D2R LOCAL SAVE

Loading Rune Tracker

Preparing your local rune inventory and tools.

Tool reference & data

D2R Cube Recipes & Crafting Calculator

Horadric Cube recipe reference

The Cube transforms the exact input combination into its listed output. Rune upgrades need three identical runes through Lem, then two from Pul through Cham; Thul and higher upgrade formulas also require their listed gem. Gem upgrades need three gems of the same type and quality.

Crafted Blood, Caster, Hit Power and Safety equipment requires the specified magic blue base, a jewel, a rune and a perfect gem. Random socket-adding recipes instead require an unsocketed normal-quality base, not a superior item. Hel + Scroll of Town Portal removes and destroys socket contents; it does not add sockets.

The tracker checks your selected runes, gems and tracked quest materials. Equipment, jewels, potions and other untracked requirements must still be supplied in game. Never treat a Ready badge as a guarantee that your base is eligible.

Reference build: Diablo II: Resurrected 3.3 (Ladder Season 15). Numeric equipment facts were checked against extracted released-game tables. Balance changes to newly dropped Reign of the Warlock Ladder items do not retroactively change older equipment. Version and realm restrictions matter.

El Rune

Category: Rune Upgrade
Input: 3 El Runes
Output: 1 Eld Rune

Normal rune upgrade

Eld Rune

Category: Rune Upgrade
Input: 3 Eld Runes
Output: 1 Tir Rune

Tir Rune

Category: Rune Upgrade
Input: 3 Tir Runes
Output: 1 Nef Rune

Nef Rune

Category: Rune Upgrade
Input: 3 Nef Runes
Output: 1 Eth Rune

Eth Rune

Category: Rune Upgrade
Input: 3 Eth Runes
Output: 1 Ith Rune

Ith Rune

Category: Rune Upgrade
Input: 3 Ith Runes
Output: 1 Tal Rune

Tal Rune

Category: Rune Upgrade
Input: 3 Tal Runes
Output: 1 Ral Rune

Ral Rune

Category: Rune Upgrade
Input: 3 Ral Runes
Output: 1 Ort Rune

Ort Rune

Category: Rune Upgrade
Input: 3 Ort Runes
Output: 1 Thul Rune

Thul Rune

Category: Rune Upgrade
Input: 3 Thul Runes + 1 Chipped Topaz
Output: 1 Amn Rune

Amn Rune

Category: Rune Upgrade
Input: 3 Amn Runes + 1 Chipped Amethyst
Output: 1 Sol Rune

Sol Rune

Category: Rune Upgrade
Input: 3 Sol Runes + 1 Chipped Sapphire
Output: 1 Shael Rune

