammerdin. No listed drop is guaranteed.
Notable foes: Bishibosh, Coldcrow.
Areas: Burial Grounds, The Crypt, The Mausoleum. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: rare; cold: rare; lightning: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Blizzard Sorc, Fire Sorc, Hammerdin. No listed drop is guaranteed.
Notable foes: Blood Raven, Bonebreaker.
Areas: Stony Field, Tristram. Estimated pack density: Medium. Farming tier: C.
Immunity planning: fire: common; cold: uncommon; lightning: uncommon; poison: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro. No listed drop is guaranteed.
Notable foes: Rakanishu, Griswold.
Areas: Dark Wood, Underground Passage Level 1, Underground Passage Level 2. Estimated pack density: Low. Farming tier: C.
Immunity planning: fire: uncommon; cold: uncommon; lightning: rare; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Light Sorc, Javazon, Hammerdin. No listed drop is guaranteed.
Notable foes: Treehead Woodfist.
Areas: Black Marsh, The Hole Level 1, The Hole Level 2, The Forgotten Tower, Tower Cellar Levels 1–5. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: uncommon; cold: rare; lightning: uncommon; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Blizzard Sorc, Hammerdin. No listed drop is guaranteed.
Notable foes: The Countess.
Areas: Jail Levels 1–3, Barracks. Estimated pack density: Medium. Farming tier: C.
Immunity planning: fire: uncommon; cold: uncommon; lightning: rare; poison: uncommon; physical: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Light Sorc, Javazon, Hammerdin. No listed drop is guaranteed.
Notable foes: Pitspawn Fouldog, The Smith.
Areas: The Pit Level 1, The Pit Level 2, Tamoe Highland, Outer Cloister. Estimated pack density: High. Farming tier: S.
Immunity planning: fire: common; cold: common; lightning: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Javazon, Hammerdin, Light Sorc. No listed drop is guaranteed.
Areas: Inner Cloister, Cathedral, Catacombs Levels 1–4. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: uncommon; cold: uncommon; lightning: uncommon; poison: uncommon; physical: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, FoH Paladin. No listed drop is guaranteed.
Notable foes: Bone Ash, Andariel.
Areas: Moo Moo Farm. Estimated pack density: Very High. Farming tier: A.
Immunity planning: No listed common immunity.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Javazon, Hammerdin, Any build. No listed drop is guaranteed.
Notable foes: The Cow King.
Areas: Sewers Levels 1–3. Estimated pack density: Low. Farming tier: C.
Immunity planning: fire: uncommon; cold: uncommon; lightning: rare; poison: uncommon; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Light Sorc, Javazon. No listed drop is guaranteed.
Notable foes: Radament.
Areas: Rocky Waste, Stony Tomb Level 1, Stony Tomb Level 2. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: uncommon; cold: uncommon; lightning: uncommon; poison: uncommon; physical: rare; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro. No listed drop is guaranteed.
Notable foes: Creeping Feature.
Areas: Dry Hills, Halls of the Dead Levels 1–3. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: uncommon; cold: uncommon; lightning: uncommon; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro. No listed drop is guaranteed.
Notable foes: Bloodwitch the Wild.
Areas: Far Oasis, Maggot Lair Levels 1–3. Estimated pack density: Low. Farming tier: C.
Immunity planning: fire: uncommon; cold: rare; lightning: rare; poison: common; physical: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Blizzard Sorc, Light Sorc, Javazon. No listed drop is guaranteed.
Notable foes: Coldworm the Burrower.
Areas: Lost City, Valley of Snakes, Claw Viper Temple Level 1, Claw Viper Temple Level 2, Ancient Tunnels. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: uncommon; cold: uncommon; lightning: uncommon; poison: uncommon; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro. No listed drop is guaranteed.
Notable foes: Fangskin.
Areas: Harem Levels 1–2, Palace Cellar Levels 1–3, Arcane Sanctuary. Estimated pack density: Medium. Farming tier: C.
Immunity planning: fire: common; cold: uncommon; lightning: common; poison: rare; physical: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro, Poison Necro, FoH Paladin. No listed drop is guaranteed.
Notable foes: The Summoner.
Areas: Canyon of the Magi, Tal Rasha's Tombs. Estimated pack density: High. Farming tier: B.
Immunity planning: fire: uncommon; cold: uncommon; lightning: uncommon; poison: uncommon; physical: rare; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro. No listed drop is guaranteed.
Notable foes: Ancient Kaa the Soulless, Duriel.
Areas: Spider Forest, Spider Cavern, Arachnid Lair. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: common; cold: uncommon; lightning: uncommon; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro, Blizzard Sorc. No listed drop is guaranteed.
Notable foes: Sszark the Burning.
Areas: Great Marsh. Estimated pack density: Medium. Farming tier: C.
Immunity planning: fire: uncommon; cold: uncommon; lightning: uncommon; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro. No listed drop is guaranteed.
Areas: Flayer Jungle, Flayer Dungeon Levels 1–3, Swampy Pit Levels 1–3. Estimated pack density: Medium. Farming tier: C.
Immunity planning: fire: dominant; cold: uncommon; lightning: uncommon; poison: uncommon; physical: rare; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro, Blizzard Sorc. No listed drop is guaranteed.
Notable foes: Stormtree, Witch Doctor Endugu.