Shael Rune

Category: Rune Upgrade
Input: 3 Shael Runes + 1 Chipped Ruby
Output: 1 Dol Rune

Dol Rune

Category: Rune Upgrade
Input: 3 Dol Runes + 1 Chipped Emerald
Output: 1 Hel Rune

Hel Rune

Category: Rune Upgrade
Input: 3 Hel Runes + 1 Chipped Diamond
Output: 1 Io Rune

Io Rune

Category: Rune Upgrade
Input: 3 Io Runes + 1 Flawed Topaz
Output: 1 Lum Rune

Lum Rune

Category: Rune Upgrade
Input: 3 Lum Runes + 1 Flawed Amethyst
Output: 1 Ko Rune

Ko Rune

Category: Rune Upgrade
Input: 3 Ko Runes + 1 Flawed Sapphire
Output: 1 Fal Rune

Fal Rune

Category: Rune Upgrade
Input: 3 Fal Runes + 1 Flawed Ruby
Output: 1 Lem Rune

Lem Rune

Category: Rune Upgrade
Input: 3 Lem Runes + 1 Flawed Emerald
Output: 1 Pul Rune

Pul Rune

Category: Rune Upgrade
Input: 2 Pul Runes + 1 Flawed Diamond
Output: 1 Um Rune

Um Rune

Category: Rune Upgrade
Input: 2 Um Runes + 1 Topaz
Output: 1 Mal Rune

Mal Rune

Category: Rune Upgrade
Input: 2 Mal Runes + 1 Amethyst
Output: 1 Ist Rune

Ist Rune

Category: Rune Upgrade
Input: 2 Ist Runes + 1 Sapphire
Output: 1 Gul Rune

Gul Rune

Category: Rune Upgrade
Input: 2 Gul Runes + 1 Ruby
Output: 1 Vex Rune

Vex Rune

Category: Rune Upgrade
Input: 2 Vex Runes + 1 Emerald
Output: 1 Ohm Rune

Ohm Rune

Category: Rune Upgrade
Input: 2 Ohm Runes + 1 Diamond
Output: 1 Lo Rune

Lo Rune

Category: Rune Upgrade
Input: 2 Lo Runes + 1 Flawless Topaz
Output: 1 Sur Rune

Sur Rune

Category: Rune Upgrade
Input: 2 Sur Runes + 1 Flawless Amethyst
Output: 1 Ber Rune

Ber Rune

Category: Rune Upgrade
Input: 2 Ber Runes + 1 Flawless Sapphire
Output: 1 Jah Rune

Jah Rune

Category: Rune Upgrade
Input: 2 Jah Runes + 1 Flawless Ruby
Output: 1 Cham Rune

Cham Rune

Category: Rune Upgrade
Input: 2 Cham Runes + 1 Flawless Emerald
Output: 1 Zod Rune

Gem Upgrade (Chipped)

Category: Gem Upgrade
Input: 3 Chipped Gems (same type)
Output: 1 Flawed Gem

Gem Upgrade (Flawed)

Category: Gem Upgrade
Input: 3 Flawed Gems (same type)
Output: 1 Normal Gem

Gem Upgrade (Normal)

Category: Gem Upgrade
Input: 3 Normal Gems (same type)
Output: 1 Flawless Gem

Gem Upgrade (Flawless)

Category: Gem Upgrade
Input: 3 Flawless Gems (same type)
Output: 1 Perfect Gem

Socket Weapon

Category: Socketing
Input: Ral Rune + Amn Rune + Perfect Amethyst + Normal Weapon
Output: Socketed Weapon (1-6 sockets)

Normal/Ethereal unsocketed only. No low quality or superior.

Socket Body Armor

Category: Socketing
Input: Tal Rune + Thul Rune + Perfect Topaz + Normal Body Armor
Output: Socketed Armor (1-4 sockets)

Normal/Ethereal unsocketed only. No low quality or superior.

Socket Helm

Category: Socketing
Input: Ral Rune + Thul Rune + Perfect Sapphire + Normal Helm
Output: Socketed Helm (1-3 sockets)

Normal/Ethereal unsocketed only. No low quality or superior.

Socket Shield

Category: Socketing
Input: Tal Rune + Amn Rune + Perfect Ruby + Normal Shield
Output: Socketed Shield (1-4 sockets)

Normal/Ethereal unsocketed only. No low quality or superior.

Remove Sockets

Category: Socketing
Input: Hel Rune + Scroll of Town Portal + Socketed Item
Output: Clean Item (gems/runes destroyed)

Destroys all socketed gems/runes/jewels permanently

Upgrade Unique Weapon (Norm→Exc)

Category: Upgrade Unique
Input: Ral Rune + Sol Rune + Perfect Emerald + Normal Unique Weapon
Output: Exceptional Unique Weapon

Upgrade Unique Weapon (Exc→Elite)

Category: Upgrade Unique
Input: Lum Rune + Pul Rune + Perfect Emerald + Exceptional Unique Weapon
Output: Elite Unique Weapon

Upgrade Unique Armor (Norm→Exc)

Category: Upgrade Unique
Input: Tal Rune + Shael Rune + Perfect Diamond + Normal Unique Armor
Output: Exceptional Unique Armor

Upgrade Unique Armor (Exc→Elite)

Category: Upgrade Unique
Input: Ko Rune + Lem Rune + Perfect Diamond + Exceptional Unique Armor
Output: Elite Unique Armor

Upgrade Rare Weapon (Norm→Exc)

Category: Upgrade Rare
Input: Ort Rune + Amn Rune + Perfect Sapphire + Normal Rare Weapon
Output: Exceptional Rare Weapon

Upgrade Rare Weapon (Exc→Elite)

Category: Upgrade Rare
Input: Fal Rune + Um Rune + Perfect Sapphire + Exceptional Rare Weapon
Output: Elite Rare Weapon

Upgrade Rare Armor (Norm→Exc)

Category: Upgrade Rare
Input: Ral Rune + Thul Rune + Perfect Amethyst + Normal Rare Armor
Output: Exceptional Rare Armor

Upgrade Rare Armor (Exc→Elite)

Category: Upgrade Rare
Input: Ko Rune + Pul Rune + Perfect Amethyst + Exceptional Rare Armor
Output: Elite Rare Armor

Upgrade Set Weapon (Norm→Exc)

Category: Upgrade Set
Input: Ral Rune + Sol Rune + Perfect Emerald + Normal Set Weapon
Output: Exceptional Set Weapon

Added in Patch 2.4

Upgrade Set Weapon (Exc→Elite)

Category: Upgrade Set
Input: Lum Rune + Pul Rune + Perfect Emerald + Exceptional Set Weapon
Output: Elite Set Weapon

Added in Patch 2.4

Upgrade Set Armor (Norm→Exc)

Category: Upgrade Set
Input: Tal Rune + Shael Rune + Perfect Diamond + Normal Set Armor
Output: Exceptional Set Armor

Added in Patch 2.4

Upgrade Set Armor (Exc→Elite)

Category: Upgrade Set
Input: Ko Rune + Lem Rune + Perfect Diamond + Exceptional Set Armor
Output: Elite Set Armor

Added in Patch 2.4

Blood Gloves

Category: Crafted
Input: Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves + Jewel + Nef Rune + Perfect Ruby
Output: Blood Gloves

Crafted: 1–3% Life Stolen per Hit; +10–20 Life; 5–10% Chance of Crushing Blow

Blood Belt

Category: Crafted
Input: Magic Belt/Mesh Belt/Mithril Coil + Jewel + Tal Rune + Perfect Ruby
Output: Blood Belt

Crafted: 1–3% Life Stolen per Hit; +10–20 Life; 5–10% Chance of Open Wounds

Blood Boots

Category: Crafted
Input: Magic Light Plated Boots/Battle Boots/Mirrored Boots + Jewel + Eth Rune + Perfect Ruby
Output: Blood Boots

Crafted: 1–3% Life Stolen per Hit; +10–20 Life; +5–10 Replenish Life

Blood Helm

Category: Crafted
Input: Magic Helm/Casque/Armet + Jewel + Ral Rune + Perfect Ruby
Output: Blood Helm

Crafted: 1–3% Life Stolen per Hit; +10–20 Life; 5–10% Deadly Strike

Blood Ring

Category: Crafted
Input: Magic ring + Jewel + Sol Rune + Perfect Ruby
Output: Blood Ring

Crafted: 1–3% Life Stolen per Hit; +10–20 Life; +1–5 Strength

Blood Amulet

Category: Crafted
Input: Magic amul + Jewel + Amn Rune + Perfect Ruby
Output: Blood Amulet

Crafted: 1–4% Life Stolen per Hit; +10–20 Life; 5–10% Faster Run/Walk

Blood Weapon

Category: Crafted
Input: Magic Axe (any) + Jewel + Ort Rune + Perfect Ruby
Output: Blood Weapon

Crafted: 1–4% Life Stolen per Hit; +10–20 Life; 35–60% Enhanced Damage

Blood Shield

Category: Crafted
Input: Magic Spiked Shield/Barbed Shield/Blade Barrier + Jewel + Ith Rune + Perfect Ruby
Output: Blood Shield

Crafted: 1–3% Life Stolen per Hit; +10–20 Life; +4–7 Damage Returned to Melee Attackers

Blood Body Armor

Category: Crafted
Input: Magic Plate Mail/Templar Coat/Hellforge Plate + Jewel + Thul Rune + Perfect Ruby
Output: Blood Body Armor

Crafted: 1–3% Life Stolen per Hit; +10–20 Life; +1–3 Life After Each Demon Kill

Caster Amulet

Category: Crafted
Input: Magic amul + Jewel + Ral Rune + Perfect Amethyst
Output: Caster Amulet

Crafted: 4–10% Regenerate Mana; +10–20 Mana; 5–10% Faster Cast Rate

Caster Belt

Category: Crafted
Input: Magic Light Belt/Sharkskin Belt/Vampirefang Belt + Jewel + Ith Rune + Perfect Amethyst
Output: Caster Belt