Areas: Kurast Bazaar, Ruined Temple, Disused Fane, Lower Kurast, Upper Kurast, Forgotten Temple, Forgotten Reliquary, Disused Reliquary, Ruined Fane. Estimated pack density: Medium. Farming tier: C.
Immunity planning: fire: uncommon; cold: uncommon; lightning: uncommon; poison: uncommon; physical: rare; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro. No listed drop is guaranteed.
Notable foes: Battlemaid Sarina.
Areas: Travincal. Estimated pack density: High. Farming tier: S.
Immunity planning: fire: common; cold: uncommon; lightning: common; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Smiter, FoH Paladin, Summon Necro. No listed drop is guaranteed.
Notable foes: Ismail Vilehand, Geleb Flamefinger, Toorc Icefist.
Areas: Durance of Hate Levels 1–3. Estimated pack density: High. Farming tier: A.
Immunity planning: fire: common; cold: uncommon; lightning: uncommon; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Smiter, FoH Paladin. No listed drop is guaranteed.
Notable foes: Bremm Sparkfist, Wyand Voidbringer, Maffer Dragonhand, Mephisto.
Areas: Outer Steppes, Plains of Despair. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: common; cold: uncommon; lightning: uncommon; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro. No listed drop is guaranteed.
Notable foes: Izual.
Areas: River of Flame, City of the Damned. Estimated pack density: High. Farming tier: A.
Immunity planning: fire: dominant; cold: uncommon; lightning: uncommon; poison: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro, FoH Paladin. No listed drop is guaranteed.
Notable foes: Hephasto the Armorer.
Areas: Chaos Sanctuary. Estimated pack density: Very High. Farming tier: S.
Immunity planning: fire: dominant; cold: uncommon; lightning: common.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, FoH Paladin, Smiter, Summon Necro. No listed drop is guaranteed.
Notable foes: Grand Vizier of Chaos, Lord De Seis, Infector of Souls, Diablo.
Areas: Bloody Foothills, Frigid Highlands, Abbadon. Estimated pack density: High. Farming tier: B.
Immunity planning: fire: common; cold: uncommon; lightning: uncommon; poison: uncommon; physical: rare; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro, Blizzard Sorc. No listed drop is guaranteed.
Notable foes: Dac Farren, Shenk the Overseer, Eldritch the Rectifier, Sharptooth Slayer, Eyeback the Unleashed.
Areas: Glacial Trail, Drifter Cavern. Estimated pack density: Medium. Farming tier: C.
Immunity planning: fire: uncommon; cold: common; lightning: uncommon; poison: uncommon; physical: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Fire Sorc, Hammerdin, FoH Paladin. No listed drop is guaranteed.
Notable foes: Bonesaw Breaker.
Areas: Crystalline Passage, Frozen River. Estimated pack density: Medium. Farming tier: C.
Immunity planning: fire: uncommon; cold: common; lightning: uncommon; poison: uncommon; physical: rare; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Fire Sorc, Hammerdin. No listed drop is guaranteed.
Notable foes: Frozenstein.
Areas: Frozen Tundra, Infernal Pit. Estimated pack density: Medium. Farming tier: B.
Immunity planning: cold: common; lightning: uncommon; poison: uncommon; physical: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Fire Sorc, Hammerdin. No listed drop is guaranteed.
Notable foes: Snapchip Shatter.
Areas: Arreat Plateau, Pit of Acheron. Estimated pack density: Medium. Farming tier: B.
Immunity planning: fire: common; cold: uncommon; lightning: uncommon; poison: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro, Blizzard Sorc. No listed drop is guaranteed.
Notable foes: Thresh Socket.
Areas: Nihlathak's Temple, Halls of Anguish, Halls of Pain, Halls of Vaught. Estimated pack density: High. Farming tier: A.
Immunity planning: fire: uncommon; cold: common; lightning: uncommon; poison: uncommon; physical: rare; magic: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro, Trapsin. No listed drop is guaranteed.
Notable foes: Pindleskin, Nihlathak.
Areas: Ancient's Way, Icy Cellar. Estimated pack density: Medium. Farming tier: B.
Immunity planning: cold: common; lightning: uncommon; poison: uncommon; physical: rare.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Fire Sorc, Hammerdin. No listed drop is guaranteed.
Notable foes: Snapchip Shatter.
Areas: Worldstone Keep Levels 1–3, Throne of Destruction, Worldstone Chamber. Estimated pack density: Very High. Farming tier: S.
Immunity planning: fire: common; cold: common; lightning: common; poison: common; physical: uncommon; magic: uncommon.
This group rotates every 30 minutes in Reign of the Warlock. Monster levels scale from the game creator's level, never below their original level. Ratings and immunity prevalence are approximate farming advice; random modifiers and Heralds can change individual encounters. Higher player counts do not increase Worldstone Shard drop chance or the Herald-specific Sunder chance bonus.
Suggested build archetypes: Hammerdin, Summon Necro, FoH Paladin, Javazon. No listed drop is guaranteed.
Notable foes: Colenzo the Annihilator, Achmel the Cursed, Bartuc the Bloody, Ventar the Unholy, Lister the Tormentor, Baal.
Plan a skill build or look up equipment recipes before moving to another difficulty.
Sources and corrections: Blizzard's released 3.3 notes and extracted game tables. This is an unofficial fan reference, not an in-game integration.