Crafted: 4–10% Regenerate Mana; +10–20 Mana; 5–10% Faster Cast Rate

Caster Boots

Category: Crafted
Input: Magic Boots/Demonhide Boots/Wyrmhide Boots + Jewel + Thul Rune + Perfect Amethyst
Output: Caster Boots

Crafted: 4–10% Regenerate Mana; +10–20 Mana; 2–5% Maximum Mana

Caster Gloves

Category: Crafted
Input: Magic Leather Gloves/Demonhide Gloves/Bramble Mitts + Jewel + Ort Rune + Perfect Amethyst
Output: Caster Gloves

Crafted: 4–10% Regenerate Mana; +10–20 Mana; +1–3 Mana After Each Kill

Caster Ring

Category: Crafted
Input: Magic ring + Jewel + Amn Rune + Perfect Amethyst
Output: Caster Ring

Crafted: 4–10% Regenerate Mana; +10–20 Mana; +1–5 Energy

Caster Weapon

Category: Crafted
Input: Magic Rod (staff, wand or scepter) + Jewel + Tir Rune + Perfect Amethyst
Output: Caster Weapon

Crafted: 4–10% Regenerate Mana; +10–20 Mana; 1–5% Maximum Mana

Caster Shield

Category: Crafted
Input: Magic Small Shield/Round Shield/Luna + Jewel + Eth Rune + Perfect Amethyst
Output: Caster Shield

Crafted: 4–10% Regenerate Mana; +10–20 Mana; 5–10% Increased Chance of Blocking

Caster Body Armor

Category: Crafted
Input: Magic Light Plate/Mage Plate/Archon Plate + Jewel + Tal Rune + Perfect Amethyst
Output: Caster Body Armor

Crafted: 4–10% Regenerate Mana; +10–20 Mana; +1–3 Mana After Each Kill

Hit Power Gloves

Category: Crafted
Input: Magic Chain Gloves/Heavy Bracers/Vambraces + Jewel + Ort Rune + Perfect Sapphire
Output: Hit Power Gloves

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–7 Damage Returned to Melee Attackers; Knockback

Hit Power Belt

Category: Crafted
Input: Magic Heavy Belt/Battle Belt/Troll Belt + Jewel + Tal Rune + Perfect Sapphire
Output: Hit Power Belt

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–7 Damage Returned to Melee Attackers; 5–10% Damage Taken Goes to Mana

Hit Power Boots

Category: Crafted
Input: Magic Chain Boots/Mesh Boots/Boneweave Boots + Jewel + Ral Rune + Perfect Sapphire
Output: Hit Power Boots

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–7 Damage Returned to Melee Attackers; +25–60 Defense vs. Melee

Hit Power Shield

Category: Crafted
Input: Magic Gothic Shield/Ancient Shield/Ward + Jewel + Eth Rune + Perfect Sapphire
Output: Hit Power Shield

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–10 Damage Returned to Melee Attackers; 5–10% Increased Chance of Blocking

Hit Power Ring

Category: Crafted
Input: Magic ring + Jewel + Amn Rune + Perfect Sapphire
Output: Hit Power Ring

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–6 Damage Returned to Melee Attackers; +1–5 Dexterity

Hit Power Amulet

Category: Crafted
Input: Magic amul + Jewel + Thul Rune + Perfect Sapphire
Output: Hit Power Amulet

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–10 Damage Returned to Melee Attackers; 3–11% Hit Causes Monster to Flee

Hit Power Weapon

Category: Crafted
Input: Magic Blunt Weapon (any) + Jewel + Tir Rune + Perfect Sapphire
Output: Hit Power Weapon

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–7 Damage Returned to Melee Attackers; 35–60% Enhanced Damage

Hit Power Helm

Category: Crafted
Input: Magic Full Helm/Basinet/Giant Conch + Jewel + Ith Rune + Perfect Sapphire
Output: Hit Power Helm

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–7 Damage Returned to Melee Attackers; +25–50 Defense vs. Missile

Hit Power Body Armor

Category: Crafted
Input: Magic Field Plate/Sharktooth Armor/Kraken Shell + Jewel + Nef Rune + Perfect Sapphire
Output: Hit Power Body Armor

Crafted: 5% Chance to Cast Level 4 Frost Nova When Struck; +3–10 Damage Returned to Melee Attackers; 10–20% Faster Hit Recovery

Safety Amulet

Category: Crafted
Input: Magic amul + Jewel + Thul Rune + Perfect Emerald
Output: Safety Amulet

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; 1–10% Increased Chance of Blocking

Safety Belt

Category: Crafted
Input: Magic Sash/Demonhide Sash/Spiderweb Sash + Jewel + Tal Rune + Perfect Emerald
Output: Safety Belt

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; 5–10% Poison Resist; 10–30% Enhanced Defense

Safety Boots

Category: Crafted
Input: Magic Greaves/War Boots/Myrmidon Greaves + Jewel + Ort Rune + Perfect Emerald
Output: Safety Boots

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; 5–10% Fire Resist; 10–30% Enhanced Defense

Safety Shield

Category: Crafted
Input: Magic Kite Shield/Dragon Shield/Monarch + Jewel + Nef Rune + Perfect Emerald
Output: Safety Shield

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; 5–10% Magic Resist; 10–30% Enhanced Defense

Safety Gloves

Category: Crafted
Input: Magic Gauntlets/War Gauntlets/Ogre Gauntlets + Jewel + Ral Rune + Perfect Emerald
Output: Safety Gloves

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; 5–10% Cold Resist; 10–30% Enhanced Defense

Safety Helm

Category: Crafted
Input: Magic Crown/Grand Crown/Corona + Jewel + Ith Rune + Perfect Emerald
Output: Safety Helm

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; 5–10% Lightning Resist; 10–30% Enhanced Defense

Safety Body Armor

Category: Crafted
Input: Magic Breast Plate/Cuirass/Great Hauberk + Jewel + Eth Rune + Perfect Emerald
Output: Safety Body Armor

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; Half Freeze Duration; 10–30% Enhanced Defense

Safety Ring

Category: Crafted
Input: Magic ring + Jewel + Amn Rune + Perfect Emerald
Output: Safety Ring

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; +1–5 Vitality

Safety Weapon

Category: Crafted
Input: Magic Spear (any) + Jewel + Sol Rune + Perfect Emerald
Output: Safety Weapon

Crafted: +1–4 Damage Reduced; +1–2 Magic Damage Reduced; 5–10% Enhanced Defense

Reroll Magic Item

Category: Rerolling
Input: 3 Perfect Gems + 1 Magic Item
Output: New Random Magic Item (same type)

Any 3 perfect gems, result based on item level

Reroll Rare Item

Category: Rerolling
Input: 6 Perfect Skulls + 1 Rare Item
Output: New Random Rare Item (same type)

Result based on item level

Repair Weapon

Category: Repair
Input: Ort Rune + Weapon
Output: Fully Repaired Weapon

Repair Armor

Category: Repair
Input: Ral Rune + Armor
Output: Fully Repaired Armor

Repair & Recharge

Category: Repair
Input: Ort Rune + Chipped Gem + Weapon
Output: Fully Repaired & Recharged Weapon

Repairs durability and refills charges on weapons with skill charges

Upgrade Low Quality Armor

Category: Upgrade Low Quality
Input: El Rune + Chipped Gem + Low Quality Armor
Output: Normal Quality Armor

Resets item level to 1; socket limits can change.

Horadric Staff

Category: Quest
Input: Staff of Kings + Amulet of the Viper
Output: Horadric Staff

Act 2 quest: Place in Orifice to enter Duriel's Chamber

Khalim's Will

Category: Quest
Input: Khalim's Flail + Khalim's Brain + Khalim's Heart + Khalim's Eye
Output: Khalim's Will

Act 3 quest: Destroy the Compelling Orb

Colossal Ancients Portal

Category: Quest
Input: 5 Colossal Ancient Statues
Output: Red Portal to Colossal Ancients

Combine all 5 different statues in the Horadric Cube to face the pinnacle boss encounter (Patch 3.0)

Renew Flame Rift

Category: Sunder Charm Renewal
Input: Latent Flame Rift + Io Rune + Perfect Ruby + Deep Shard
Output: Renewed Flame Rift

Requires the listed Latent charm. Rerolling an already Renewed charm uses separate recipes and costs.

Renew Cold Rupture

Category: Sunder Charm Renewal
Input: Latent Cold Rupture + Lum Rune + Perfect Sapphire + Eastern Shard
Output: Renewed Cold Rupture

Requires the listed Latent charm. Rerolling an already Renewed charm uses separate recipes and costs.

Renew Crack of the Heavens

Category: Sunder Charm Renewal
Input: Latent Crack of the Heavens + Fal Rune + Perfect Topaz + Southern Shard
Output: Renewed Crack of the Heavens

Requires the listed Latent charm. Rerolling an already Renewed charm uses separate recipes and costs.

Renew Rotting Fissure

Category: Sunder Charm Renewal
Input: Latent Rotting Fissure + Ko Rune + Perfect Emerald + Western Shard
Output: Renewed Rotting Fissure

Requires the listed Latent charm. Rerolling an already Renewed charm uses separate recipes and costs.

Renew Bone Break

Category: Sunder Charm Renewal
Input: Latent Bone Break + Pul Rune + Perfect Amethyst + Northern Shard
Output: Renewed Bone Break

Requires the listed Latent charm. Rerolling an already Renewed charm uses separate recipes and costs.

Renew Black Cleft

Category: Sunder Charm Renewal
Input: Latent Black Cleft + Mal Rune + Perfect Diamond + Southern Shard + Deep Shard + Northern Shard
Output: Renewed Black Cleft

Requires the listed Latent charm. Rerolling an already Renewed charm uses separate recipes and costs.

Cow Portal

Category: Portal
Input: Wirt's Leg + Tome of Town Portal
Output: Portal to Secret Cow Level

Must have killed Baal on current difficulty. Use in Act 1 camp.

Uber Portal (Mini Ubers)

Category: Portal
Input: Key of Terror + Key of Hate + Key of Destruction
Output: Portal to Mini Uber area

Hell only, Act 5 Harrogath. Random portal: Furnace of Pain, Matron's Den, or Forgotten Sands.

Uber Tristram Portal

Category: Portal
Input: Mephisto's Brain + Diablo's Horn + Baal's Eye
Output: Portal to Uber Tristram

Hell only, Act 5 Harrogath. Drops Hellfire Torch on completion.

Token of Absolution

Category: Essences & Token
Input: Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction
Output: Token of Absolution

Resets all skill and stat points. Essences drop from Hell act bosses.

Rejuvenation Potion

Category: Potion
Input: 3 Health Potions + 3 Mana Potions + 1 Chipped Gem
Output: 1 Rejuvenation Potion

Full Rejuvenation (from Gems)

Category: Potion
Input: 3 Health Potions + 3 Mana Potions + 1 Normal Gem
Output: 1 Full Rejuvenation Potion

Full Rejuvenation (from Rejuvs)

Category: Potion
Input: 3 Rejuvenation Potions
Output: 1 Full Rejuvenation Potion

Combine 3 regular Rejuvenation Potions to create 1 Full Rejuvenation Potion.

Antidote Potion

Category: Potion
Input: 1 Strangling Gas Potion + 1 Health Potion
Output: 1 Antidote Potion

Prismatic Amulet

Category: Misc
Input: Perfect Topaz + Perfect Amethyst + Perfect Sapphire + Perfect Ruby + Perfect Emerald + Perfect Diamond + Magic Amulet
Output: Prismatic Amulet (+16-20 All Res)

Requires 6 different perfect gems

3 Rings → Amulet

Category: Misc
Input: 3 Magic Rings
Output: 1 Random Magic Amulet

3 Amulets → Ring

Category: Misc
Input: 3 Magic Amulets
Output: 1 Random Magic Ring

3 Skulls + 1 Rare → Socket

Category: Misc
Input: 3 Perfect Skulls + 1 Rare Item + Stone of Jordan
Output: Add 1 Socket to Rare Item

Only works on items that can have sockets. Cannot add to items that already have sockets.

Caster Helm

Category: Crafted
Input: Magic Mask/Death Mask/Demonhead + Jewel + Nef Rune + Perfect Amethyst
Output: Caster Helm

Crafted: 4–10% Regenerate Mana; +10–20 Mana; 1–4% Mana Stolen per Hit

Upgrade Low Quality Weapon

Category: Upgrade Low Quality
Input: Eld Rune + Chipped Gem + Low Quality Weapon
Output: Normal Quality Weapon

Resets item level to 1; socket limits can change.

Open the categorized Cube reference


Sources and corrections: Blizzard's released 3.3 notes and extracted game tables. This is an unofficial fan reference, not an in-game integration.